The Korgul Reckoners
Bio-Engineers of Vengeance: The Korgul Reckoners have mastered
the art of bio-engineering, allowing them to commandeer and weaponize Tyranid
biomatter. This knowledge is both their greatest strength and their greatest
danger.
Background:
The Korgul Reckoners lost their Votann to a Tyranid invasion, which drove them to the brink of extinction. Swearing a Grudge of Vengeance, they dedicated themselves to understanding and exploiting Tyranid biology to turn their enemy’s strengths against them. They managed to capture a damaged Tyranid ship during a desperate battle and, through sheer ingenuity and the sacrifice of many lives, brought it under their control. Now, they use this ship, dubbed the Nid-Reckoner, to raid other Tyranid fleets and harvest their biomass for resources and weaponry.
Strategies and Tactics:
- Bio-Engineering
and Control:
- The Korgul
Reckoners have developed bio-engineering techniques that allow them to
hack into the Tyranid synaptic control systems. By creating specialized
Ironkin units (that volunteer) equipped with neural interfacing technology, they can issue
commands to Tyranid organisms within the ship.
- They use a
combination of neural disruptors and synthetic pheromones to keep the
captured Tyranid creatures under control. These methods are not
foolproof, and there is always a risk of the creatures rebelling.
- Weaponization
of Biomass:
- The biomass
harvested from defeated Tyranid ships is processed into bio-ammunition,
regenerative materials for their own ships, and even new bio-engineered
drones and weapons.
- They have
developed hybrid tech, combining Tyranid bioweapons with Votann
technology, such as bio-plasma cannons and spore mines enhanced with
Votann targeting systems.
- Dangerous Game:
- The constant
threat of the Nid-Reckoner being overrun by its own Tyranid inhabitants
is a daily reality. Specialized containment teams and Ironkin are always
on standby to quell any insurrections.
- The ship's
hybrid nature makes it a target not only for Tyranids, who see it as an
abomination, but also for the Imperium and other factions who view the
Korgul Reckoners' use of xenos technology as heresy.
- Incredible
Science Skills:
- The Korgul
Reckoners have developed advanced bio-scanners and genetic manipulation
tools that allow them to quickly adapt and evolve their hybrid
technologies. They are always on the cutting edge of bio-engineering.
- Their
scientists and engineers are among the most skilled in the Leagues of
Votann, capable of turning the horrors of the Tyranid biology into usable
and deadly technologies.
Tactics and
Implementation
1. Hybrid Assault Units
These units would be genetically modified to have enhanced physical
capabilities, integrating Genestealer and Hormagaunt traits. They would be
deployed in rapid strike missions, capable of infiltrating enemy lines and
causing chaos through their superior close-combat skills and agility.
2. Psychic Warfare and Disruption
Leveraging Zoanthrope DNA, the Korgul Reckoners would develop psychic
amplifiers and neural disruptor drones. These would be used to disrupt enemy
communications and command structures, providing a significant strategic
advantage.
3. Stealth and Reconnaissance
Utilizing the stealth capabilities of Lictors, the Votann would enhance
their recon drones and assassin units. These units would be crucial for
gathering intelligence and performing high-profile eliminations without being
detected.
4. Heavy Assault Warmachines
By incorporating Carnifex genetics, the Korgul Reckoners could develop
living war machines capable of withstanding heavy fire and breaking through
enemy fortifications. These units would serve as the vanguard in large-scale
assaults.
5. Self-Sustaining Units
Ripper DNA would be used to create self-repairing drones and biomass
collectors. These units would ensure that the Votann forces remain sustainable
during prolonged engagements by scavenging and repurposing battlefield
resources.
6. Field Support and Resource
Production
Tervigon-derived units would function as field generators and resource
producers, deploying support drones and generating biological resources to keep
Votann forces operational during extended campaigns.
Danger and Risk
The integration of Tyranid DNA into Votann technology and biology is a
double-edged sword. While it provides significant advantages, it also poses
substantial risks:
- Loss of Control: The inherent
danger of Tyranid biomatter potentially overriding Votann systems and
individuals, leading to uncontrollable mutations or even subversion by the
Tyranid Hive Mind.
- Psychological
Toll: The integration of Tyranid traits can lead to psychological
instability, as seen with High Kâhl Harek Renskar, causing potential
fractures within their ranks.
- Enemy
Adaptation: The Tyranids could potentially adapt to the Votann’s use of their
own biology, creating countermeasures and further complicating the Korgul
Reckoners' efforts.
Unit: Nid-Reckoner Bio-Cannoneers
Unit Description: The Nid-Reckoner Bio-Cannoneers are elite Votann
warriors who specialize in using bio-engineered weaponry derived from Tyranid
organisms. Clad in hybrid armor that incorporates Tyranid chitin and Votann
technology, they wield bio-plasma cannons and spore-launchers, turning the
Tyranids' own weapons against them.
