1. Environmental Manipulation
The Votann use their advanced technology to alter the environment,
creating hazardous conditions that can be triggered remotely.
- Weather Control
Stations: Devices that can create sudden storms, intense heat, or blizzards,
affecting visibility and mobility.
- Seismic
Disruptors: Machines that can cause localized earthquakes, destabilizing the
ground and creating chasms or landslides.
- Poisonous Flora: Genetically
modified plants that release toxins or entangle intruders, camouflaged to
look like native vegetation.
2. Automated Defenses
The Votann deploy an array of automated defenses to deter and eliminate
intruders.
- Turret Networks: Hidden
turrets equipped with high-powered lasers, plasma cannons, and missile
launchers, activated by motion sensors or remote control.
- Drone Swarms: Small, agile
drones programmed to patrol the area, attack intruders, or gather
intelligence. These drones can also deploy nanite clouds to disrupt enemy
electronics.
- Minefields: Both
traditional and high-tech mines that can be triggered by proximity,
pressure, or remote activation. Some mines may release EMP bursts or
neurotoxins.
3. Traps and Ambushes
Strategically placed traps and ambush points ensure that even the most
cautious enemies are caught off guard.
- Pitfalls and
Snares: Concealed pits with retractable covers, snares that capture and
immobilize, and sections of ground that collapse under weight.
- Holographic
Projections: Illusions that mislead enemies into traps or ambushes, including
false terrain, decoy units, and hidden pathways.
- Automated
Ambush Units: Robotic units lying in wait, camouflaged to blend with the
environment, ready to spring into action when enemies are detected.
4. Psychological Warfare
The Votann use psychological tactics to disorient and demoralize their
enemies.
- False Signals: Broadcasting
false distress signals, enemy communications, or misleading tactical data
to confuse and mislead.
- Holographic
Decoys: Projecting images of enemy forces, false objectives, or harmless
creatures to lure enemies into traps.
- Auditory
Disruption: Using sound devices to create disorienting noises, mimic enemy
voices, or induce panic and fear.
Example Stat Blocks for Battlefield
Elements
Automated Turret
M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
- |
- |
4+ |
5 |
4 |
3 |
- |
- |
4+ |
Unit Composition: 1-3 Turrets
Wargear:
- Heavy Laser
Cannon (36", Heavy 2, S9, AP-3, D3)
- Plasma Blaster
(24", Rapid Fire 1, S7, AP-3, D2)
Special Rules:
- Automated
Defense: This unit cannot move or advance. It can only be placed during
deployment.
- Motion Sensors: This unit can
fire Overwatch on a 5+ instead of a 6+.
- Stealth Field: Enemies
subtract 1 from hit rolls when targeting this unit if it is in cover.
Keywords: Votann, Vehicle, Automated Defense
Drone Swarm
M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
12" |
4+ |
4+ |
3 |
3 |
1 |
1 |
6 |
5+ |
Unit Composition: 3-6 Drones
Wargear:
- Pulse Blasters
(18", Assault 2, S5, AP-1, D1)
Special Rules:
- Swarm Protocol: When this
unit attacks, it can re-roll hit rolls of 1 if it has more than 3 models.
- EMP Burst: Once per
game, instead of attacking, this unit can deploy an EMP burst. All enemy
units within 6" suffer a -1 penalty to their hit rolls and cannot use
abilities for one turn.
- Rapid
Deployment: This unit can deep strike, appearing anywhere on the battlefield
more than 9" away from enemy models.
Keywords: Votann, Infantry, Drone, Fly
Holographic Decoys
M |
WS |
BS |
S |
T |
W |
A |
Ld |
Sv |
6” |
- |
4+ |
3 |
3 |
2 |
- |
7 |
5+ |
Unit Composition: 1-3 Decoy Generators
Special Rules:
- Holographic
Illusions: At the start of each turn, you may place a Holographic Decoy
marker anywhere within 18" of a Decoy Generator. These markers count
as enemy units for the purposes of movement and targeting but cannot be
harmed or interacted with in any way.
- Psychological
Warfare: Enemy units within 12" of a Holographic Decoy marker suffer a
-1 penalty to their Leadership.
Keywords: Votann, Terrain, Hologram
By using these strategies and elements, the Votann turn the battlefield
into a deadly maze of traps and automated defenses, leveraging their
technological superiority to outmaneuver and destroy their enemies without
direct confrontation.
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