The classic ranger always felt like a grab bag.
The ranger should have been what it was in 4e: a sneaky sniper fighter with great woodlore.
It had a niche and did it well, plus it allowed you to play Robin of Locksley (the definitive ranger in my opinion).
I think the ranger should be the main reason why any random encounters in the wilderness at night should be in the party's favor. There was this game called sang-froid: legend of werewolves where you essentially setup a trapline around your cabin to avoid being run over by monsters and rangers should do something similar.
They also should have the ability to make the random encounter table be rolled twice and pick which one the party actually encounters.
Use the subclasses to do the other Archetypes and change the powerset: avatar of the hunter god, beastmaster, harrower, seeker/arcane archer, trapper.
If you ever want to know what capstone a ranger should have at 20th level, I have two words for you: Patriot Arrow.
Don't give me that, not realistic phooey, because in a world with wizards that can alter reality and cleric that literally call on divine intervention, I can knock an arrow that acts as a rube gold berg device and still score a critical.
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