https://www.twitch.tv/videos/340799220
We return to Cat Trek where we discover our legally distinct mechanical life forms and stop an uprising of the Rodentariate
Sunday, November 25, 2018
Sunday, November 18, 2018
MLSS: 45 Hotrod Retropocalypse · Part 2 - The Session is Buggy
https://www.twitch.tv/videos/337769222
Our hero ends up investigating a town that definitely has no ants.
Our hero ends up investigating a town that definitely has no ants.
Sunday, November 11, 2018
MLSS: 45 Hotrod Retropocalypse · Part 1 - A Real Dog fight
https://www.twitch.tv/videos/334763567
Ever wonder what a totally spy, a monster poodle, and Bela Lugosi would be like in Fallout, now's your chance. :p
Ever wonder what a totally spy, a monster poodle, and Bela Lugosi would be like in Fallout, now's your chance. :p
Friday, November 2, 2018
In Search of Dragonbait is out.
https://www.dmsguild.com/product/257605/In-Search-of-Dragonbait
Enjoy the release of this short adventure.
Enjoy the release of this short adventure.
Sunday, October 28, 2018
Friday, October 26, 2018
Dragonbait has been spotted in Chult
Coming to the DMsguild on Nov 2nd.
Find out how an epic party of Saurials find their role model in the dark, dank jungles of Chult.
Find out how an epic party of Saurials find their role model in the dark, dank jungles of Chult.
Friday, October 12, 2018
What the 5e Ranger Should be.
I keep repeating this rant so putting it here for easy reference.
The classic ranger always felt like a grab bag.
The ranger should have been what it was in 4e: a sneaky sniper fighter with great woodlore.
It had a niche and did it well, plus it allowed you to play Robin of Locksley (the definitive ranger in my opinion).
I think the ranger should be the main reason why any random encounters in the wilderness at night should be in the party's favor. There was this game called sang-froid: legend of werewolves where you essentially setup a trapline around your cabin to avoid being run over by monsters and rangers should do something similar.
They also should have the ability to make the random encounter table be rolled twice and pick which one the party actually encounters.
Use the subclasses to do the other Archetypes and change the powerset: avatar of the hunter god, beastmaster, harrower, seeker/arcane archer, trapper.
If you ever want to know what capstone a ranger should have at 20th level, I have two words for you: Patriot Arrow.
Don't give me that, not realistic phooey, because in a world with wizards that can alter reality and cleric that literally call on divine intervention, I can knock an arrow that acts as a rube gold berg device and still score a critical.
The classic ranger always felt like a grab bag.
The ranger should have been what it was in 4e: a sneaky sniper fighter with great woodlore.
It had a niche and did it well, plus it allowed you to play Robin of Locksley (the definitive ranger in my opinion).
I think the ranger should be the main reason why any random encounters in the wilderness at night should be in the party's favor. There was this game called sang-froid: legend of werewolves where you essentially setup a trapline around your cabin to avoid being run over by monsters and rangers should do something similar.
They also should have the ability to make the random encounter table be rolled twice and pick which one the party actually encounters.
Use the subclasses to do the other Archetypes and change the powerset: avatar of the hunter god, beastmaster, harrower, seeker/arcane archer, trapper.
If you ever want to know what capstone a ranger should have at 20th level, I have two words for you: Patriot Arrow.
Don't give me that, not realistic phooey, because in a world with wizards that can alter reality and cleric that literally call on divine intervention, I can knock an arrow that acts as a rube gold berg device and still score a critical.
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