Index

Links of Note

Sunday, March 31, 2024

Reboot - one of the greatest shows ever made.

It's time to remind people of Reboot, one of the greatest shows of the 90's

It was the first cgi tv show. It is Canadian. :)

It took place inside a computer, like Tron. Unlike Tron, it combined playing games with a slice of life experience....at least at first. It's main character was Black Blue, and while a dork, was a big damn hero.

The main heroine was a supergenius that was also a great capitalist. 

The kid was a stereotype that changed drastically while the series progressed.  I will put the story of Enzo Matrix up against any story.  it's a fantastic tale of growing up hard and dealing with the consequences.

The main villain was both a absolute bad ass, very intelligent and competent, while still being an amoral being. 

The main female villain was the single most powerful being in it's universe, and was a horribly broken being, to the point where she used masks for a face. 

It had a ton of female characters that were big damn heroes , while not defaulting to the "girl" archetype. 

It's animation is dated but the storytelling, once it got started, was second to none. 

It also might have been the series that launch the use of pop culture as part of the story. 

If there is one obscure series that needs to be watched, to both see where we came from and as a model for trying something different, this is the one.

Thursday, March 28, 2024

Meta-Republic - Superheros Legislated.

Ladies and gentlemen, esteemed colleagues, and fellow Americans,

Today marks a historic moment in our nation's history. With the stroke of a pen, we usher in a new era of cooperation and unity, where the extraordinary abilities of our fellow citizens are embraced and harnessed for the greater good.

The Metahuman Registration and Oversight Act stands as a testament to our commitment to safety, security, and justice for all. It is not a limitation of freedom, but a safeguard of it. It is not a mark of fear, but a symbol of strength. It is a recognition that with great power comes great responsibility, and that together, we can ensure that this power is wielded with wisdom and compassion.

As we move forward into this new chapter of our history, let us remember the words of our founding fathers: "We the People." It is we, the people of this great nation, who have the power to shape our destiny, to forge a future that is brighter and more hopeful than ever before.

Let us embrace this future with open arms and open hearts, united in our diversity, bound together by our common humanity. Let us stand together as one nation, indivisible, with liberty and justice for all.

Thank you, and may God bless America.

President John McCain 


Meta-Republic

The year is 2015.

In a world where metahumans walk among us, the United States faces a new frontier of challenges and opportunities. Spearheaded by President John McCain and expanded upon by his successor, President Barack Obama, the Metahuman Registration and Oversight Act is enacted, laying the groundwork for a nationwide initiative to regulate and monitor individuals with superhuman abilities. This legislation, born out of necessity and tempered by the lessons of history, seeks to balance the extraordinary powers of metahumans with the needs of society, ushering in a new era where heroes and villains alike must navigate a complex web of laws, ethics, and politics. As the world watches, the United States stands at a crossroads, poised on the brink of a new age of heroes.

However it is an election year.  A backlash to this keeping the peace could threaten this period of prosperity due to some very real issues rearing their ugly head.

Only time will tell whether this is a new era of prosperity or Damnation!


History

1. September 11, 2001, Terrorist Attacks: The devastating terrorist attacks on the World Trade Center and the Pentagon highlighted the need for enhanced security measures and a more proactive approach to national defense. The idea of using superhumans to protect against similar attacks could gain traction in the aftermath of 9/11.

2. Rise of Superhuman Threats: The early 2000s could see a rise in superhuman-related incidents, whether due to accidents, experiments gone wrong, or the emergence of supervillains. These incidents could underscore the need for a structured approach to managing superhuman abilities.

3. Advancements in Technology: Technological advancements in the early 2000s, particularly in areas such as communication, surveillance, and genetic engineering, could make it more feasible to monitor and regulate superhuman activity.

4. Political and Social Unrest: Political and social unrest in various parts of the world could create a sense of instability that drives governments to seek new ways to ensure security and stability, including the use of superhumans.

5. Public Opinion Shifts: Changes in public opinion regarding superhumans, perhaps influenced by media coverage or high-profile incidents, could lead to increased support for a superhero initiative as a means of harnessing superhuman abilities for the greater good.

These events, combined with ongoing developments in technology, politics, and society, could create a climate where the creation of a superhero initiative is seen as a necessary step to address emerging challenges and threats.

Gene Mapping and it’s Affects

1990s: The gene mapping project begins in the 1990s as a scientific initiative to map the human genome. This project lays the groundwork for understanding the genetic basis of human traits and abilities.

Early 2000s: Breakthroughs in genetic engineering and manipulation lead to the discovery of "metagenes," a set of genes that, when activated, can grant individuals superhuman abilities. The existence of these metagenes is kept secret from the public. Note that Metahman existed before this point, but this added fuel to the fire.

2005: The first metahuman is born through these techniques, exhibiting extraordinary abilities due to the activation of their metagenes. This event is kept under wraps by the government and scientific community.

2010: The number of metahumans begins to increase as more people are born with activated metagenes or undergo genetic enhancement procedures. The public becomes aware of the existence of metahumans, leading to fear and prejudice in some circles.

2015 (Game Start): By 2015, metahumans are a known part of society, with some using their powers for good as superheroes, while others turn to crime as supervillains. The government has established the 50 state initiative to regulate and monitor metahuman activity, leading to a complex and dynamic world where metahumans are both celebrated and feared.

Internet and the revealing of Superhumans.

1990s: The internet begins to gain popularity and widespread use, revolutionizing communication and information sharing. This era sees the emergence of online communities and forums where metahumans can connect and share their experiences.

Early 2000s: The rise of social media platforms and online forums dedicated to metahuman activity leads to increased visibility and awareness of metahumans in society. Metahumans use the internet to organize and communicate, forming networks and alliances with others like them.

2005: The internet becomes a tool for both heroes and villains to track and monitor metahuman activity. Superhero teams use social media and online databases to coordinate their efforts and share information, while supervillains use the internet to plan and execute their schemes.

2010: The internet plays a crucial role in shaping public opinion and perception of metahumans. News outlets, bloggers, and social media influencers all contribute to the narrative around metahuman activity, influencing how the public views and reacts to metahumans.