Stat Block:
- M: 5"
- WS: 3+
- BS: 3+
- S: 4
- T: 5
- W: 2
- A: 2
- Ld: 8
- Sv: 3+
Wargear:
- Bio-Plasma
Cannon: Range 24", Assault 2, S7, AP-3, D2, Bio-Plasma: Ignores
cover.
- Spore-Launcher: Range
18", Assault D6, S4, AP-1, D1, Spore Cloud: Causes additional mortal
wound on a hit roll of 6.
Special Rules:
- Bio-Engineered
Armor: 5+ invulnerable save.
- Controlled Fury: When
targeting Tyranid units, re-roll hit rolls of 1.
- Hybrid Warfare: Once per
battle, can release a spore cloud, causing all enemy units within 6"
to suffer a -1 penalty to hit rolls until the end of the turn.
Potential Conflicts:
- Tyranids: Constantly
view the Korgul Reckoners as a rogue element to be purged. Their synaptic
creatures often prioritize attacking the Nid-Reckoner to reclaim their
lost biomass.
- Imperium: While the
Imperium of Man might tolerate the Korgul Reckoners, they are highly
suspicious of their use of xenos technology. Inquisitors and Adeptus
Mechanicus agents might actively seek to investigate or even sabotage
their operations.
- Other Factions: Eldar may
view the Reckoners as a threat to the balance of life and death, while
Orks might see them as prime targets for a good scrap. The Tau might be
intrigued but cautious, seeing the potential for dangerous escalation.
Conclusion:
The Korgul Reckoners represent the ultimate fusion of Votann ingenuity
and Tyranid biological horror, a testament to the Votann's relentless pursuit
of survival and vengeance. Their story is one of adaptation, cunning, and the
thin line they walk between mastery and annihilation.
Votann Hero: High Kâhl Harek Renskar, the Hivebane
Background: High Kâhl Harek Renskar, known as the Hivebane, is a driven and
obsessive leader of the Korgul Reckoners. Once a respected and stable Kâhl, his
experiences and traumas from losing his Votann to the Tyranids have pushed him
towards a dangerous path. Consumed by his desire for vengeance and control,
Harek has begun experimenting with Tyranid biomatter, integrating it into his
own body. His ultimate goal is to harness and dominate the Tyranid Hive Mind,
turning the galaxy's greatest threat into his greatest weapon. However, these
experiments have started to erode his sanity, leading to moments of brilliance
mixed with bouts of madness.
Appearance: Harek is a fearsome sight, clad in hybrid armor that combines Votann
technology with Tyranid chitin. His eyes occasionally glint with an eerie,
otherworldly light, and parts of his body show signs of Tyranid integration,
such as chitinous plating and bio-mechanical enhancements. Despite his
unsettling appearance, he commands respect and fear among his kin.
Personality: Harek is a mix of relentless determination and cold calculation. He is
both a charismatic leader and a ruthless tactician, capable of inspiring his
followers with his vision of vengeance while instilling fear with his merciless
methods. His growing instability makes him unpredictable, but also
exceptionally dangerous.
Stat Block
High Kâhl Harek Renskar, the Hivebane
- M: 5"
- WS: 2+
- BS: 3+
- S: 5
- T: 5
- W: 6
- A: 4
- Ld: 9
- Sv: 2+
Wargear:
- Bio-Plasma
Gauntlet: Range 12", Assault 3, S6, AP-3, D2. On a hit roll of 6, the
target suffers an additional mortal wound.
- Neural
Disruptor Blade: Melee, S+2, AP-4, D3. This weapon causes an additional D3 mortal
wounds on a wound roll of 6+.
- Enhanced Chitin
Armor: Provides a 4+ invulnerable save and reduces all incoming damage by
1 (to a minimum of 1).
Special Rules:
- Tyranid
Integration: Harek gains the Synapse rule and a 5+ Feel No Pain roll.
- Unstable Genius: At the start
of each turn, roll a D6. On a 1-2, Harek suffers a mortal wound as his
body rejects the Tyranid integration. On a 3-4, nothing happens. On a 5-6,
Harek gains +1 to all his hit and wound rolls for that turn as the Tyranid
enhancements temporarily boost his abilities.
- Mind Over Hive: Harek can
attempt to control nearby Tyranid creatures. Once per game, he can target
a single Tyranid unit within 12". Roll 3D6; if the total is greater
than the unit's Leadership, it falls under Harek's control for that turn.
- Obsession with
the Hive: Harek has a deep-seated grudge against all Tyranid units. He and
any unit he leads can re-roll hit and wound rolls of 1 when attacking
Tyranid units.
Potential Units and Tactics
1. Hivebane’s Retinue: Elite bodyguards who have undergone similar, though less extensive, bio-integration. They are equipped with hybrid weapons and armor.
