This will be added to as I think of them.
Random Character Origin Table
Origin: Roll 1d20
- 1-4: Born and raised in a specific city-state (roll on City-State table)
- 5-8: Nomadic upbringing, traveling between city-states (roll on Nomad table)
- 9-12: Foreign heritage, raised in a different culture or city-state (roll on Foreign Culture table)
- 3-16: Orphaned or abandoned, raised on the streets (roll on Street Urchin table)
- 7-20: Mysterious background, unknown origins (GM discretion)
City-State: Roll 1d8
- 1: Athens
- 2: Sparta
- 3: Thebes
- 4: Corinth
- 5: Argos
- 6: Rhodes
- 7: Syracuse
- 8: Pergamon
Nomad: Roll 1d6
- 1: Aetolian Tribes
- 2: Thracian Tribes
- 3: Scythian Tribes
- 4: Amazonian Tribes
- 5: Centaur Clans
- 6: Trojan Exiles
Foreign Culture: Roll 1d6
- 1: Egyptian
- 2: Carthaginian
- 3: Persian
- 4: Macedonian
- 5: Celtic
- 6: Etruscan
Street Urchin: Roll 1d6
- 1: Petty Thief
- 2: Smuggler's Apprentice
- 3: Beggar with a Heart of Gold
- 4: Street Performer
- 5: Young Revolutionary
- 6: Enforcer for a Crime Syndicate
Mysterious Background: Roll 1d6
- 1: Raised by a reclusive scholar
- 2: Found abandoned with a mysterious artifact
- 3: Trained in secret arts by a hidden society
- 4: Survived a supernatural event as a child
- 5: Raised by animals or mystical creatures
- 6: Plagued by prophetic dreams or visions
Random Plot Generator
1. Location: Roll a d20 to determine the primary setting of the plot hook:
- 1-5: Athens
- 6-10: Alexandria
- 11-15: Rome
- 16-20: A remote temple or ruin
2. Inciting Incident: Roll a d6 to determine the initial event that sparks the adventure:
- 1: A powerful shade has been sighted, believed to be seeking a new host.
- 2: An artifact of immense power has been unearthed, attracting the attention of various factions.
- 3: A secret society has uncovered a plot to destabilize a city-state's government.
- 4: A series of mysterious disappearances are linked to a cult worshipping a forgotten god.
- 5: A renowned philosopher has gone missing, leaving behind cryptic clues.
- 6: A prominent political figure has been assassinated, sparking tensions between rival factions.
3. Antagonist: Roll a d8 to determine the primary antagonist or obstacle the players will face:
- 1: A rival secret society seeking to claim the artifact for their own ends.
- 2: A corrupted shade manipulating events from the shadows.
- 3: A rogue philosopher using forbidden knowledge to further their goals.
- 4: A powerful politician exploiting the chaos for personal gain.
- 5: A mythical creature unleashed by accident, wreaking havoc.
- 6: A vengeful deity seeking to reclaim lost worshipers.
- 7: A faction within the government plotting a coup.
- 8: A rival adventuring party seeking the same artifact or goal.
4. Twist: Roll a d10 for a twist that complicates the plot:
- 1: The artifact is a fake, but it leads to a greater mystery.
- 2: The missing philosopher is actually a shade, manipulating events for their own ends.
- 3: The assassinated figure has been replaced by a shape-shifter.
- 4: The disappearances are linked to a secret portal to the underworld.
- 5: The artifact is cursed, causing those who possess it to slowly lose their minds.
- 6: The rival secret society is actually a front for a more sinister organization.
- 7: The mythical creature is being controlled by a puppet master.
- 8: The artifact is sentient and has its own agenda.
- 9: The rival adventuring party is actually working for the same goal but with different motives.
- 10: The entire plot is a deception orchestrated by a mastermind pulling the strings from behind the scenes.
#greek
#greekrpg
#roman
#romanrpg
#rpgmaker
#rpginspiration
#worldbuildings
#greekpunk
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