2015 (Game Start): By 2015, the internet has become a double-edged sword for metahumans. On one hand, it provides a platform for them to connect, organize, and share information. On the other hand, it exposes them to increased scrutiny and surveillance by government agencies and anti-metahuman groups.

Superhero Scandals

In an alternate history where superheroes are integrated into society, there could be several "superhero scandals" that occur between 2000 and 2015, leading to changes in legislation and public perception of metahumans. Here are a few possible scandals and their impacts:

1. The Liberty City Incident: A group of young metahumans, known as the Liberty City Heroes, are involved in a botched rescue attempt that results in significant collateral damage and civilian casualties. The incident sparks outrage among the public and leads to calls for stricter regulation of metahuman activities.

2. The Apex Pharmaceuticals Scandal: It is revealed that a major pharmaceutical company, Apex Pharmaceuticals, has been conducting illegal experiments on metahumans, using them as test subjects for dangerous drugs and treatments. The scandal leads to a public outcry and prompts lawmakers to pass new regulations on the ethical treatment of metahumans in medical research.

3. The Cape Conspiracy: A group of superheroes, known as The Capes, are implicated in a conspiracy to manipulate the stock market using their powers. The scandal rocks the superhero community and leads to increased scrutiny of metahumans in positions of power.

4. The Sovereign City Incident: A group of metahuman vigilantes operating in Sovereign City are accused of using excessive force and violating the civil rights of suspects. The incident leads to protests and civil unrest in the city, prompting lawmakers to reevaluate the use of metahumans in law enforcement.

5. The Metahuman Registration Act: In response to the growing number of superhero scandals and public concerns about metahuman activities, lawmakers introduce the Metahuman Registration Act, requiring all metahumans to register their powers and identities with the government. The act sparks controversy and divides the superhero community, leading to a debate over civil liberties and personal freedoms.


Overall, these superhero scandals have far-reaching effects on the world of your game, shaping public opinion, influencing legislation, and affecting the way superheroes are perceived and regulated in society.

The Current Era and changes

1. Increased Security and Safety: With superhero teams operating in every state, there would likely be a greater sense of security and safety among the population. Superheroes would be able to respond quickly to emergencies and threats, potentially reducing crime rates and saving lives.

2. Technological Advancements: The integration of superheroes into society would likely lead to technological advancements in areas such as defense, emergency response, and medical care. Superheroes with technological abilities could revolutionize industries and create new opportunities for innovation.

3. Cultural Shift: The presence of superheroes would likely lead to a cultural shift, with superhero stories and themes becoming more prevalent in popular culture. Superheroes could become role models for many, inspiring people to strive for greatness and make a positive impact in their communities.

4. Political Influence: Superheroes could have a significant influence on politics, with some superheroes using their abilities to advocate for social justice and change. They could become powerful voices for marginalized communities and help shape public policy.

5. Economic Impact: The superhero framework could have a significant economic impact, with industries related to superhero technology, merchandise, and entertainment seeing growth. The presence of superheroes could also lead to new job opportunities and economic development in certain areas.

6. International Relations: The existence of superheroes could also have implications for international relations, with other countries potentially developing their own superhero programs or forming alliances based on shared superhuman threats.

Technological Changes

In a world where superheroes are integrated into society, technology would likely have advanced in several key areas, while other areas may have stagnated due to the influence of superhuman abilities. Here's how technology might have changed:

1. Advancements in Superhero Tech: Technology related to superhuman abilities would have advanced significantly. This could include advancements in power-enhancing technology, such as suits or gadgets that augment abilities, or medical technology that helps heal injuries faster.

2. Enhanced Communication and Surveillance: The need to coordinate with superhero teams and respond to threats quickly would lead to advancements in communication and surveillance technology. This could include improved communication devices, advanced surveillance systems, and real-time tracking of threats.

3. Transportation Technology: Transportation technology would likely advance to accommodate the needs of superheroes. This could include faster and more efficient vehicles, such as supersonic jets or vehicles capable of traversing difficult terrain.

4. Medical Technology: Medical technology would advance to handle the unique injuries and conditions associated with superhuman abilities. This could include advanced prosthetics, genetic therapies, and treatments for superhuman-related ailments.

5. Stagnation in Some Areas: In contrast, some areas of technology may stagnate. For example, weapons technology may not advance as quickly, as the presence of superheroes could deter military conflict. Similarly, certain industries may focus more on developing technology to counter superhuman threats rather than advancing other areas of technology.

6. Ethical and Legal Considerations: The integration of superhuman abilities into society would raise ethical and legal questions regarding the use of technology. There would likely be debates over the regulation of superhuman-enhancing technology and its impact on society.

Overall, technology in a world with integrated superheroes would be shaped by the needs and challenges posed by superhuman abilities. While some areas of technology would advance rapidly, others may be constrained by the influence of superhuman abilities on society.

Which States Attracted Metahumans

Cities that are more likely to attract metahumans within this framework are those that offer a combination of factors that appeal to individuals with superhuman abilities. These factors may include:

1. Population Density: Cities with high population densities offer more opportunities for metahumans to use their abilities and make an impact. They may be drawn to cities where they can protect more people or have a larger audience for their actions.

2. Cultural Diversity: Cities with diverse populations may be more attractive to metahumans who want to blend in or find a community where they feel accepted. They may also be drawn to cities with vibrant cultural scenes and opportunities for personal growth.

3. Technological Innovation: Cities that are hubs for technological innovation, such as Silicon Valley or Seattle, may attract metahumans who are interested in advancing their abilities or using technology to enhance their powers.

4. History of Superhuman Activity: Cities with a history of superhuman activity, either in the comics or in your fictional universe, may attract metahumans who want to follow in the footsteps of their heroes or villains.

5. Crime Rates: Cities with high crime rates may attract metahumans who want to use their abilities to fight crime and protect the innocent. Conversely, cities with low crime rates may attract metahumans who are looking for new challenges or opportunities for personal growth.

6. Political and Social Climate: Cities with progressive political and social climates may be more accepting of metahumans and their abilities, making them more attractive places to live.

7. Geographic Features: Cities with unique geographic features, such as coastlines, mountains, or forests, may attract metahumans who can use these features to their advantage in their activities.

