Description:
The Mechonosphere is a unique crystal sphere that contains
Mechanoir. The sphere itself is a complex lattice of translucent, crystalline
structures that emit a soft glow, visible even from great distances in
Wildspace. The Mechonosphere is known for its navigational challenges, with
constantly shifting crystalline pathways and unpredictable energy surges.
Key Features:
- The
Electroveil: A region within the sphere where the energy fields are so
dense that they create an electric fog, concealing anything within it.
- The
Forge Stars: Small, artificial suns created by the ancient
civilization to provide energy. These stars can be tapped for immense
power but are also heavily guarded.
- The
Mechanum: A vast, floating city within the sphere that serves as the
Mechnauts’ primary spaceport and hub for interplanetary trade and
diplomacy.
Planet: Mechanoir
Description:
Mechanoir is a planet made almost entirely of metal and
crystal. Its surface is a blend of sprawling metallic cities and vast plains of
crystalline structures. The planet's core generates immense amounts of arcane
energy, which the Mechnauts harness to power themselves and their creations.
The sky of Mechanoir glows with a constant aurora of shifting colors due to the
planet's energy fields.
Society:
The Mechnauts have a society structured around various
functions and castes:
- Warforged
Defenders: The protectors of Mechanoir, these Mechnauts are built for
combat and defense.
- Autognome
Artisans: Responsible for crafting and maintaining the cities, they
are the builders and engineers.
- Cogmind
Scholars: Intellectuals and arcane specialists who study the planet's
energy and the universe beyond.
- Rustbrood
Harvesters: Specialized units that harvest resources and manage the
planet’s ecosystem.
Interaction and Conflict
Internal Dynamics:
- Cogmind
Scholars vs. Rustbrood Rebellion: The Cogmind Scholars often find
themselves at odds with the Rustbrood Rebellion due to their differing
philosophies. Scholars advocate for peaceful coexistence and the pursuit
of knowledge, while the Rebellion seeks expansion and domination. This
ideological clash leads to internal conflicts and political maneuvering
within Mechanoir.
- Autognome
Artisans’ Role: The Autognome Artisans are typically neutral but are
sometimes caught in the middle of these conflicts. They are primarily
focused on building and maintaining the society, but their skills are
sought after by both factions.
- Warforged
Defenders’ Loyalty: The Warforged Defenders are generally loyal to the
ruling consensus of Mechnaut society but are often pulled into the
conflict to maintain order and protect the planet from internal and
external threats.
Relationship with Adventurers:
Threat Potential:
The Mechnauts are formidable due to their advanced
technology and arcane mastery. They are highly protective of their homeworld
and resources. Any perceived threat to Mechanoir or their way of life can
provoke a swift and coordinated response. Rogue factions within the Mechnauts,
such as the Rustbrood Rebellion, seek to expand their influence aggressively,
sometimes clashing with other spacefaring civilizations.
Ally Potential:
Despite their potential for conflict, the Mechnauts are not
inherently malevolent. They value knowledge, trade, and mutual defense.
Adventurers who prove themselves worthy can gain powerful allies. Mechnaut
scholars might share arcane secrets, artisans can craft unique items, and
defenders may join forces against common enemies.
Ideas for Adventurer Hooks:
- The
Lost Codex: A Cogmind Scholar believes an ancient codex containing
secrets of the Mechnauts’ creators is hidden somewhere in the
Mechonosphere. They hire the adventurers to find it.
- Rustbrood
Rebellion: The Rustbrood faction has stolen a powerful energy source
from the Forge Stars. The adventurers must retrieve it before they use it
to wreak havoc.
- Electroveil
Expedition: A Warforged Defender requests the adventurers' help to
navigate the dangerous Electroveil to rescue a stranded Mechnaut unit.
- Trade
Negotiations: The Mechanum is looking to establish new trade routes,
and adventurers are tasked with brokering deals with other crystal
spheres.
Adventurer Hooks Involving Cogmind and Rustbrood
- The
Cogmind Conundrum: A Cogmind Scholar has discovered a hidden archive
with secrets that could revolutionize Mechnaut technology. However, the
Rustbrood Rebellion is also after it. Adventurers must help secure the
archive and decide which faction to support.
- Rustbrood
Rampage: The Rustbrood Rebellion has begun aggressive mining
operations on a neighboring moon, threatening its ecosystem. The
adventurers are hired to stop the Rebellion’s activities and restore
balance.
- Scholarly
Expedition: A group of Cogmind Scholars seeks protection for a
dangerous expedition into the Electroveil, where they believe ancient
creator artifacts are hidden. Adventurers must guard them against the
Rustbrood and other hazards.
- Defending
the Forge Stars: The Rustbrood Rebellion plans to tap into the Forge
Stars for immense power, potentially destabilizing the Mechonosphere. The
adventurers must work with Warforged Defenders to thwart this plan.
