Thursday, December 15, 2022

R.P.G. Spelljammer Sandbox - Part 4 - Astra Arcadium

 










The northwest quadrant of space is the ancient and forbidding worlds of the elves.  Astra Arcanu, or derogatory referred to, elf space, is a hierarchy of species that include not just them, but their minions that mostly see the elves as gods.

A History dating back to the Beginning 

 


It is frequently believed the current elf space is only a fragment of what it once was.  At the dawn of existence, they are believed to have been catapulted to this universe from the fey realm.  When approached to why, it often is explained by a single word: curiosity.  These first spelljamers were everywhere, including places where common sense should have prevailed.  In fact one of these “ancient foleys” convinced them to needed to make the universe better and safer.

Using ancients magic & their own mastery of space, they seeded world after world.  The species were born the “age of seeding” are uncountable and unrecorded, for the most part, but there were a lot of them.

But all things must come to an end.  The elves ran into something that put them in a fight that broke their overall power across space and forced them to their current boundaries.  Because it was so long ago, it is unknown whom this power that broke it, but the most common believed culprits are demons, devils or illithids.  Still, it was stable and the elves continued their exploration and meddling throughout space until they ran into a species that was close and a potential threat: humans.

1st Contact and war within Astra Byzantium



First contact between the elves and the human empire was a complete disaster.

The elves immediately mobilized their armada and went on the offensive and forced the human empire to fight a defensive war.

It was believed it was a matter of when, not if, the elves would raze Astra Byzantium to the ground.

Then a plucky band of adventurers with Star Empress Theodora special backing did...well something.

Nobody is quite sure.

What is known is that the Elven Armada was brought to its knees at the Battle of Broken Wings.

The elves are beside themselves and while they are still a power to be feared, they are incredibly irate over the experience and still can't believe they were defeated and accuse Star Empress Theodora of consulting with fiends to stop them.

Most people believe this is merely sour grapes.

 

Government

 


The elves are a deeply spiritual, highly ritualized but balanced with a curiosity to know and a discipline to know more.  Their elite nature makes the a sort of Platonic Philosopher Kings:  discussing and debating just about any topic for extended periods.  There is a debate chamber on each planet to discuss how to proceed on a case-by-case basis.



To connect these fragmented communities are the legendary elven Armada.  Their crews can be described as part explorer, scholar, merchant, and soldier all rolled into one.  The elves have celestial docking stations that give them great for refueling, communications and overall logistics.  Nobody wants to fight even a small patrol of these seasoned spelljammers.  The council of admirals, while technically subordinate to the elven government’s below, have a great deal of flexibility in how to interpret orders.  Standard Operating Procedure in war is orbital bombardment followed by deployment of troops en mass.

Society

If you are an elf, life is swell.  It is a life or privilege where song, dance, philosophy, and harmony rule the day.  They encourage their children to be clever and devious, but with a need to be patient and fair…from a certain point of view.  Afterall their long lifespan gives them a unique perspective that gives them the right to steward their domain.  They enjoy paradox and humor and have developed both to a masterful act.

Elves have a unique perspective on the gods. Having spent millennia on the Astral Plane and wild space, some factions of elves have taken to the practice of theogenesis, creating their own gods artificially. Some will deify a specific individual (such as a ruler), and some focus on a philosophical concept (Truth, Wisdom, Destiny, etc). Artificial gods will start out being worshipped only by the people creating them, but sometimes their worship will spread outside their initial confines. 

However even the might elves cannot do everything alone.  Elfspace is filled with client species that owe their existence and/or livelihood to the elves.  These castes fulfill roles that the elves consider beneath them. These are creatures created from the plants, insects and even from the fey world.

Client Species

 

The normally timeless hierarchy has been threatened by the end of the Battle of Broken Wings.  The death of the mighty and ancient elf Maglubiyet has caused open rebellion and a complete restructuring to compensate.  The Goblinoid species rebelled against the social structure and many emigrated to Astra Byzantium.

Unfortunately, the elves have a weird psychological message embedded in their psyches. There is a magic word that one says changes them from pretty good people to monsters. This is giving them a bad reputation. Queen Theodora of Astra Byzantium has set up a Brain Trust to break this subconscious programming.

Bugbears:

Big strong, but surprisingly stealthy, they were raised to be the assassin’s and saboteurs of the elves.  Those that switched sides have found a new lifestyle that they are surprisingly good at: that of nanny.  In fact Bugbears are considered prestige servants in Astra Byzantium.