Cities like New York City, Los Angeles, Chicago, and San Francisco may be particularly attractive to metahumans due to their combination of population density, cultural diversity, technological innovation, and history of superhuman activity. These cities offer a range of opportunities for metahumans to use their abilities and make a difference in the world.

What Superhero Legislation covers:

1. State Oversight: Each state establishes its own branch of the SSI, overseen by a board composed of government officials, law enforcement representatives, and superhero liaisons.

2. Militia Integration: Superheroes are officially recognized as part of the state militia, but with a distinct role focused on protecting civilians from superhuman threats.

3. Training and Registration: Superheroes undergo specialized training in law enforcement procedures, crisis management, and de-escalation tactics. They are required to register with the state and pass background checks.

4. Deployment: When a superhuman threat arises, the SSI can deploy superheroes alongside law enforcement agencies. They operate under a chain of command that includes police commanders to ensure coordination and accountability.

5. Legal Status: Superheroes are granted limited legal immunity when acting in their official capacity, similar to law enforcement officers. However, they are also subject to oversight and can be held accountable for misconduct.

6. Community Engagement: The SSI emphasizes community engagement, with superheroes participating in public events, school visits, and community outreach programs to build trust and rapport.

7. Funding: The SSI is funded through a combination of state and federal grants, with additional funding from private donors and corporate sponsors who support the program's goals.

Metahuman Veteran Associations

In a world where superheroes are integrated into society, a veterans' organization for superheroes could indeed exist, providing support and advocacy for retired or injured superheroes. This organization could face several challenges in its role:


1. Recognition and Support: One of the primary challenges for a veterans' organization for superheroes would be gaining recognition and support from governments and the public. Superheroes who have retired or been injured in the line of duty may not receive the same level of recognition or support as military veterans.

2. Healthcare and Rehabilitation: Retired or injured superheroes may face unique healthcare needs, requiring specialized treatment and rehabilitation services. The veterans' organization would need to advocate for access to these services and ensure that members receive the care they need.

3. Legal and Financial Assistance: Superheroes who are injured or retired may face legal and financial challenges, such as disability claims or pension benefits. The veterans' organization could provide assistance in navigating these issues and advocating for fair treatment.

4. Reintegration into Society: Retired superheroes may struggle with reintegration into civilian life, having spent years or decades in the superhero community. The veterans' organization could provide support and resources to help members adjust to life after superheroics.

5. Crisis Response and Counseling: Superheroes who have experienced traumatic events or injuries may benefit from counseling and mental health support. The veterans' organization could provide these services to help members cope with their experiences.

However, despite the efforts of a veterans' organization, there may still be superheroes who fall through the cracks of the system. These individuals could face a range of challenges, including financial hardship, lack of access to healthcare, and social isolation. The repercussions of these gaps in the system could be severe, leading to negative outcomes for retired or injured superheroes and their families.

When Veterans go rogue

The frequency with which veterans of the superhero community go rogue would likely depend on various factors, including the individual's motivations, experiences, and support systems. Here are some factors that could contribute to a veteran superhero going rogue:

1. Traumatic Experiences: Superheroes who have experienced traumatic events or significant losses in the line of duty may be more susceptible to going rogue. These experiences could lead to feelings of disillusionment, anger, or a desire for revenge, pushing them towards rogue actions.

2. Lack of Support: Veterans who feel abandoned or unsupported by their peers or the veterans' organization may be more likely to go rogue. Without access to necessary resources and support, they may feel compelled to take matters into their own hands.

3. Personal Beliefs: Some veterans may go rogue due to personal beliefs or ideologies that conflict with mainstream superhero values. They may see themselves as vigilantes fighting against perceived injustices, even if their actions are considered rogue by others.

4. Manipulation by Others: Rogue veterans could be manipulated or influenced by supervillains or other malicious actors who seek to use their powers for nefarious purposes. These individuals may exploit vulnerabilities or grievances to turn veterans against their former allies.

5. Mental Health Issues: Veterans who struggle with mental health issues, such as PTSD or depression, may be more prone to going rogue. These conditions can impair judgment and decision-making, leading to actions that are harmful to themselves and others.

Overall, while the majority of veteran superheroes would likely remain loyal and dedicated to their communities, a small percentage may go rogue under certain circumstances. It would be essential for the superhero community and the veterans' organization to provide ongoing support and monitoring to prevent such incidents and intervene when necessary.

Going Rogue

If a superhero or superhero team were to "go rogue," meaning they act outside the bounds of their authority or engage in unlawful activities, there would be mechanisms in place to address such situations. Here are some possible approaches:

1. Internal Oversight: Each superhero team could have its own internal oversight committee or council responsible for monitoring the actions of team members. If a member is suspected of going rogue, this committee could investigate and take appropriate action, such as suspension or expulsion from the team.

2. State Oversight: The state government overseeing the superhero program could have its own oversight body responsible for monitoring the actions of superhero teams. This body could investigate allegations of misconduct and take action as necessary, including revoking the team's charter or disbanding the team.

3. Inter-State Cooperation: If a superhero team crosses state lines while going rogue, there could be mechanisms in place for cooperation between states to address the situation. This could involve joint investigations and coordinated actions to apprehend the rogue team.

4. Legal Action: If a superhero or superhero team engages in criminal activity while going rogue, they could be subject to legal action. This could involve arrest, prosecution, and imprisonment, similar to any other criminal.

5. Media and Public Pressure: The media and public opinion could also play a role in addressing rogue superheroes. Public outcry could pressure the superhero community and government authorities to take action against the rogue individuals or team.

The 50 states Metahuman Organizations

1. Alabama - The Crimson Guard: Known for its strong military tradition, Alabama's
superhero program emphasizes discipline and patriotism. Superheroes are often former
military personnel or first responders.

2.     Alaska - The Arctic Sentinels: Alaska's program focuses on wilderness survival and search-and-rescue operations. Superheroes are trained to operate in extreme cold weather conditions.

3. Arizona - The Sunfire Initiative: Reflecting the state's desert landscape, Arizona's program specializes in dealing with fire-related emergencies and heatstroke incidents.

4. Arkansas - The Natural State Protectors: Arkansas's superheroes are known for their environmental conservation efforts, often working to protect the state's natural resources from superhuman threats.

