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Saturday, May 11, 2024

Greek Mechology - Part 8 - Random Tables

The following are random tables to help define your character and to get a plot hook for your game.
This will be added to as I think of them.

Random Character Origin Table

Origin: Roll 1d20

  • 1-4: Born and raised in a specific city-state (roll on City-State table)
  • 5-8: Nomadic upbringing, traveling between city-states (roll on Nomad table)
  • 9-12: Foreign heritage, raised in a different culture or city-state (roll on Foreign Culture table)
  • 3-16: Orphaned or abandoned, raised on the streets (roll on Street Urchin table)
  • 7-20: Mysterious background, unknown origins (GM discretion)

City-State: Roll 1d8

  • 1: Athens
  • 2: Sparta
  • 3: Thebes
  • 4: Corinth
  • 5: Argos
  • 6: Rhodes
  • 7: Syracuse
  • 8: Pergamon

Nomad: Roll 1d6

  • 1: Aetolian Tribes
  • 2: Thracian Tribes
  • 3: Scythian Tribes
  • 4: Amazonian Tribes
  • 5: Centaur Clans
  • 6: Trojan Exiles

Foreign Culture: Roll 1d6

  • 1: Egyptian
  • 2: Carthaginian
  • 3: Persian
  • 4: Macedonian
  • 5: Celtic
  • 6: Etruscan 

Street Urchin: Roll 1d6

  • 1: Petty Thief
  • 2: Smuggler's Apprentice
  • 3: Beggar with a Heart of Gold
  • 4: Street Performer
  • 5: Young Revolutionary
  • 6: Enforcer for a Crime Syndicate

Mysterious Background: Roll 1d6

  • 1: Raised by a reclusive scholar
  • 2: Found abandoned with a mysterious artifact
  • 3: Trained in secret arts by a hidden society
  • 4: Survived a supernatural event as a child
  • 5: Raised by animals or mystical creatures
  • 6: Plagued by prophetic dreams or visions



Random Plot Generator


1. Location: Roll a d20 to determine the primary setting of the plot hook:
  • 1-5: Athens
  • 6-10: Alexandria
  • 11-15: Rome
  • 16-20: A remote temple or ruin

2. Inciting Incident: Roll a d6 to determine the initial event that sparks the adventure:
  • 1: A powerful shade has been sighted, believed to be seeking a new host.
  • 2: An artifact of immense power has been unearthed, attracting the attention of various factions.
  • 3: A secret society has uncovered a plot to destabilize a city-state's government.
  • 4: A series of mysterious disappearances are linked to a cult worshipping a forgotten god.
  • 5: A renowned philosopher has gone missing, leaving behind cryptic clues.
  • 6: A prominent political figure has been assassinated, sparking tensions between rival factions.

3. Antagonist: Roll a d8 to determine the primary antagonist or obstacle the players will face:
  • 1: A rival secret society seeking to claim the artifact for their own ends.
  • 2: A corrupted shade manipulating events from the shadows.
  • 3: A rogue philosopher using forbidden knowledge to further their goals.
  • 4: A powerful politician exploiting the chaos for personal gain.
  • 5: A mythical creature unleashed by accident, wreaking havoc.
  • 6: A vengeful deity seeking to reclaim lost worshipers.
  • 7: A faction within the government plotting a coup.
  • 8: A rival adventuring party seeking the same artifact or goal.

4. Twist: Roll a d10 for a twist that complicates the plot:
  • 1: The artifact is a fake, but it leads to a greater mystery.
  • 2: The missing philosopher is actually a shade, manipulating events for their own ends.
  • 3: The assassinated figure has been replaced by a shape-shifter.
  • 4: The disappearances are linked to a secret portal to the underworld.
  • 5: The artifact is cursed, causing those who possess it to slowly lose their minds.
  • 6: The rival secret society is actually a front for a more sinister organization.
  • 7: The mythical creature is being controlled by a puppet master.
  • 8: The artifact is sentient and has its own agenda.
  • 9: The rival adventuring party is actually working for the same goal but with different motives.
  • 10: The entire plot is a deception orchestrated by a mastermind pulling the strings from behind the scenes.

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