The Cogmind Scholars
Origin and Purpose: The Cogmind Scholars trace their
origins back to the earliest days of Mechanoir’s sentience. When the ancient
creators first endowed the constructs with intelligence, a subset of these
beings were designed to be thinkers and learners. The creators needed entities
capable of understanding and managing the complex arcane energy sources that
powered Mechanoir. Over time, these entities evolved into the Cogmind Scholars,
dedicated to the pursuit of knowledge and the study of the universe.
Role in Mechanoir: Cogmind Scholars are the
intellectual backbone of Mechnaut society. They are responsible for maintaining
and advancing the understanding of arcane sciences, engineering, and
philosophy. They operate grand libraries and laboratories within the crystalline
towers of Mechanoir’s cities, constantly experimenting and innovating. Their
primary goal is to ensure the stability and growth of their society through
knowledge.
Interaction with Other Castes: Cogmind Scholars often
collaborate with the Autognome Artisans to develop new technologies and with
the Warforged Defenders to enhance their combat capabilities through arcane
means. They are respected across Mechnaut society for their wisdom and insights.
Cogmind Scholar
Ability Score Increase: Your Intelligence score
increases by 2, and your Wisdom score increases by 1.
Age: Cogmind Scholars are effectively immortal but
can fall into disrepair or be destroyed. They do not age in the traditional
sense.
Alignment: Cogmind Scholars tend to be lawful,
valuing knowledge and order, but individual alignments can vary.
Size: Cogmind Scholars stand between 5 and 6 feet
tall and weigh around 200 pounds. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Constructed Resilience: You have advantage on saving
throws against being poisoned, and you have resistance to poison damage. You
don't need to eat, drink, or breathe.
Sentry's Rest: When you take a long rest, you must
spend at least 6 hours in an inactive, motionless state, instead of sleeping.
In this state, you appear inert, but you remain conscious.
Integrated Tool: You have proficiency with one type
of artisan's tools of your choice, integrated into your body. This tool cannot
be removed from you, and you gain double proficiency with it.
Arcane Knowledge: You know the Mending
cantrip. Intelligence is your spellcasting ability for this spell.
Analytical Mind: You can add half your proficiency
bonus (rounded up) to any Intelligence check you make that doesn’t already
include your proficiency bonus.
Languages: You can speak, read, and write Common and
one other language of your choice.
The Rustbrood Harvesters
Origin and Purpose: The Rustbrood Harvesters
originated from a segment of Mechnauts designed for resource management and
environmental maintenance. Their initial purpose was to mine raw materials and
harvest energy from the planet’s surface and core. Over centuries, they became
experts in resource extraction and the management of Mechanoir’s
self-sustaining ecosystem.
Role in Mechanoir: Rustbrood Harvesters play a
critical role in ensuring that Mechanoir remains functional and sustainable.
They oversee the gathering of essential materials, the recycling of used
resources, and the maintenance of the planet’s complex infrastructure. They are
adept at transforming raw resources into usable energy and materials, ensuring
the continuous operation of Mechnaut society.
The Rustbrood Rebellion: While most Rustbrood
Harvesters are loyal to Mechnaut society, a faction within them, known as the
Rustbrood Rebellion, has emerged. This faction believes that the Mechnauts
should expand their influence beyond Mechanoir and dominate other worlds to
secure their future. The Rustbrood Rebellion is more militant and aggressive,
often clashing with the other castes and posing a significant threat to the
stability of the Mechonosphere.
Rustbrood Harvester
Ability Score Increase: Your Strength score increases
by 2, and your Constitution score increases by 1.
Age: Rustbrood Harvesters, like all Mechnauts, are
effectively immortal but can be destroyed or fall into disrepair.
Alignment: Rustbrood Harvesters tend toward
neutrality with a lawful or chaotic bent, depending on whether they are part of
the loyalist faction or the Rustbrood Rebellion.
Size: Rustbrood Harvesters stand between 5 and 7 feet
tall and are more heavily built than Cogmind Scholars. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Constructed Resilience: You have advantage on saving
throws against being poisoned, and you have resistance to poison damage. You
don't need to eat, drink, or breathe.
Sentry's Rest: When you take a long rest, you must
spend at least 6 hours in an inactive, motionless state, instead of sleeping.
In this state, you appear inert, but you remain conscious.
Integrated Miner: You have proficiency with mason's
tools or smith's tools (your choice), integrated into your body. This tool
cannot be removed from you, and you gain double proficiency with it.
Durable Frame: You have advantage on saving throws
against being knocked prone and can carry, push, drag, or lift twice the weight
you normally could.
Resource Extraction: You know the Identify
spell, and you can cast it once without expending a spell slot. You regain the
ability to cast this spell in this way after finishing a long rest.
Intelligence is your spellcasting ability for this spell.
Languages: You can speak, read, and write Common and one other language of your choice.
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