5. California - The Golden Guardian Corps: California's program is one of the largest and most diverse, with superheroes from all walks of life. They are known for their focus on diversity and inclusion.

6. Colorado - The Rocky Mountain Rangers: Colorado's superheroes are skilled mountaineers, often called upon to rescue hikers and climbers in the state's rugged terrain.

7. Connecticut - The Constitution State Defenders: Connecticut's program emphasizes legal knowledge and conflict resolution, with superheroes acting as mediators in disputes.

8. Delaware - The Diamond State Sentinels: Delaware's superheroes are known for their community outreach programs, often working closely with local schools and charities.

9. Florida - The Sunshine Sentinels: Florida's program focuses on hurricane preparedness and disaster response, with superheroes trained to handle extreme weather conditions.

10. Georgia - The Peach State Protectors: Georgia's superheroes are known for their Southern hospitality, often going above and beyond to help their communities.

11. Hawaii - The Aloha Guardians: Hawaii's superheroes are known for their laid-back attitude and connection to Hawaiian culture. They specialize in oceanic rescue operations and volcanic eruption responses.

12. Idaho - The Gem State Defenders: Idaho's superheroes are experts in wilderness survival and agriculture, often working to protect the state's natural resources from superhuman threats.

13. Illinois - The Prairie Protectors: Illinois' superheroes are known for their urban combat skills and community outreach programs, often working to improve the lives of city residents.

14. Indiana - The Hoosier Heroes: Indiana's superheroes are known for their Midwestern values and down-to-earth attitudes. They often focus on rural areas and small-town crime prevention.

15. Iowa - The Hawkeye Vanguard: Iowa's superheroes are skilled archers and marksmen, often called upon to handle long-range threats and provide support in rural areas.

16. Kansas - The Sunflower Sentinels: Kansas' superheroes are known for their agricultural expertise and connection to the land. They often work to protect farms and rural communities.

17. Kentucky - The Bluegrass Brigade: Kentucky's superheroes are known for their horseback riding skills and expertise in rural and wilderness operations.

18. Louisiana - The Bayou Guardians: Louisiana's superheroes are experts in swamp navigation and wildlife conservation, often working to protect the state's unique ecosystems.

19. Maine - The Pine Tree Protectors: Maine's superheroes are known for their outdoor survival skills and environmental activism, often working to protect the state's forests and coastline.

20. Maryland - The Chesapeake Sentinels: Maryland's superheroes are experts in maritime operations and environmental protection, often working to protect the Chesapeake Bay and its wildlife.

21. Massachusetts - The Bay State Brigade: Massachusetts' superheroes are known for their academic prowess and technological innovation, often working closely with universities and research institutions.

22. Michigan - The Great Lakes Guardians: Michigan's superheroes are experts in water-based operations and environmental protection, often working to preserve the Great Lakes.

23. Minnesota - The North Star Defenders: Minnesota's superheroes are known for their resilience in cold weather conditions and their focus on community building and cooperation.

24. Mississippi - The Magnolia Protectors: Mississippi's superheroes are known for their hospitality and dedication to community service, often working to improve the lives of residents.

25. Missouri - The Show-Me Sentinels: Missouri's superheroes are known for their practicality and skepticism, often requiring evidence before taking action.

26. Montana - The Big Sky Sentinels: Montana's superheroes are experts in wilderness survival and environmental protection, often working to preserve the state's natural beauty.

27. Nebraska - The Cornhusker Corps: Nebraska's superheroes are known for their agricultural expertise and their focus on rural communities and farmland protection.

28. Nevada - The Silver State Sentinels: Nevada's superheroes are experts in desert survival and search-and-rescue operations, often working in remote areas.

29. New Hampshire - The Granite State Guardians: New Hampshire's superheroes are known for their strength and durability, often serving as the first line of defense in emergencies.

30. New Jersey - The Garden State Guardians: New Jersey's superheroes are known for their versatility and adaptability, often working in urban and suburban areas.

31. New Mexico - The Land of Enchantment Enforcers: New Mexico's superheroes are known for their mystical abilities and connection to Native American cultures, often working to protect sacred sites.

32. New York - The Empire State Elite: New York's superheroes are known for their diversity and cosmopolitan outlook, often working in urban areas and cultural hubs.

33. North Carolina - The Tar Heel Taskforce: North Carolina's superheroes are known for their resilience and determination, often working to overcome obstacles and protect their communities.

34. North Dakota - The Roughrider Regiment: North Dakota's superheroes are known for their ruggedness and endurance, often working in remote areas and harsh conditions.

35. Ohio - The Buckeye Brigade: Ohio's superheroes are known for their teamwork and cooperation, often working together to solve problems and protect their state.

36. Oklahoma - The Sooner Squad: Oklahoma's superheroes are known for their speed and agility, often responding quickly to emergencies and disasters.

37. Oregon - The Beaver State Battalion: Oregon's superheroes are known for their environmental activism and wilderness protection efforts, often working to preserve the state's natural beauty.

38. Pennsylvania - The Keystone Command: Pennsylvania's superheroes are known for their strength and stability, often serving as pillars of their communities.

39. Rhode Island - The Ocean State Outriders: Rhode Island's superheroes are experts in maritime operations and coastal protection, often working to safeguard the state's coastline.

40. South Carolina - The Palmetto Protectors: South Carolina's superheroes are known for their resilience and determination, often working to protect their state's history and culture.

41. South Dakota - The Mount Rushmore Guardians: South Dakota's superheroes are known for their strong sense of heritage and commitment to protecting national landmarks, such as Mount Rushmore.

42. Tennessee - The Volunteer Vigilantes: Tennessee's superheroes are known for their willingness to step up and help in times of need, often volunteering for community service projects.

43. Texas - The Lone Star Sentinels: Texas' superheroes are known for their independence and self-reliance, often working alone or in small, close-knit teams.

44. Utah - The Beehive Battalion: Utah's superheroes are known for their industriousness and work ethic, often tackling projects with determination and persistence.

45. Vermont - The Green Mountain Guard: Vermont's superheroes are known for their environmental stewardship and commitment to sustainability, often working to protect the state's natural resources.

46. Virginia - The Old Dominion Defenders: Virginia's superheroes are known for their respect for tradition and history, often working to protect historic sites and landmarks.

