Friday, January 31, 2025

Building the City of the Future?

 


 

The Cities of the Future 

After watching a thought-provoking film, I contemplated a somewhat dystopian vision. Interestingly, I noticed Coruscant being depicted in a favorable light, which sparked my thoughts on what I refer to as "The Cult of the Engineer."

This led me to reflect on the future of urban living. Canada is currently facing a housing market crisis. Since the era of Chretien, there has been an ongoing struggle between those needing housing and homeowners considering their property retirement investments.

To tackle this issue, we need to rethink our approach to housing as a means of expansion. Focusing on my cherished Alberta, it's evident that skilled labor is at an all-time low.

Alberta Labor Stretched Thin in the Trades. 

I'm convinced that modular and prefabricated housing could be the solution. Imagine constructing housing units like building blocks, possibly using shipping containers, and distributing them to needy areas. For larger residences, you combine units—two for a larger house, four for a two-story building, or fifty for an apartment complex designed around an elevator. This method would drastically reduce construction time and ensure consistency in quality through factory monitoring.

Drawing from personal experience, having spent part of my youth on a farm in Alberta—a region known for its harsh environment—here are some of my ideas:

Sod Housing: 

Though I wouldn’t prefer to live in one, our climate, ranging from -30 to +30 degrees Celsius, demands exceptional insulation. Burying homes or constructing artificial dwellings, reminiscent of modern Hobbit homes, could provide better thermal stability.

Tree Walls: 

In many rural areas, evergreen trees often encircle farms. Beyond their environmental benefits, these trees act as wind barriers, mitigating cold temperatures. Designing communities with a treed perimeter and urban courtyards could enhance livability and comfort.

Greenhouses: 

My grandfather successfully grew produce year-round in an unheated greenhouse. This concept could be evolved, incorporating heated spaces that would allow for local community gardens. Combined with modular housing, this would make it easier to withstand weather extremes.  Build it in top of your Hobbit house to add a layer of air insulation, even if you don't end up using it for growing.

I’m eager to hear your thoughts and ideas about potential cities based on local needs and concerns. What works, what doesn’t, and how can we improve these concepts?

Saturday, January 18, 2025

Developing Thimble Theatre as an rpg


 This world became public domain in 2025, so I decided to see what some musing would lead to.

Core Themes & Mechanics

  1. Comedy-Adventure with a Touch of Surrealism
    • Thimble Theatre wasn't just about Popeye—it was a gag-heavy, slapstick adventure comic where absurd things always happened.
    • The RPG should embrace improbable solutions to ridiculous problems. A loose, narrative-driven system might work best.
  2. Fisticuffs & Over-the-Top Action
    • Popeye's iconic power-ups (spinach) suggest a strong emphasis on short-term buffs and "fueled" combat.
    • The combat should be wild and physics-defying, where characters can bend metal with a punch or sail through the air from a strong uppercut.
    • Maybe a “Bash Dice” system where stronger attacks let you roll more dice but also increase collateral damage?
  3. Cartoon Logic & Gambles
    • The game should reward outlandish, high-risk stunts.
    • A "Gamble Mechanic" where players can push their luck for more potent effects but risk comedic failure would fit perfectly.
    • Exaggerated character flaws and traits (like Wimpy’s compulsive burger obsession) should tie into the mechanics.
  4. Adventure on the High Seas & Beyond
    • It combines urban shenanigans, island-hopping adventures, and fantastical journeys.
    • Nautical themes could be a strong foundation (pirates, treasure hunts, hidden islands, weird monsters).
    • A faction system featuring classic characters (e.g., Popeye’s family, Bluto’s gang, Sea Hag’s minions).

