To cast arcane spells, you need to doodle on yourself. –
circles and strange glyphs are required.
Artificers
In the Elderberry Tales, artificers blend mystical and technological prowess
through two distinct methods: angel hacking and the use
of soul power. This synthesis of divine and necromantic elements
creates a unique approach to technomancy, fitting the medieval fantasy setting
of the Elderberry Tales. Here's how the different artificer subclasses can be
interpreted within this framework:
1. Angel Hacking
Angel hacking involves manipulating the divine machinery of angels to create
powerful artifacts. This method requires knowledge of celestial mechanics and
the ability to corrupt or repurpose divine components.
Artillerist:
- Explanation: Artillerists
create and control powerful weapons by hacking into the divine technology
of angels. Their Eldritch Cannons are constructed from angelic components,
turning divine energy into devastating firepower.
- Mechanics: Eldritch
Cannons are powered by corrupted angelic essence, allowing them to unleash
blasts of radiant or force energy. The Arcane Firearm is a repurposed
piece of an angel's weaponry, channeling divine energy into powerful
spells.
Battle Smith:
- Explanation: Battle Smiths
craft constructs and armor using angelic technology. Their Steel Defender
is an angelic automaton, repurposed to serve its creator.
- Mechanics: The Steel
Defender is powered by an angelic core, granting it enhanced resilience
and combat abilities. Infusions and magical weaponry are derived from
divine machinery, enhancing their durability and effectiveness.
2. Soul Power
Using souls as a power source involves trapping the essence of the deceased
in soul batteries (often skulls) to fuel magical devices and constructs. This
method is darker, relying on necromantic principles.
Alchemist:
- Explanation: Alchemists in
this setting harness the power of souls to enhance their concoctions.
Potions and elixirs are infused with soul energy, providing potent
effects.
- Mechanics: Experimental
Elixirs contain the essence of souls, giving them enhanced magical
properties. Healing Draughts and other potions are more effective due to
the infusion of soul energy, potentially providing additional benefits
like temporary hit points or resistance to damage.
Armorer:
- Explanation: Armorers
create powered armor suits using soul-infused components. The armor is
animated by the trapped souls, granting it extraordinary capabilities.
- Mechanics: The Arcane
Armor is powered by a soul battery, granting the wearer enhanced strength
and resilience. The armor's features, such as the Lightning Launcher or
Thunder Gauntlets, are fueled by necromantic energy, dealing additional
necrotic damage.
Artillerist:
- Explanation: Artillerists
can also use soul power to fuel their weaponry. Cannons and other devices
are powered by the trapped souls, providing a darker source of energy.
- Mechanics: Eldritch
Cannons powered by soul batteries deal necrotic damage in addition to
their standard effects. The Arcane Firearm channels the energy of trapped
souls to enhance spell damage and effectiveness.
Battle Smith:
- Explanation: Battle Smiths
may create constructs animated by souls. These constructs are more
autonomous and possess a semblance of the souls' original personalities.
- Mechanics: The Steel
Defender is animated by a soul battery, granting it enhanced intelligence
and combat abilities. Magical weapons and armor crafted by Battle Smiths
are imbued with the essence of souls, providing additional effects like
necrotic damage or life drain.
Combining Methods
Some artificers might blend both angel hacking and soul power, creating
hybrid devices that draw from both divine and necromantic sources. This
approach would result in even more powerful and versatile creations, though it
might come with greater risks and ethical dilemmas.
Overall Explanation
In the Elderberry Tales, artificers are seen as both revered and feared figures. Their ability to manipulate divine machinery and harness the power of souls sets them apart as powerful technomancers. They walk a fine line between the divine and the necromantic, often facing moral and ethical challenges as they balance the power they wield. Whether using angelic components or soul energy, artificers contribute significantly to the defense and advancement of their communities, blending ancient wisdom with cutting-edge technomancy.
Barbarian
Barbarians in Adamar are not just wild warriors but
embodiments of the land's raw, untamed fury. They are often touched by ancient
spirits of anger or represent the primal force of nature fighting back against
the corruption of The Bastard. Those transformed into orcs harness their rage
to protect their communities with unmatched ferocity.
Path of the Ancestral Guardian (XGtE)
Barbarians who follow this path are guided by the spirits of
their ancestors. In the context of "The Elderberry Tales," these
ancestors are revered figures from the past, offering wisdom, protection, and
guidance. This subclass would fit well thematically with the world's focus on
ancestors, legends, and divine influence.