47. Washington - The Evergreen Enforcers: Washington's superheroes are known for their adaptability and versatility, often using their powers to address a wide range of challenges.

48. West Virginia - The Mountain State Militia: West Virginia's superheroes are known for their strength and resilience, often working to protect the state's natural beauty and resources.

49. Wisconsin - The Badger Brigade: Wisconsin's superheroes are known for their tenacity and perseverance, often working tirelessly to achieve their goals.

50. Wyoming - The Equality Enforcers: Wyoming's superheroes are known for their commitment to justice and fairness, often working to ensure equal rights and opportunities for all.

The Backlash

In a world where metahumans have gone public and are integrated into society, increased surveillance could indeed lead to backlash from various organizations and superhumans. Here's how it might unfold:

1. Privacy Advocacy Groups: Organizations focused on civil liberties and privacy rights would likely push back against increased surveillance of metahumans. They would argue that just because someone has superhuman abilities doesn't mean they should be subjected to constant monitoring.

2. Superhuman Rights Organizations: Groups advocating for the rights of metahumans would also push back against intrusive surveillance. They would argue that metahumans have the right to privacy and should not be treated as suspects simply because of their abilities.

3. Rogue Superhumans: Some superhumans may take a more direct approach to push back against surveillance, using their abilities to evade detection or disrupt surveillance efforts. These rogue superhumans could become a challenge for authorities to track and monitor.

4. Whistleblowers: Some individuals within government or private organizations could become whistleblowers, revealing the extent of surveillance on metahumans and sparking public outrage.

5. Legal Challenges: Legal challenges could be mounted against surveillance measures targeting metahumans, with cases arguing that such measures violate constitutional rights or international human rights standards.

6. Public Protests: The general public could also push back against increased surveillance, with protests and demonstrations calling for greater privacy protections for metahumans.

Several real and fictional organizations might be against a superhero initiative for various reasons. Here are a few examples:

1. Government Agencies: Some government agencies, particularly those concerned with national security or law enforcement, might be wary of a superhero initiative. They could be concerned about the potential for abuse of power or the challenge of integrating superhumans into existing legal frameworks.

2. Civil Liberties Groups: Civil liberties groups might oppose a superhero initiative due to concerns about privacy, surveillance, and the potential for discrimination against non-superpowered individuals.

3. Corporations: Corporations that stand to lose from increased regulation or oversight of superhuman activity might oppose a superhero initiative. They could also be concerned about the impact of superhumans on their business operations.

4. Supervillain Organizations: Fictional supervillain organizations, such as Hydra or the League of Assassins, would likely oppose a superhero initiative that threatens their criminal activities or challenges their power.

5. Anti-Superhuman Groups: In a world where superhumans are a known phenomenon, there could be organizations opposed to superhuman rights or existence altogether. These groups might see a superhero initiative as a threat to their beliefs or way of life.

6. International Organizations: International organizations, such as the United Nations or NATO, might be concerned about the implications of a superhero initiative on global security and stability. They could oppose such an initiative unless it is carefully regulated and coordinated on an international scale.

These organizations could oppose a superhero initiative through lobbying, legal challenges, or even direct confrontation with superheroes, depending on the nature of their opposition.

Threats to this era

1. Supervillain Uprising: A coalition of powerful supervillains could unite to challenge the authority of the superhero organizations and government agencies. Their coordinated attacks could overwhelm the existing infrastructure and create chaos and fear among the populace.

2. Government Conspiracy: It could be revealed that certain government agencies have been conducting unethical experiments on metahumans or using them as weapons of war. This revelation could lead to public outrage and a loss of trust in the government's ability to regulate metahuman activity.

3. Public Backlash: The actions of a few rogue superheroes or incidents of collateral damage could lead to a widespread backlash against all metahumans. This could result in harsher regulations and restrictions on their activities, making it difficult for them to operate effectively.

4. Global Threat: A global threat, such as an alien invasion or a large-scale natural disaster, could test the limits of the superhero system. The superheroes may be forced to confront challenges beyond their capabilities, leading to a crisis of confidence among the public.

5. Technological Catastrophe: A technological catastrophe, such as a cyber attack or the misuse of advanced technology by a rogue entity, could disrupt the infrastructure that supports the superhero system. This could result in widespread chaos and confusion, making it difficult for superheroes to coordinate their efforts.

Supervillains 

The supervillain community respond to the superhero framework in various ways, aiming to exploit weaknesses in the system to further their own goals. Here's how they might approach it:

1. Infiltration: Supervillains may attempt to infiltrate superhero teams or gain access to confidential information to exploit vulnerabilities in the system. They could pose as superheroes or use mind-control powers to manipulate team members.

2. Collusion: Some supervillains may seek to collaborate with rogue superheroes or corrupt officials within the oversight system to avoid detection or gain an advantage. This could involve bribes, blackmail, or other forms of coercion.

3. Exploitation of Jurisdictional Gaps: Supervillains may target areas where jurisdiction between superhero teams or between states is unclear or where there is a lack of coordination. This could allow them to operate with relative impunity.

4. Direct Confrontation: Some supervillains may choose to directly confront superhero teams, exploiting weaknesses in their powers or tactics. This could involve ambushes, traps, or large-scale attacks on civilian populations to distract or overwhelm the heroes.

5. Public Perception: Supervillains may also seek to manipulate public opinion against superheroes, painting them as corrupt or ineffectual. This could involve staging incidents or framing superheroes for crimes.

To counter these threats, the superhero framework would need to include robust security measures, intelligence gathering, and collaboration between superhero teams and law enforcement agencies. Regular training and drills to simulate various scenarios would also be important to ensure readiness and effectiveness in dealing with supervillain threats.

States that are particularly susceptible to supervillain tactics are those with larger urban populations, high levels of crime, and complex jurisdictional issues. These states may struggle to coordinate responses to supervillain threats and may have more difficulty detecting and apprehending rogue superheroes or supervillains.

States like California, New York, and Illinois, which are home to major cities like Los Angeles, New York City, and Chicago, could be more susceptible due to their size and complexity. These cities are often targets for supervillain attacks due to their high population densities and iconic status.

States with a strong tradition of corruption or organized crime may also be more susceptible to supervillain tactics. States like New Jersey, Illinois, and Louisiana have histories of corruption and organized crime that could be exploited by supervillains seeking to gain a foothold in the state.