Playable Characters & Archetypes

Rather than classes, characters could have "Personas" or “Theatrical Roles” to fit the Thimble Theatre vibe. Some possible character options:


  • The Scrapper (Popeye Type) – Resolves everything with a fight, gets stronger under pressure, and eats special foods for power-ups.
  • The Schemer (Wimpy Type) – Lives by wit, gambles everything, makes deals, and always has a scam running.
  • The Oddball (Alice the Goon Type) – Bizarre and unpredictable, often misunderstood, but capable of feats no one else can do.
  • The Blusterer (Bluto Type) – A big, tough bruiser who loves to cause trouble and make loud threats.
  • The Lucky Duck (Olive Oyl Type) – The narrative pulls them along in absurd ways, always getting into and out of trouble.
  • The Mystic (Sea Hag Type) – A master of weird powers, curses, and unpredictable magic.

Mechanics & Systems Ideas

  • Spinach & Temporary Buffs – Each character has a "Signature Boost" that can be triggered once per session, but only under specific circumstances.
  • "Bash Dice" & Collateral Damage – Big attacks have unintended side effects (smashing the floor, sending someone flying, etc.).
  • The Gamble System – Players can overcommit to actions for greater rewards but risk hilarious failure.
  • Toon Logic Saves – Characters can survive ridiculous things (falling pianos, explosions) if they can explain it funnily.

 


Key Locations & Potential Plot Hooks for a Thimble Theatre RPG

While Popeye vs. Bluto/Brutus over Olive Oyl is the most famous storyline, Thimble Theatre had wild, pulpy, high-seas adventure elements long before Popeye even showed up. The comic had strange islands, bizarre villains, lost civilizations, and oddball situations—plenty of material for an RPG!



Key Locations

1. Sweethaven

A salty, rough-and-tumble port town filled with sailors, brawlers, and schemers. It's the closest thing to "civilization" in the setting, but that’s saying a lot.

Plot Hooks:


  • A mysterious ship pulls into port with no crew aboard—what happened?
  • Wimpy has racked up an absurd burger tab at every joint in town. The chefs have banded together to collect.
  • A pirate ship rolls in, seeking revenge against a "one-eyed swab" (surely not Popeye…).

2. Goon Island

The domain of the weird, hulking humanoids known as the Goons (like Alice the Goon). It’s an isolated island where cartoon logic reigns supreme.

Plot Hooks:


  • A lost sailor washes ashore, claiming the Goons have discovered a giant buried treasure but don’t know what to do with it.
  • The Sea Hag wants to enslave the Goons to use them as her private army. The party has to stop her.
  • A massive Goon uprising spills into Sweethaven—something has angered them!

3. The Haunted Sea (Domain of the Sea Hag)

A cursed region of the ocean where ghost ships, eldritch horrors, and supernatural storms are typical. The dreaded Sea Hag has her lair here.

Plot Hooks:


  • A vessel of undead sailors raids islands, stealing spinach (why?!).
  • The Sea Hag has put a curse on Sweethaven, making everyone unlucky. Break it before disaster strikes!
  • A merchant has found a map to the Hag’s hidden treasure—but is it worth the risk?

4. Spinach Farms of Spinachovia

A lush island where the world’s strongest spinach is grown and highly sought after by warriors and villains alike.

Plot Hooks:


  • Someone is smuggling spinach and selling it on the black market—who’s behind it?
  • An evil businessman is trying to monopolize the spinach trade, threatening the farmers.
  • A strange plague is ruining the spinach crops, and no one knows why.

5. Plunder Island (Pirate Haven)

It's an island ruled by Captain Kidd (or some new pirate kingpin). A place for scoundrels, thieves, and adventurers looking for work.

Plot Hooks:


  • A massive pirate contest is being held, with a legendary treasure as the prize.
  • A lost map to Neptune’s Vault surfaces, but every pirate on the island wants it!
  • The pirates hold a kidnapped noble hostage, and the party must rescue them.

6. The Kingdom of Nazilia

A forgotten jungle kingdom full of hidden riches, ancient curses, and ridiculous rulers. It is the kind of place where someone can be declared king by accident.