Path of the Beast (TCoE):
The Path of the Beast allows barbarians to manifest
animalistic traits, symbolizing the transformation into a more primal, powerful
form, akin to the change from human to orc.
Path of the Storm Herald (XGtE)
Barbarians who walk this path are imbued with the power of
the elements. In a world where the elements are revered and feared, these
barbarians are seen as living embodiments of nature's fury, able to call upon
storms, earthquakes, or other natural phenomena in battle.
Path of the Totem Warrior (PHB):
Barbarians who choose this path are deeply connected to
nature and often adopt animal totems. These
barbarians draw power from totems representing different aspects of nature or
legendary creatures, such as the legendary Lion King.
Path of Wild Magic (TCoE)
While not a traditional barbarian path, the chaotic and
unpredictable nature of wild magic could be a fascinating addition to "The
Elderberry Tales." Barbarians who tap into this magic might be seen as
touched by the gods or cursed by dark forces, adding an element of mystery and
danger to their character.
Path of the Zealot (XGtE):
Zealots draw power from their faith. The bones or ashes of
saints serve as their relics, enhancing their rage with divine fury and
necromantic power. These barbarians
could be chosen by gods or saints to carry out holy missions, adding a
religious aspect to their rage and combat prowess.
Example Backgrounds:
·
Outlander: Raised in the wilds, you are at home
in the forests and mountains of Adamar, drawing strength from the land itself.
·
Hermit: Isolated from society, you have communed
with ancient spirits that have awakened a primal power within you.
Bard
Bards are the lore keepers and entertainers, traveling from
village to village, spreading news, tales, and music. They serve as the memory
of the people, preserving stories of heroism and woe, and inspiring resistance
against the tyranny of The Bastard.
College of Eloquence (MOoT / TCoE)
Eloquence Bards are master orators who use their persuasive
skills to unify and inspire the peasant masses. They can sway opinions and
build consensus among disparate groups.These bards could be charismatic
leaders, skilled diplomats, or influential speakers who rally the people with
their words. Their abilities focus on persuasive speaking and enhancing
communication, making them central figures in coordinating the rebellion.
College of Glamour (XGtE):
Bards of this college draw on the fey for their powers,
which can reflect a transformation into the mystical and charismatic nature of
elves. These bards might be fey-touched
individuals, traveling performers, or charismatic leaders. Their abilities
focus on charming and inspiring large groups, making them influential figures
in gaining widespread support for the rebellion.
College of Lore (PHB):
Lore Bards are keepers of knowledge and history. They use
their vast information and wit to expose the corrupt deeds of the nobility and
inspire the common folk with tales of heroism and justice.These bards might be
village storytellers, historians, or scholars who have taken up the cause.
Their abilities focus on cutting words and versatile spellcasting, making them
adaptable and influential figures in the rebellion.
College of Spirits (VRGtR):
Bards of this college communicate with the dead and channel
their power. Relics could be phylacteries containing the essence of saints,
which they use to tell powerful tales and perform ghostly deeds. These bards might also be individuals who
have learned to commune with spirits. Their abilities focus on summoning
spiritual allies and gaining insights from the dead, making them mystical
advisors and powerful supporters of the rebellion.
College of Swords (XGtE):
Swords Bards are skilled in both blade and spell, using
their combat prowess and acrobatic skills to fight the oppressors directly.
They are the daring duelists and frontline fighters of the rebellion. These bards could be skilled fencers,
acrobatic performers, or mercenaries who have joined the cause. Their abilities
focus on combat agility and offensive capabilities, making them effective
combatants and inspirational figures.
College of Valor (PHB):
These bards are warriors and inspire courage in their
allies. A relic could be a legendary instrument or weapon that enhances their
combat prowess and ability to inspire others.
These bards could be former soldiers, charismatic leaders, or village
champions who inspire courage through their deeds and music. Their abilities
focus on enhancing combat capabilities and providing battlefield support.
College of Whispers (XGtE):
Whispers Bards specialize in espionage and subterfuge, using
their dark, manipulative powers to gather information and spread fear among the
nobility. They are the spies and secret agents of the rebellion. These bards
might be former spies, infiltrators, or individuals skilled in deceit. Their
abilities focus on psychological manipulation and stealth, making them perfect
for gathering intelligence and undermining enemy morale.
Example Backgrounds:
·
Entertainer: Your skills as a performer have
made you a beloved figure, bringing joy and hope to those who hear your songs.
·
Folk Hero: Known for your deeds in standing up
to oppression, you inspire others with your tales of defiance and bravery.