On the other hand, states that have well-coordinated and well-funded superhero programs are likely to be better equipped to mitigate the effects of supervillain tactics. States with strong law enforcement agencies and effective oversight mechanisms are also likely to be more resilient against supervillain threats.

States like Texas, Florida, and Colorado, which have large populations and diverse landscapes, may be better equipped to handle supervillain threats due to their experience in dealing with natural disasters and other emergencies. These states may have more robust emergency response systems in place, which could be adapted to deal with supervillain threats.

Overall, the susceptibility of a state to supervillain tactics depends on a variety of factors, including its population density, level of crime, effectiveness of law enforcement and oversight mechanisms, and history of corruption. States that are proactive in addressing these issues and have strong, well-coordinated superhero programs are likely to be more resilient against supervillain threats.

Crimewaves

In this alternate history, the period between 2000 and 2015 could be marked by several significant crime waves, some of which could be linked to the rise of metahumans and the changing dynamics of society. Here are a few possibilities:

1. The Super Gangs: A group of powerful metahumans forms a criminal organization known as "The Super Gangs," using their abilities to commit large-scale crimes across the country. Their motives could range from personal gain to a desire for power or revenge against society.  These groups could be most active in states with large urban centers, where their powers can be most effectively utilized. States like New York, California, Illinois, and Texas could be hotbeds of super gang activity, as their cities provide ample opportunities for crime and conflict.

2. The Tech Thieves: With the advancement of technology, a group of technologically savvy criminals emerges, specializing in high-tech thefts and cybercrimes. They target corporations, banks, and government institutions, using their skills to evade capture.  The Tech Thieves could operate primarily in states with a strong technology sector, such as California (Silicon Valley), Washington (Seattle), and Texas (Austin). These states offer a wealth of targets for high-tech thefts and cybercrimes

3. The Meta-Terrorists: A faction of extremist metahumans adopts a terrorist ideology, using their powers to sow chaos and destruction in major cities. They target government buildings, transportation hubs, and other high-profile targets, aiming to destabilize society.  The Meta-Terrorists could target states with high-profile government institutions and landmarks. Washington, D.C., would be a primary target, as well as states with major cities like New York, California, and Texas.

4. The Shadow Syndicate: A secretive criminal organization, known as "The Shadow Syndicate," operates behind the scenes, pulling the strings of other criminal groups and manipulating events for their own gain. They are a formidable adversary, with connections in politics, business, and law enforcement.  The Shadow Syndicate could be active in states with significant political and economic influence, such as New York, California, and Washington, D.C. Their operations could extend across state lines, making them a national and even international threat.

5. The Cult of Chaos: A cult-like group emerges, worshipping chaos and destruction. They believe that the world must be cleansed through fire and violence, and they use their powers to incite riots, bombings, and other acts of terror.  The Cult of Chaos could operate in states where social tensions are high or where there is a strong anti-establishment sentiment. States with large urban populations and a history of civil unrest, such as California, Illinois, and New York, could be prime targets for their activities.

Each of these crime waves could pose a significant threat to society, requiring the intervention of superheroes and law enforcement agencies to bring the perpetrators to justice. The rise of these criminal groups could also lead to increased scrutiny and regulation of metahumans, as the public demands action to protect against such threats.

From Russia with Love

Russian misinformation campaigns could add a layer of political intrigue and manipulation to your game's narrative, creating challenges for both superheroes and government agencies. Here are some ways you could incorporate this into your game:

1. Disinformation Campaigns: Russian operatives could spread false information through social media, news outlets, and other channels to sow discord and confusion among the American public. This could lead to widespread distrust of institutions and authorities, creating an atmosphere of uncertainty and fear.

2. Political Manipulation: Russian operatives could also target political figures, attempting to manipulate elections and policy decisions to serve their own interests. This could lead to political instability and conflict within the government, as different factions vie for control.

3. Cyber Attacks: In addition to disinformation campaigns, Russian operatives could launch cyber attacks against government agencies, businesses, and infrastructure. This could disrupt essential services and cause widespread chaos, requiring superheroes to intervene to protect the country.

4. Collaboration with Villains: Russian operatives could collaborate with supervillains to further their goals, providing them with resources and support in exchange for assistance in their schemes. This could lead to a dangerous alliance between organized crime and foreign powers, posing a serious threat to national security.

Overall, the inclusion of Russian misinformation campaigns adds a layer of complexity to your game's narrative, challenging players to navigate a world where the truth is often obscured by deception and manipulation. It also provides opportunities for political intrigue and moral dilemmas, as players must decide how to respond to these threats while maintaining their own integrity and values.

The U.S. Military and it’s effect on Metahumans

Yes, the US military would likely be involved in the regulation and oversight of metahumans in your universe. Here are some ways they could be involved:

1. Task Forces: The military could establish specialized task forces or units to deal with metahuman threats, both domestic and foreign. These units could be responsible for capturing rogue metahumans, assisting in disaster relief efforts, or conducting covert operations.

2. Research and Development: The military could also be involved in research and development related to metahuman abilities. They could study ways to enhance or replicate these abilities for military use, as well as develop technologies to counteract metahuman powers.

3. Training and Support: The military could provide training and support to metahumans who choose to work with them. This could include combat training, tactical support, and access to specialized equipment.

4. Regulation and Oversight: The military could work closely with government agencies to regulate and oversee metahuman activities. This could involve monitoring metahuman activities, enforcing laws and regulations, and coordinating with other agencies to respond to threats.

Overall, the military would play a significant role in the world of your game, working alongside superheroes and other government agencies to protect the country and its citizens from metahuman threats.


Saturday, March 23, 2024

PSA - Trafficking With Vecna.

Because people need to be Warned, I wrote up a psa.

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[INTRO: Upbeat music plays as the screen fades in from black to a bustling city street. People are going about their daily lives, smiling and chatting.]

NARRATOR (V.O.): "Ah, the bustling city! A place of opportunity and excitement! But beware, dear viewers, for danger lurks in the shadows, ready to strike the unwary."

[CUT to a shadowy alley where a shady figure is seen whispering to another.]