- M: 5"
- WS: 3+
- BS: 3+
- S: 4
- T: 4
- W: 2
- A: 2
- Ld: 8
- Sv: 3+
Wargear:
- Bio-Plasma
Rifles: Range 24", Rapid Fire 1, S5, AP-2, D1.
- Chitin Blades: Melee, S+1,
AP-3, D1.
Special Rules:
- Synaptic
Resonance: While within 6" of Harek, the Retinue gains a 5+ invulnerable
save.
- Vengeance
Protocols: The Retinue can re-roll hit rolls of 1 when targeting Tyranids.
2. Tyranid Harvesters: Specialized units equipped with tools and weaponry designed for harvesting Tyranid biomass and integrating it into their own technology.
- M: 5"
- WS: 4+
- BS: 3+
- S: 4
- T: 4
- W: 2
- A: 2
- Ld: 7
- Sv: 4+
Wargear:
- Bio-Harvesters: Melee, S+2,
AP-1, D2. On a wound roll of 6, regenerate a lost wound on the Harvester.
- Neural
Extractors: Range 18", Assault D3, S4, AP-1, D1. Causes an additional
mortal wound on a hit roll of 6.
Special Rules:
- Harvest Biomass: For each
Tyranid unit destroyed by Harvesters, the controlling player gains a
resource point that can be used to regenerate wounds on other units or to
reinforce their equipment.
Tactics:
Controlled Aggression: Harek leads from the front, utilizing his enhanced
abilities and the synergy with his Retinue to strike fear into Tyranid forces.
Their advanced weaponry allows them to punch through even the toughest of
Tyranid defenses.
Biomass Harvesting: After each victory, the Korgul Reckoners harvest the
biomass of fallen Tyranids, using it to fuel their war machine. This not only
provides immediate battlefield advantages but also long-term strategic
benefits.
Unpredictable Warfare: Harek’s unstable genius can be both a boon and a
curse. His moments of brilliance can turn the tide of battle, but his
instability makes him a wildcard. Using his Mind Over Hive ability, he can
occasionally turn Tyranid units against each other, sowing chaos in their
ranks.
Hit and Run Tactics: Using their hybrid technology, the Korgul Reckoners
can execute precise strikes against Tyranid fleets, raiding them for biomass
and then retreating before reinforcements arrive. This guerrilla warfare tactic
keeps the Tyranids on the back foot.
Conclusion:
High Kâhl Harek Renskar, the Hivebane, is a terrifying and tragic figure
within the Leagues of Votann. His relentless pursuit of vengeance against the
Tyranids, coupled with his descent into madness, makes him both a formidable
leader and a dangerous liability. The Korgul Reckoners, under his command,
epitomize the desperate and innovative spirit of the Votann, turning the
galaxy's greatest threat into a weapon of survival and profit.
Tyrannid Use
The Korgul Reckoners, under the leadership of High Kâhl Harek Renskar,
could use a variety of Tyranid bioforms, modifying and repurposing them for
their own ends. Here’s how they might employ specific Tyranid units:
Modified Tyranid Units:
- Hive Ship:
- Usage: The Hive
Ship serves as the Korgul Reckoners' primary base of operations. It's
been heavily modified with Votann technology, including reinforced hulls,
integrated plasma weaponry, and advanced shielding.
- Modifications: The interior
has been restructured to accommodate Votann facilities, weapon forges,
and living quarters. The ship’s biomass conversion capabilities are used
to produce resources for the Reckoners.
- Genestealers:
- Usage: Used as
shock troops and infiltrators, the Genestealers have been augmented with
cybernetic enhancements, increasing their resilience and lethality.
- Modifications: Neural
implants allow them to be remotely controlled and coordinated in complex
attack patterns.
- Carnifex:
- Usage: Deployed as
heavy assault units, these Carnifexes have been fitted with Votann
weaponry, including plasma cannons and railguns.
- Modifications: Enhanced
armor plating and additional bio-mechanical limbs for improved stability
and firepower.
- Hormagaunts:
- Usage: Used as
disposable frontline units to overwhelm enemy defenses and absorb enemy
fire.
- Modifications: Implantation
of explosive devices that detonate upon death, causing additional
casualties and chaos in enemy ranks.
- Zoanthropes:
- Usage: Utilized for
their potent psychic abilities, these creatures have been modified to
boost their psychic powers and integrate them with Votann technology.
- Modifications: Neural
amplifiers and shielding to protect against psychic backlash, allowing
them to disrupt enemy communications and electronics.
- Rippers:
- Usage: Employed as
scavengers to harvest biomass from the battlefield and bring it back to
the Hive Ship for conversion into resources.
- Modifications: Fitted with
collection mechanisms and reinforced exoskeletons to carry larger loads.
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