Cleric
In Elderberry Tales, clerics draw their divine power from
saints who embody various domains, serving as intermediaries between the divine
creator and the people. Each saint is revered for their unique contributions to
the faith, and their followers wield powers that reflect their saint's legacy
and miracles. Here’s how each cleric domain can be tied to specific saints in
the setting:
Domains and Saints
Arcana Domain (SCAG) - St. Catherine of Alexandria
Catherine is celebrated for her profound wisdom and
intellect, having out-argued 50 pagan philosophers in a disputation. Followers
of St. Catherine are scholars and defenders of magical knowledge, using their
understanding of the arcane to guide and protect their communities.St.
Catherine's clerics are often found in abbeys and monasteries, preserving
ancient texts and teaching the ways of the arcane. They are known for their
logical reasoning and are called upon to settle disputes and provide counsel.Death
- St Etheldreda, or Audrey, whose body was uncorrupted 16 years after she died,
and her sister St Seaxburh, who personally oversaw her reburial
Death Domain (DMG)- St. Etheldreda (St. Audrey) and St. Seaxburh
St. Etheldreda, whose body remained uncorrupted 16 years
after her death, and her sister St. Seaxburh, who oversaw her reburial, are
venerated for their connection to the mysteries of life and death. Clerics of
these saints assist with the passage of souls and protect the sanctity of
death. These clerics are often seen in cemeteries and burial sites, performing
rites and safeguarding the dead. They are known for their ability to commune
with spirits and ensure that souls find peace.
Forge Domain (XGtE)- St. Dunstan
St. Dunstan, known for defeating various daemonsl by
grabbing his nose with blacksmith's tongs, represents the domain of creation
and craftsmanship. His clerics are skilled artisans and protectors, using their
abilities to forge and repair both mundane and magical items. Clerics of St.
Dunstan are found in forges and workshops, creating tools and weapons for the
rebellion. They are revered for their ability to imbue objects with divine
power, making them invaluable allies in times of conflict.
Grave Domain (XGtE) - St. Boniface and St. Dismas
St. Boniface, who defended himself with a gospel book and
whose tomb became a pilgrimage site, and St. Dismas, the Penitent Thief, who is
the patron of undertakers, oversee the domain of the grave. Their clerics
protect the dead and the living from the perils of undeath. These clerics are guardians of tombs and
catacombs, ensuring that the dead rest undisturbed. They are also called upon
to banish restless spirits and undead threats that plague the land.
Knowledge Domain (PHB) - St. Isidore of Seville
St. Isidore, who compiled a great encyclopedia of the
ancient world, embodies the domain of knowledge. His clerics are seekers of
wisdom and preservers of lore, guiding their communities with the light of
understanding. Clerics of St. Isidore
are often found in libraries and schools, educating the masses and preserving
historical texts. They are sought after for their counsel and insight into the
mysteries of the world.
Life Domain (PHB) - St. Brigid of Kildare and St. Anastasia
St. Brigid, associated with miracles of healing, and St.
Anastasia, the Potion-Deliverer, represent the domain of life. Their clerics
are healers and nurturers, dedicated to preserving and enhancing life. These clerics are found in hospitals and
healing sanctuaries, providing care and miraculous healing to the sick and
injured. They are revered for their compassion and ability to bring hope and
vitality to their communities.
Light Domain (PHB) - St. David
St. David, whose death was heralded by a host of angels,
embodies the domain of light. His clerics bring the light of the divine into
the darkest places, dispelling evil and bringing hope. Clerics of St. David are
often found leading rituals and ceremonies, invoking the light to protect and
inspire the faithful. They are known for their radiant auras and ability to
banish darkness.
Nature Domain (PHB) - St. Columba and St. Piran
St. Columba, who lived on the remote island of Iona and saw
the Highland Monster, and St. Piran, whose first disciples were animals,
oversee the domain of nature. Their clerics are stewards of the natural world,
protecting it from harm. These clerics
are found in forests and wildlands, communing with nature and its creatures.
They are revered for their ability to control the elements and communicate with
animals, ensuring the balance of the natural world.
Order Domain (GGtR / TCoE) - St. Alban
St. Alban, the protomartyr of Britain and a Roman soldier,
represents the domain of order. His clerics uphold the law and ensure justice
is served, maintaining order in times of chaos.
Clerics of St. Alban are often seen as judges and arbiters, ensuring
that the laws are followed and justice is upheld. They are known for their
unwavering dedication to order and fairness.\
Peace Domain (TCoE) - St. Hilda of Whitby
St. Hilda, who convened the first church synod in Britain,
embodies the domain of peace. Her clerics are diplomats and mediators, working
to resolve conflicts and promote harmony.