SHADY FIGURE 1: "Psst! Hey, you there! Wanna make a deal?"

[CUT to a close-up of the second figure, revealing them to be a young man with a curious expression.]

YOUNG MAN: "A deal? What kind of deal?"

SHADY FIGURE 1: "A deal with Vecna, the Whispered One! He can grant you power beyond your wildest dreams!"

[CUT to a dramatic shot of Vecna, a sinister figure with a glowing eye and a skeletal hand, standing in a darkened room.]

NARRATOR (V.O.): "Vecna, the Whispered One! A name that strikes fear into the hearts of all who hear it! But why, you ask? Let us show you!"

[CUT to a series of scenes illustrating the consequences of trafficking with Vecna.]

SCENE 1: A man is shown receiving a magical artifact from Vecna, only to have it backfire and explode in his face, leaving him charred and wounded.

NARRATOR (V.O.): "Working with Vecna may seem tempting, but his gifts often come with a terrible price! Magic can be unpredictable, and those who dabble in dark forces may find themselves paying dearly for their folly!"

SCENE 2: A group of adventurers is shown confronting a powerful lich, only to discover that it was a trap set by Vecna to ensnare them.

NARRATOR (V.O.): "Vecna is a master of deception, using his powers to manipulate others for his own nefarious purposes! Those who trust him may find themselves betrayed and doomed to a grim fate!"

SCENE 3: A woman is shown kneeling before Vecna, pleading for mercy as he towers over her, a wicked smile on his face.

NARRATOR (V.O.): "Vecna is a tyrant, ruling over his followers with an iron fist! Those who serve him are mere pawns in his game, expendable and disposable!"

[CUT back to the young man in the alley, looking horrified at what he has heard.]

YOUNG MAN: "No... I won't do it! I won't make a deal with Vecna!"

SHADY FIGURE 1: "Suit yourself, kid. But remember, Vecna's always looking for new recruits. And next time, he might not be so forgiving..."

[CUT to the young man walking away from the shady figure, looking determined.]

NARRATOR (V.O.): "So heed this warning, dear viewers! Trafficking with Vecna is a path to ruin and despair! Choose wisely, for the Whispered One's promises are but empty lies, leading only to darkness and doom!"

[FADE to black as the music fades out, leaving the screen with a message in bold letters: "DON'T TRAFFIC WITH VECNA! CHOOSE WISELY, FOR YOUR FUTURE DEPENDS ON IT!"]

NARRATOR (V.O.): "This message brought to you by the Society for the Prevention of Dark Magic, reminding you to stay safe and beware the Whispered One's wicked ways!"

Wednesday, March 20, 2024

The Lich's Mini-Golf Course



Room 1: The Entrance Hall

  • Description: The entrance hall is grand and opulent, with marble floors and walls lined with ornate tapestries depicting scenes of the lich's conquests. At the far end of the hall, a large, ominous door leads deeper into the dungeon.
  • Challenge: A magical barrier blocks the passage to the next room. The barrier can only be deactivated by solving a riddle inscribed on a plaque next to it.

Room 2: The Windmill Hole

  • Description: This room is dominated by a giant, functioning windmill with rotating blades. The floor is a miniature golf course, with various obstacles and hazards.
  • Challenge: To proceed, the players must navigate the mini-golf course, avoiding the moving blades of the windmill and sinking a ball into the hole at the end. Each failed attempt summons a group of undead minions to attack the party.

Room 3: The Haunted Bunker

  • Description: The next room is a dark and eerie bunker, complete with fake skeletons and ghostly decorations. The air is thick with an unnatural chill.
  • Challenge: The players must navigate the bunker's twisting corridors, avoiding traps and illusions created by the lich's magic. At the end of the bunker is a locked door that can only be opened by finding the hidden key.

Room 4: The Water Hazard

  • Description: This room is a large, indoor pool with a floating green in the center. The water is murky and filled with undead sea creatures.
  • Challenge: The players must swim across the pool, avoiding the creatures, and reach the green. Once there, they must putt a ball into the hole on the green while fending off attacks from the sea creatures.

Room 5: The Final Hole

  • Description: The final room is a massive, multi-level mini-golf course with elaborate obstacles and hazards. At the top of the course is the lich's phylactery, glowing ominously.
  • Challenge: The players must navigate the course, overcoming the obstacles and reaching the top. Once there, they must use a special ball to strike the lich's phylactery, destroying it and defeating the lich.

Reward: Upon defeating the lich and destroying its phylactery, the players are rewarded with a treasure hoard containing magical items, gold, and other valuable loot.

Saturday, March 16, 2024

The Tomorrowland Paradox: A Retro-Futuristic Adventure



In a world where tomorrow is always a step behind, Tomorrowland stands as a testament to a bygone era's vision of the future. As costs soar and updates become scarce, the park finds itself frozen in time, a relic of a future that never quite arrived. But amidst the stagnation lies an opportunity for reinvention, a chance to blend the past's retro-futurism with modern technology and imagination.

The Tomorrowland Trailer

The film Tomorrowland may have missed the mark, but its vision lingers, a reminder of the potential hidden within the park's faded façade. It's a challenge and an inspiration, urging us to dream bigger, reach further, and dare to create a future that transcends the boundaries of time.

Disney Sci-Fi Universe: A Tapestry of Inspiration

Drawing from Disney's rich sci-fi legacy, Tomorrowland's reimagining embraces the whimsy and wonder of classics like "20,000 Leagues under the Sea" and "Flight of the Navigator," while weaving in the modern charm of "Wall-E" and "Tron Legacy." Each story adds a layer of depth and nostalgia, creating a tapestry of inspiration that fuels Tomorrowland's evolution.

The Reimagining: Star Command and the Alliance of Tomorrow

Imagine a future where races from across the galaxy unite under a common banner, Star Command, to explore the cosmos and defend against unknown threats. This is the world of Tomorrowland, a retro-futuristic playground where humans, cats, dogs, robots, aliens, and AI coexist in harmony and adventure.

Humans: Bold adventurers with squared jaws and steely resolve, embodying the spirit of exploration and discovery. Inspired by the 1960's and extrapolated.

