To speak of the Glorious Gnome Empire is to tell a story about how the weak became the strong. While not the largest faction, they have a few unique properties that makes just about anybody dread fighting them. Most just want them to go away, but that period of peace might be coming to an end as the Gnome s get ready for the future!
Much of the world views the Gnomes with famed amusement at
first. Afterall, they are short and comical
so how dangerous can they be? But the
sheer transformation of their society is unlike any other to a point of
unquestioned peace and prosperity.
If only they had the wisdom to be wary of what they will unleash.
The Graveyard of the Future
Before we talk about the Gnomes we need to talk about a
previous era. A long time ago, the
universe was threatened by a massive army of mechanical killers that only an
alliance of the willing won by the narrowest of margins. What’s left is the salvage zone, a massive
field of scrab metal and debris that orbits a red Sun. It is a dangerous place filled with automated
horrors and death best to be avoided.
Most gave it a wide berth.
But not the Gnomes. Where
most species saw damnation, the Gnomes saw a bountiful harvest. They were already at a level of Magitech that
allowed them to scavenge, then repurpose and finally innovate. They also learned the twin knowledges of
standardization and progress. They used
the understanding of interchangeable parts that allowed them to build their magical
war machines using economies of scale.
Worse, the Mechanicles people is obsessed that there is a
weapon system that once they find it, it will allow them to conquer the
universe.
Afterall it is their duty to bring this prosperity whether
everybody else likes it or not.
Government
The Governmental structure is best described as a
meritocracy. Gnomes are rigorously tested
for aptitude and competency on a bimonthly basis. They believe that such self-analysis brings
out the best in everybody for the goal of galactic domination. Besides their own assignment they answer to
their team lead and in return they answer to their petty officer-manager. This weird hybrid title that mixes navel
terms and corporate structure goes up until you reach their leader: the
G.G.G.G. or Greatest of the Great Gnome Genius.
This fearless leader provides a vision that all others follow for their
inevitable success as a species.
Society
One of the great myths is that Gnomes are antisocial. Nothing could be further from the truth. Gnomes like people and are very happy to talk
with anybody (which unfortunately leads to Gnomesplaning). However, their culture is so radically
different that Gnomes come across as Alien.
For starters, Gnomes are notorious for being uber lawful,
being obsessive planners, fanatical schedule-makers, and neat freaks on the border
of being obsessive compulsive about it.
While it makes them systematic and ruthless, it is possible, for
example, to throw a group into chaos just by throwing paint at the wall and
watching them drop everything to clean up the mess.
This does not mean they are boring. They are often involved in a strange ritual
called “team building exercises” that they seem to enjoy. They also consider pranks in the workplace to
be an art form (followed by obsessive clean up).
Genders of all types are considered equal. The Gnomes aren't sexist, but they like sexy
much to the dismay of the other species.
Their preferred form of procreation is that of using clone tanks
designed for personal optimization. Baby
Gnomes are raised lovingly by the community.
Gnomes and Automation
To be a Gnome is to be in the lap of luxury at the push of a
button. Autognomes and Warforged swell
their numbers and are often used as ground troops, supported by Golems. In fact, it’s rare that a Gnome goes down to
deal with a conflict directly: automated
defenses are much more civilized.
Furthermore, the Gnomes often build magitech suits that
allow them to be bigger stronger and above all else, taller.
They also like their magitech guns that are known for their
flashing lights and pew pew sounds.
Their ships also reflect this mentality. A Gnome ship can often punch far above its
weight class for all the insane tricks and capabilities that have been added in
the name of progress. As they build a
bigger and bigger fleet, it’s only going to get more dangerous over time.
Gnomes and Giant Space Hamsters
Where other species may have dogs or cats, the gnomes love
their giant space hamsters. While large,
they are easily trained and often can be used to do simple tricks, like fire
that cannon. Some of the older Gnome
ships use treadmill magitech devices specifically so the giant space hamsters
can be used as a power source in an emergency.
Gnomes and Religion: The New Gods
You wouldn’t believe it, but Gnomes are very religious. They
are quite literally near their god’s realm of existence: Quintessence space.
It is a world dominated by a Blackhole and two planets in
the same orbit.
This is the home of the New Gods.
New gods start small and swim in schools of thousands amongst
the dead gods of the astral sea no unlike glittering color flashes of fish
among the coral.
Occasionally they will awe and inspire those that visit,
gaining worship of a sort and starting the long jaunt to divinity.
When they do, these young gods must fight for dominance. The
Domains are finite. The new gods must either seek out unoccupied domains that
suit them or in extreme cases...make a vacancy.
Finally, the New Gods are not humanoid, but are designed for
flying through space. Instead of God needing a spaceship, God is a spaceship. They do is create “avatars” for humanoid
interaction.
The two Factions are split into factions between order and
chaos. This is often described as "New Gods, Old Ways."
The New Gods of Order control Quintessence space,
The New Gods of Chaos control External Space.
The New God's equivalent of a divine familiar is known as a
pod. It is a small flying critter that helps whom they are assigned to in the
hopes they will get fame and fortune to become a full god.
The legendary Spelljammer is an exiled new god that was
birthed between two star crossed lovers: one of order and one of chaos. It is
sought as those that get the Spelljammer will be able to rule the universe. This is one of the things the Gnomes are
looking for.
While there are many new gods, the Gnome of Mechanicles have
a new goddess that they worship above all others:
Mandy the G.O.A.T. - the goddess of progress, networking,
and popularity.
Since they know where her planet is, she checks in regularly
for her “fans.”
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