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Thursday, June 20, 2024

Leagues of Votann - A Reimagining - Part 5 - Votann Murderworld Preparation




1. Environmental Manipulation

The Votann use their advanced technology to alter the environment, creating hazardous conditions that can be triggered remotely.

  • Weather Control Stations: Devices that can create sudden storms, intense heat, or blizzards, affecting visibility and mobility.
  • Seismic Disruptors: Machines that can cause localized earthquakes, destabilizing the ground and creating chasms or landslides.
  • Poisonous Flora: Genetically modified plants that release toxins or entangle intruders, camouflaged to look like native vegetation.

2. Automated Defenses

The Votann deploy an array of automated defenses to deter and eliminate intruders.

  • Turret Networks: Hidden turrets equipped with high-powered lasers, plasma cannons, and missile launchers, activated by motion sensors or remote control.
  • Drone Swarms: Small, agile drones programmed to patrol the area, attack intruders, or gather intelligence. These drones can also deploy nanite clouds to disrupt enemy electronics.
  • Minefields: Both traditional and high-tech mines that can be triggered by proximity, pressure, or remote activation. Some mines may release EMP bursts or neurotoxins.

3. Traps and Ambushes

Strategically placed traps and ambush points ensure that even the most cautious enemies are caught off guard.

  • Pitfalls and Snares: Concealed pits with retractable covers, snares that capture and immobilize, and sections of ground that collapse under weight.
  • Holographic Projections: Illusions that mislead enemies into traps or ambushes, including false terrain, decoy units, and hidden pathways.
  • Automated Ambush Units: Robotic units lying in wait, camouflaged to blend with the environment, ready to spring into action when enemies are detected.

4. Psychological Warfare

The Votann use psychological tactics to disorient and demoralize their enemies.

  • False Signals: Broadcasting false distress signals, enemy communications, or misleading tactical data to confuse and mislead.
  • Holographic Decoys: Projecting images of enemy forces, false objectives, or harmless creatures to lure enemies into traps.
  • Auditory Disruption: Using sound devices to create disorienting noises, mimic enemy voices, or induce panic and fear.

Example Stat Blocks for Battlefield Elements

Automated Turret



M

WS

BS

S

T

W

A

Ld

Sv

 -

 -

4+

5

4

3

 -

 -

4+

Unit Composition: 1-3 Turrets

Wargear:

  • Heavy Laser Cannon (36", Heavy 2, S9, AP-3, D3)
  • Plasma Blaster (24", Rapid Fire 1, S7, AP-3, D2)

Special Rules:

  • Automated Defense: This unit cannot move or advance. It can only be placed during deployment.
  • Motion Sensors: This unit can fire Overwatch on a 5+ instead of a 6+.
  • Stealth Field: Enemies subtract 1 from hit rolls when targeting this unit if it is in cover.

Keywords: Votann, Vehicle, Automated Defense

Drone Swarm



M

WS

BS

S

T

W

A

Ld

Sv

12"

4+

4+

3

3

1

1

6

5+

Unit Composition: 3-6 Drones

Wargear:

  • Pulse Blasters (18", Assault 2, S5, AP-1, D1)

Special Rules:

  • Swarm Protocol: When this unit attacks, it can re-roll hit rolls of 1 if it has more than 3 models.
  • EMP Burst: Once per game, instead of attacking, this unit can deploy an EMP burst. All enemy units within 6" suffer a -1 penalty to their hit rolls and cannot use abilities for one turn.
  • Rapid Deployment: This unit can deep strike, appearing anywhere on the battlefield more than 9" away from enemy models.

Keywords: Votann, Infantry, Drone, Fly

Holographic Decoys



M

WS

BS

S

T

W

A

Ld

Sv

6”

 -

4+

3

3

2

 -

7

5+

 

Unit Composition: 1-3 Decoy Generators

Special Rules:

  • Holographic Illusions: At the start of each turn, you may place a Holographic Decoy marker anywhere within 18" of a Decoy Generator. These markers count as enemy units for the purposes of movement and targeting but cannot be harmed or interacted with in any way.
  • Psychological Warfare: Enemy units within 12" of a Holographic Decoy marker suffer a -1 penalty to their Leadership.

Keywords: Votann, Terrain, Hologram

By using these strategies and elements, the Votann turn the battlefield into a deadly maze of traps and automated defenses, leveraging their technological superiority to outmaneuver and destroy their enemies without direct confrontation.

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