Cats: Mysterious and agile, the cats of Tomorrowland are both allies and enigmas, their presence adding a touch of whimsy and intrigue. Obviously a Homage to Jake from "The Cat from outer Space" and are the "secret Mickey's of Tomarrowland.

Dogs: Loyal companions turned space-faring heroes, dogs in Tomorrowland stand tall as defenders of justice and companions in adventure. Augmented by that speaking technology from up, they have a friendly rivalry with the cats.

Robots: From helpful assistants to formidable foes, robots populate Tomorrowland, blending seamlessly into the futuristic landscape.

Aliens: A diverse array of species, from the heroic Buzz Lightyear to the mischievous Stitch, bring a sense of wonder and diversity to Star Command.

AI: Tron's legacy lives on in the form of advanced AI, aiding the Alliance in their quest for knowledge and understanding.

Aliens Expanded

The following are potential roles for the various aliens of Tomarrowland and why:

The LGMs (Little Green Men) from "Toy Story": These adorable, claw-waving aliens are not only recognizable but also represent a friendly and whimsical aspect of alien life. Their inclusion could add a touch of humor and playfulness to Tomorrowland

Stitch's Species (Experiment 626) from "Lilo & Stitch": Known for their mischief and unique abilities, Stitch's species could be depicted as allies or mischievous visitors in Tomorrowland. Their presence could add a sense of adventure and unpredictability.

The Zeps from "Miles from Tomorrowland": These intelligent and technologically advanced aliens could be portrayed as members of the Alliance of Tomorrow, contributing their knowledge and skills to the betterment of the galaxy. Their inclusion could showcase a harmonious coexistence between different species.

The Ursid from "Space Buddies": Friendly, furry, and fun-loving, the Ursid could be portrayed as jovial companions in Tomorrowland, perhaps overseeing a playful attraction or interacting with guests in a charming and memorable way.

The Hexuba from "Zenon: Girl of the 21st Century": These mysterious and enigmatic aliens could be depicted as ancient beings who have helped shape the future of Tomorrowland. Their presence could add a sense of history and intrigue to the park.

Robots in Tomarrowland.

These are just ideas of how to use classic robot designs.

V.I.N.CENT from "The Black Hole": V.I.N.CENT (Vital Information Necessary CENTralized) could serve as a guide and helper throughout Tomorrowland. Imagine him greeting guests, providing directions, and even leading tours of the park's attractions. His sleek design and friendly demeanor make him a perfect fit for Tomorrowland's retro-futuristic atmosphere.

WALL-E from "WALL-E": WALL-E could be featured in an interactive exhibit highlighting sustainability and environmental conservation. Guests could join WALL-E on a journey through a futuristic recycling plant, learning about the importance of recycling and caring for the planet. WALL-E's presence would not only be entertaining but also educational, aligning with Disney's commitment to environmental stewardship.

XR from "Buzz Lightyear of Star Command": XR (Experimental Ranger) could be part of an immersive experience where guests train to become Space Rangers. XR could act as a drill instructor, guiding guests through virtual reality simulations and teaching them the ropes of space combat. His humorous personality and futuristic design would add a fun and adventurous element to the attraction.

Baymax from "Big Hero 6": Baymax could be featured in a medical-themed attraction where guests explore the future of healthcare. Guests could interact with Baymax and learn about medical technology, robotics, and the importance of compassion in healthcare. Baymax's caring nature and advanced technology would make him a beloved figure in Tomorrowland.

EVE from "WALL-E": EVE (Extraterrestrial Vegetation Evaluator) could be part of a futuristic garden exhibit showcasing advanced agricultural practices. Guests could learn about sustainable farming, hydroponics, and the importance of food security. EVE's sleek design and botanical expertise would make her a captivating presence in Tomorrowland's agricultural sector.

The Attractions: A Journey Through Time and Space

  1. Space Mountain: A timeless classic, Space Mountain's retro-futuristic design remains a beacon of adventure, inviting guests to explore the stars.


  2. The Black Hole Experience: Dive into the depths of the unknown with Maximillian as your guide, a thrilling ride that culminates in a mesmerizing encounter with alien life.


  3. Tron's Deadly Disks: Step into the world of Tron and engage in a high-octane battle of laser tag, wielding deadly disks against your opponents in a neon-lit arena.


  4. The Wonders of Flubber: Discover the marvels of flubber technology in a mockumentary-style exhibit, showcasing how this revolutionary substance has shaped Tomorrowland's future.


  5. Jetpack Adventure: Soar through the skies on a high-speed jetpack ride, dodging obstacles and racing against time as you explore the skies of Tomorrowland. May George Cloony not kick you off the ride. :p


  6. Chitty Chitty Bang Bang's Flying Car Ride: Step into the world of Caractacus Potts and his magical flying car as you embark on a whimsical journey through the skies of Tomorrowland. Glide over futuristic cityscapes, dodge obstacles, and experience the thrill of flight in this family-friendly adventure.


  7. The Mighty Ducks Space Hockey Challenge: Join the Mighty Ducks on an intergalactic ice hockey adventure! Strap into your hovercraft and glide across the ice, facing off against alien teams in fast-paced matches filled with slapshots, checks, and plenty of excitement.


  8. Earth Star Voyager: The Intergalactic Exploration Expedition: Board the Earth Star Voyager, a massive spacecraft on a mission to explore new worlds and seek out new life forms. Experience the thrill of space travel as you navigate asteroid fields, encounter alien civilizations, and uncover the mysteries of the cosmos.


  9. John Carter's Mars Adventure: Transported to the red planet of Mars, you'll join John Carter in a thrilling quest to save the planet from peril. Ride giant Thoats, battle fierce creatures, and explore the ancient ruins of Barsoom in this epic adventure inspired by Edgar Rice Burroughs' classic tale.


  10. The Shaggy Dog's Interstellar Fetch: In this whimsical ride, you'll transform into the lovable Shaggy Dog and embark on an interstellar quest to retrieve a mysterious artifact. Navigate alien landscapes, outwit cunning foes, and unleash your inner hero in this fun-filled adventure for all ages.

As Tomorrowland embraces its past to create a bold new future, guests are invited to join the Alliance of Tomorrow, where adventure knows no bounds and the wonders of the cosmos await. Step into Tomorrowland and embark on a journey through time and space, where the future is now, and the possibilities are endless.