Saturday, November 12, 2022

R.P.G. Spelljammer Sandbox - Part 2 - Britannia Prime

This Sphere is in turmoil.  It was only until recently a battleground against the Elves of Astra Arcanium who were winning until the Battle of Broken Wings.  Its peace is tentative, but it’s also a place where plots of land are being issued to settle this land to secure the empire. 

This space is dotted with Castles created by Astra Byzantium forces to control the territory, but pockets of resistance run deep as the elves have made their mark.

Furthermore, the entire sphere has been separated into two different factions.  The Albions felt they were left to their own long enough and want to continue self-rule.  In contrast, the Britannians are loyal to the Byzantium empire and are doing everything to return to the fold.  These groups often end up hostile.  Entire families are in bitter disagreement into the fate of this sphere.

Key Locations of Note

Orkney Belt

This is three different asteroid belts (the Shetland, Hebredes, and the Orkneys proper), but usually is simply called “the Orks” Filled with rock and ice, it acts as a natural protection.  Strange creatures abound but it’s a great place for space whaling.

Caladonia

This territory is known for its hardy folk and stubborn drive.  It has a sizable dwavern population that prides itself in it’s artificers.  It is also known for its sizable Space Serpent population that the inhabitants have tamed.

The Offa Belt

This is less an asteroid belt and more a radiation storm belt that is in perpetual uproar.  It waxes and wanes and normally adds a layer of protection to the inner sphere.  Strange aberations abound in this danger zone.

Dumnonii

This dwarf planet (as opposed to dwarvern) is somewhat between Albion, Cymeru and Hibernia.  It is a land of haunted moorlands and a surprising number of potatoes (which are animated into humanoids for self defence).  The main population are Halflings if you don’t count the ghosts that plague this planet.  It’s port, Baskerville, is a place of Pirates, smugglers and wreckers all looking for their next job.  

Hibernia

This is the most affected by the elven invasion. It is a place where half-elves are a dominant cultural group where the merging of cultures has developed something new.  They have been feuding with the powers of Albion for generations, and have no love lost for the Elves from their own occupation.  They also are renowned for their libraries as they are almost compulsive as a culture in hording information.

Astra Albonis

Covering the southern part of the planet Albion, when they were cut off from the rest of the Byzantium empire, they decided to become their own.  It's founding legends are the tales of King Astorius Draconis and his knights. Held up as the embodiment of justice and good governance, this has affected traditions and laws throughout the empire.

Spellcasters are expected to advise, not rule for example.

This is the largest group of “Albonis” in this space and have even sent out “colonies” into other parts of space.  This will come to a head one of these days where their allegiance lies as Empress Theodora minions return to this part of space.

While they had strong connections to the fey even before the invasion, there is another word that is often used: collaberators!

Mercia

The Northern Part of Albion is of the mighty kingdom of Mercia.  Mostly populated by Orcs, they are incredibly loyal to the Byzantium Empire as it was, they whom gave them access to something they never had before: prosperity.  Often Joked by outsiders as the Orcish Peacocks due to their finery and abrassiveness, they were responsible for some of the most brutal fighting against the elves.  They were one of the first freed from occupation by Byzantium forces and it only added to their loyalty.  They find their Southern neighbors to be hypocritical and are often feuding with them.  Honestly, they are some of the most generous and fair people in all Spelljammer space, once you accept their rough edges.

Sherwood Asteroid

This is as much a myth as a real place.  Legend has it that a breakaway group of elves and other friends ended up waylaying those of influence and power in return for protecting the poor and the downtrodden.  However, the cynics often believe this is merely a ruse and they are elven guerilla fighters determined to undermine the locals to put them back under the elven boot.  The Asteroid itself is a repurposed dwavern citadel and moves periodically within both asteroid belts and even beyond on occasion. 

#spelljammer
#dungeonsanddragons
#dnd5e
#rome

No comments:

Post a Comment