Goblin:

They were used as manual labor of all sorts in Astra Arcadium.  Despite their small size, or perhaps because of it, they were often used as ship’s crews and are often pressed into service.  Treated poorly by the elves, this has caused the Great Goblin Drain where more than any other species.  While often considered lowly, they have more opportunities for progression in Astra Byzantium.

Hobgoblin

Hobgoblins were the NCO’s of elven armies and usually acted as straw bosses in both the field and in space as they are well disciplined and organized.  However, they were at the forefront of the great rebellion against the elves and have enlisted by the score in Astra Byzantium.  They're often Garrisoned on the far side of the empire to avoid setting off this trigger.

Kenku

The kenku are a subspecies of aarakocra. They first arose thousands of years ago on some of the "trap worlds" that Elves have to deter space-vikings and other interlopers. Many of them have ended up on the ships of those freebooters as space-vikings themselves. They also aren't actually cursed -- they don't have the capacity for speech other races do.

Rastipede

They are the merchant caste of Astra Arcanium and are they are a matriarchical species obsessed with "The Queen's profits."  This adds a need to be questionable in their dealings and miserly in general.  If a Rastipede does not make their quarterly earnings, there is a chance they are slain and then animated until their debt is fulfilled.  Necromancy is a common spellcaster as it is a way to cut down expenses if used properly.  It also means read their contracts carefully.

Thri-Kreen and Xixchil

Thri-Kreen are the soldier and marine caste and are aggressive on behalf of their Elven Benefactors.  Their multiple arms and overall aggressive bent make them a nightmare on the battlefield.  They are fans of Nietzschean thought and are obsessed with self improvement, Every so often a Thri-kreen is augmented with magical bio-augmentation into an aggressive killing machine known as a “Xixchil.”  The Thri-Kreen are also responsible for minding the various insectoid war machines used in softening a world before the Elves land to finish them off.

Wilden

These folks made of wood are treated by the elves as a living embodiment of nature and are highly respected.  They are pampered, but also often used as base components for many of the more elaborate spelljammer vessels.

Areas and Phenomenon of Note

 

Embassies





These circles of stone dot space far outside their territory. It's all part of the Star Road Initiative. Every embassy acts as a star gate allowing their ships to travel quickly across all space. It's one of the reasons they are so darm hard to stop: An armada could quite literally be anywhere and at a moment's notice.

They are used by the elven expeditionary force (or EEF for short) that take advantage of this star road system to drop behind normal security, contact forces and make them amenable. Its most notorious member is the legendary commando Jassin O. Duskguard whose rag tag team has at least 3 full-fledged gods slain that we know of (for crying out loud).

Space Vines

The species of giant vine that the elves grow all of their spelljamming ships from is normally carefully cultivated and only grows large enough to reach from a planet's surface to wildspace. However, there are stories of one plant (or more?) that was mutated by an unexpected massive dose of wild magic, now capable of growing rapidly and bridging Wildspace between planets. The fruits from this vine can form self-propelled vehicles of various sorts from carts to spelljammers, that will seek out new places to seed themselves, and try to harvest anything organic in the area for nutrients.

Trap worlds

These are asteroids filled with hostile insects and plants that often have lures that look like easy pickings.  They are floated into locations and often lie dormant until triggered. 

 

#spelljammer

#dungeonsanddragons

#dnd5e

#elf





Saturday, November 12, 2022

R.P.G. Spelljammer Sandbox - Part 2 - Britannia Prime

This Sphere is in turmoil.  It was only until recently a battleground against the Elves of Astra Arcanium who were winning until the Battle of Broken Wings.  Its peace is tentative, but it’s also a place where plots of land are being issued to settle this land to secure the empire. 

This space is dotted with Castles created by Astra Byzantium forces to control the territory, but pockets of resistance run deep as the elves have made their mark.

Furthermore, the entire sphere has been separated into two different factions.  The Albions felt they were left to their own long enough and want to continue self-rule.  In contrast, the Britannians are loyal to the Byzantium empire and are doing everything to return to the fold.  These groups often end up hostile.  Entire families are in bitter disagreement into the fate of this sphere.

Key Locations of Note

Orkney Belt

This is three different asteroid belts (the Shetland, Hebredes, and the Orkneys proper), but usually is simply called “the Orks” Filled with rock and ice, it acts as a natural protection.  Strange creatures abound but it’s a great place for space whaling.