Plot Hooks:


  • The current king has lost a bet and has to abdicate his throne—guess who won?
  • The kingdom’s sacred idol has been stolen, and the party must retrieve it before a great curse is unleashed.
  • The king offers a lifetime supply of burgers to whoever can outwit the royal trickster.

7. The Great Spinach Heist

A big city full of gangsters, conmen, and crooked politicians.

Plot Hooks:


  • Wimpy and his gang are planning a burger shop heist, but something goes wrong.
  • A rival gang is hoarding all the spinach, leading to an all-out underworld war.
  • The party gets wrapped up in a high-stakes gambling ring—and now they owe money to the wrong people.

8. The Moon (Yes, Really!)

There’s a story where Popeye and crew go to the moon, inhabited by four-armed, cheese-eating Moon Men.

Plot Hooks:


  • A Moon Man crashes down to Earth, needing help to repair his ship before the Sea Hag steals it.
  • The party is hired to escort a shipment of spinach to the Moon, where it will be used as rocket fuel.
  • A lunatic Moon Emperor wants to conquer Earth and must be stopped!

Wild Story Hooks That Fit the Thimble Theatre Tone

  • The Burglar King’s Challenge – A mysterious masked figure has stolen every last burger in Sweethaven. Wimpy demands revenge!
  • The Bluto Regatta – A high-stakes sailing race where the prize is a solid gold anchor (and Bluto will cheat).
  • The Great Circus Swindle – Someone has rigged a traveling circus to scam the entire town, but what’s the actual game?
  • The Curse of the Phantom Sailor – A legendary ghost ship appears once every 10 years. Is it real, or is someone behind the myth?
  • The Sultan’s Stolen Mustache – A bizarre heist involving a foreign sultan who has been robbed of his magical mustache.
  • The Spinach Smuggling Ring – Someone is watering down spinach to weaken its effects, leading to underpowered sailors everywhere.
  • Wimpy’s Wager – Wimpy has bet the party’s ship in a high-stakes poker game, and they now have to win it back.

Final Thoughts

A Thimble Theatre RPG should be fast-paced, ridiculous, and full of weird pulp adventure. It should feel like a mix of:


  • Pirate hijinks (Monkey Island, Treasure Island)
  • Cartoon slapstick (Looney Tunes, early Disney)
  • Pulp Adventure (Indiana Jones, The Phantom, Doc Savage)
  • Weird fantasy (Alice in Wonderland, Yellow Submarine)

*********************

So with this in mind.  how would this work?

Sunday, January 12, 2025

Jokey Smurf’s Playful Manifesto




Greetings, Smurfs and Friends!

In the spirit of laughter and joy, I present to you my smurfy thoughts on the importance of humor in our lives!

  1. The Power of Laughter: Laughter is the smurfiest treasure! It brings us together and makes our hearts light. Every smurf deserves a giggle, even on the grumpiest of days.
  2. Embrace the Unexpected: Just like a surprise pie in the face, life is full of delightful surprises! Embrace the smurf-tastic moments that catch us off guard, for they often lead to the best stories.
  3. The Joy of Gifting: Every time I pull out a cheerful trick, it’s a reminder that sharing joy is the greatest gift of all. Let’s fill our village with laughter and fun!
  4. Unity Through Humor: Smurfs, let’s unite through the magic of jokes! A giggle knows no language, and when we share our smurf-tastic humor, we strengthen our bonds.
  5. Creativity in Play: Every great joke starts with a sprinkle of creativity and a dash of imagination. Let’s encourage each other to think outside the smurf-box and create our own smiles!
  6. A World of Smiles: My vision is for a world filled with smiles, where every smurf can experience the joy of a good laugh. Together, we can make the Smurf Village the happiest place on Earth!
So, let's put on our silliest hats, share laughter, and make every day a jubilant adventure!

Signed with a wink and a pie in the face,

Jokey Smurf