Caladonia

This territory is known for its hardy folk and stubborn drive.  It has a sizable dwavern population that prides itself in it’s artificers.  It is also known for its sizable Space Serpent population that the inhabitants have tamed.

The Offa Belt

This is less an asteroid belt and more a radiation storm belt that is in perpetual uproar.  It waxes and wanes and normally adds a layer of protection to the inner sphere.  Strange aberations abound in this danger zone.

Dumnonii

This dwarf planet (as opposed to dwarvern) is somewhat between Albion, Cymeru and Hibernia.  It is a land of haunted moorlands and a surprising number of potatoes (which are animated into humanoids for self defence).  The main population are Halflings if you don’t count the ghosts that plague this planet.  It’s port, Baskerville, is a place of Pirates, smugglers and wreckers all looking for their next job.  

Hibernia

This is the most affected by the elven invasion. It is a place where half-elves are a dominant cultural group where the merging of cultures has developed something new.  They have been feuding with the powers of Albion for generations, and have no love lost for the Elves from their own occupation.  They also are renowned for their libraries as they are almost compulsive as a culture in hording information.

Astra Albonis

Covering the southern part of the planet Albion, when they were cut off from the rest of the Byzantium empire, they decided to become their own.  It's founding legends are the tales of King Astorius Draconis and his knights. Held up as the embodiment of justice and good governance, this has affected traditions and laws throughout the empire.

Spellcasters are expected to advise, not rule for example.

This is the largest group of “Albonis” in this space and have even sent out “colonies” into other parts of space.  This will come to a head one of these days where their allegiance lies as Empress Theodora minions return to this part of space.

While they had strong connections to the fey even before the invasion, there is another word that is often used: collaberators!

Mercia

The Northern Part of Albion is of the mighty kingdom of Mercia.  Mostly populated by Orcs, they are incredibly loyal to the Byzantium Empire as it was, they whom gave them access to something they never had before: prosperity.  Often Joked by outsiders as the Orcish Peacocks due to their finery and abrassiveness, they were responsible for some of the most brutal fighting against the elves.  They were one of the first freed from occupation by Byzantium forces and it only added to their loyalty.  They find their Southern neighbors to be hypocritical and are often feuding with them.  Honestly, they are some of the most generous and fair people in all Spelljammer space, once you accept their rough edges.

Sherwood Asteroid

This is as much a myth as a real place.  Legend has it that a breakaway group of elves and other friends ended up waylaying those of influence and power in return for protecting the poor and the downtrodden.  However, the cynics often believe this is merely a ruse and they are elven guerilla fighters determined to undermine the locals to put them back under the elven boot.  The Asteroid itself is a repurposed dwavern citadel and moves periodically within both asteroid belts and even beyond on occasion. 

#spelljammer
#dungeonsanddragons
#dnd5e
#rome

Thursday, November 10, 2022

R.P.G. SpellJammer Sandbox - Part 1 - Astra Byzantium

Spelljammer – R.P.G. Space

Revolutionary Planetological Geonomicon - 

 



The following was brainstormed on rpg.net.   Here's a link to the original thread.

https://forum.rpg.net/index.php?threads/lets-build-a-spelljammer-sandbox.901550/

*****************************************

The purpose of this world was to create a Spelljammer sandbox that is mostly independent of the standard game worlds and to mix in old ideas with new innovations for the enjoyment of all.

Revolutionary Planetological Geonomicon - R.P.G. Space.

Part 1 - Astra Byzantium:  

The Space Byzantine Empire is the predominant human culture of R.P.G. space.  It has a "core culture" loosely stylized after Greco-Roman culture, However, it is a  a very cosmopolitan society consisting of multiple human cultures, mostly united under one banner.

Government

The Empire rules with a very light hand, allowing member worlds to mostly regulate themselves and giving them a voice in the Imperial Senate, provided they a) pay regular taxes and tribute to the Empire and b) abide by Core Imperial Laws.

The severity of these restrictions depends on the currently ruling emperor. Star Empress Theodora rules with a relatively light hand, demanding only token tribute and only taxing as necessary, with just laws that benefit the populace. More than a few past Star Emperors have been outright bloody tyrants, and there have been rebellions in the past.

Culture

Astra Byzantium has a really racist and misogynistic past, but there was a declaration of "spiritual equality" about 80 years ago that has allowed for many people to be better integrated into the empire and to high position. However, these old resentments run deep and they rise up from time to time. It's one of the many, many reasons Empress Theodora has pushback to her rule.

This does underly a strange, but definite tensions through out the empire. Space Byzantium really likes chariot racing and has developed a spelljammer equivalent where contestants must race through the forbidden zone. It was recorded and projected using illusionary magic.

Each racer is sponsored by an organization that is based on a single color and the fans are incredibly fanatical in their dedication.

In fact, a lot of the hatred towards Star Empress Theodora is she is a red. The blues and greens are contrary for that reason alone

Religion

The Greek Gods have a predominant effect in spelljammer effect and have a ton of influence on policy and effects.  In fact, it is common practice to find signs throughout space where there is a sign that says, “Hermes was here.”  However, it is legislated by law that all gods are allowed to be worshiped within the empire unless you are on the blacklist. 

The Greek gods have been put through the Byzantium filter and many of their trappings look suspiciously like Christian Orthodoxy. Greek temples have that bulbous roofs and are very brightly colored. They also are highly automated by artificers to "put on a show."

Despite this there is a major point of religious contention in the system is whether the gods should be depicted in iconic forms or only through abstract art and symbolism. Some theologians claim that depicting a god in a limited humanoid form is blasphemous, while others whisper that doing so can allow even the faithless to channel divine power by diminishing an otherwise all-knowing being's point of view and mouthing empty prayers at the icon.

As a result, there are several mystery cults that are in the seedy underbelly of the empire.  In particular, there is a dedicated mystery cult that believes that Astra Byzantium is on it's last legs and it needs to end, but it carefully controlled, it will allow for an even greater empire in a few mere centuries time. Most people dismiss these cultists as the deranged.

Communications and Transport

Astra Byzantium has translated their love of chariots to communications. They have a series of dedicated space charioteers and asteroid waystations that act as couriers/pony express riders allowing for incredibly fast services throughout the empire. Interfering with them is considered an attack against the crown and most people of the empire hate having their mail interfered with and will respond with violence.

As an outcrop of the space Chariot messenger service, a Byzantium postal service and banking system was created that is the pride of the empire. This allows financing of adventures so they are loyal to the state, rather than rich patrons and at arms length to reduce (but not eliminate) factionalization. It also allows messages to be sent anywhere in the empire in relative security.

Conflicts

There is a sprawl of veterans that are returning from the elven conflict and honestly it's causing turmoil. Having well trained people of violence is causing foreign ideas to spill into causing a pushback to get back to "Byzantium values." One of they attempts to mitigate this is to send them to the outskirts of the empire to settle with a plot of land issued to them to homestead on. This of course causes colonial conflicts.

The base unit of Byzantium society is a focus on the family. Originally these were incredily patronistic connections and defined family roles. Most people intregrated followed suit. However, having a progressive queen has caused a lot this to have a social breakdown as well as redefinition of many roles including sexual orientation and sexual identity. Afterall it is way easier to change gender with the right magic.

Next time we start the journey of the spheres

#spelljammer
#dungeonsanddragons
#dnd5e
#rome

Tuesday, September 27, 2022

2 Faust 2 Furious - Episode 0 - What's a slobberknocker?

https://www.twitch.tv/videos/1601430073


In the dystopian world of a post-post apocalyptic demonic california, people race or die.  These are the stories of a group of people in the seedy underbelly.

#fengshui #hodgepocalypse #california #slobberknocker

Space Janitors - Making Friends with Pants


 https://www.twitch.tv/videos/1594966639

This one shot game is filled with legally distinct space fighting characters as we deal with shenanigans.



Monday, September 12, 2022

Power Rangers RPG - Part 6 - the Good , the Bad and the Zord.

 https://www.twitch.tv/videos/1588556743


And finally we get Zords verses a questionable tentacle monster at a amusement park by the beach.

Plus some post mortem on the essense d20 system after the game.

#powerrangers 

#kungfuactiongrip

# PowerRangersRPG

# GoGoPowerRangers

# ItsMorphinTime

#clowns

Power Rangers RPG - Part 5 - No Glitter, no Glory

https://www.twitch.tv/videos/1582103685 



Our heroes end up in the belly of the beast, or in this case, deep into the funhouse of doom!


#powerrangers 

#kungfuactiongrip

# PowerRangersRPG

# GoGoPowerRangers

# ItsMorphinTime

#clowns