These clerics are often found in councils and gatherings, using their
skills to bring about peace and reconciliation. They are revered for their
wisdom and ability to calm tensions.
Tempest Domain (PHB) - St. Patrick and St. Brendan
St. Patrick, whose 'Breastplate' prayer invokes the power of
the storm, and St. Brendan, the Navigator, oversee the domain of the tempest.
Their clerics wield the power of the storm and the sea, commanding the
elements. Clerics of these saints are
often found in coastal regions and on ships, invoking the power of the storm to
protect their people. They are known for their ability to control the weather
and call upon the fury of the sea.
Trickery Domain (PHB) - St. Faith
St. Faith, whose miracles were known as 'jokes,' represents
the domain of trickery. Her clerics use deception and cunning to outwit their
enemies and protect their allies. These clerics are often found in roles
requiring subterfuge and misdirection, using their skills to achieve their
goals. They are revered for their cleverness and ability to turn the tide of
events with their tricks.
Twilight Domain (TCoE) - St. Tatiana of Rome
St. Tatiana, whose prayers destroyed the temple of the sun
god, embodies the domain of twilight. Her clerics operate in the twilight
hours, bridging the gap between day and night, life and death. Clerics of St. Tatiana are often found in
twilight ceremonies and vigils, using their powers to guide souls and protect
against the creatures of the night. They are known for their ability to blend
light and dark in their magic.
War Domain (PHB) - St. Genevieve
St. Genevieve, whose prayers protected Paris from both the
Huns and the Franks, represents the domain of war. Her clerics are warriors and
defenders, using their martial prowess to protect the innocent and lead their
people in battle. These clerics are often found on the front lines, leading
their people in defense of their homes and lands. They are revered for their
bravery and ability to inspire and lead in times of conflict.Example
Backgrounds:
·
Acolyte: Raised in the church, you have devoted
your life to serving the Creator and the Saints.
·
Sage: Your deep knowledge of theology and the
divine compact helps you interpret the will of the Saints and the Creator.
Druid
Druids are mediators between the natural world and
civilization, deeply connected to the fey and the mysteries of the earth. They
seek to restore the balance disrupted by The Bastard’s actions, using their
powers to heal the land and protect its inhabitants.
Circle of Dreams (XGtE)
Guardians of the fey world, the druids of the Circle of
Dreams are mediators between the fey and mortal realms. They draw their power
from the land’s natural magic and the dreams of its inhabitants, using it to
heal and protect. These druids are often
found in enchanted groves or near ley lines, places where the veil between
worlds is thin. They are called upon to resolve conflicts between fey and
humans and to protect the dreams of the people from corruption.
Circle of the Land (PHB)
Druids of the Circle of the Land are the traditional keepers
of the natural world. They are deeply connected to the different terrains of
Adamar, whether forests, mountains, plains, or swamps. These druids are
scattered across the land, each adapted to their specific environment. They act
as stewards of their territories, ensuring that the natural balance is
maintained and that the land remains fertile and vibrant.
Circle of the Moon (PHB)
Shapeshifters and fierce protectors, the Circle of the Moon
druids harness the raw power of nature to transform into powerful beasts. They
are the frontline defenders of the natural world. These druids often live in remote areas where
they can freely change into their animal forms. They are known to lead the
charge in defending against threats to nature, whether from monstrous creatures
or human encroachment.
Circle of the Shepherd (XGtE)
Druids of the Circle of the Shepherd are the caretakers of
animals and nature spirits. They have a deep bond with the fauna of Adamar and
can summon and command nature spirits to aid them. These druids are found wherever animals are
in need of protection. They often serve as advisors to villages on matters of
livestock and wildlife, and they can call upon powerful nature spirits to help
defend the land.
Circle of Stars (TCoE)
Druids of this circle harness the power of decay and
rebirth. Saintly relics serve as focal points for their necrotic and
restorative magic. They see death as a natural part of life and use fungal
growths and spores to control the balance of nature. These druids are often found in areas rich
with decay and regeneration, such as forests and swamps. They are both feared
and respected for their ability to harness the power of death to bring about
new life.
Circle of Wildfire (TCoE)
Masters of both destruction and renewal, the Circle of
Wildfire druids harness the primal force of fire. They use it to cleanse and
rejuvenate the land, balancing the destructive and life-giving aspects of fire. These druids are both feared and revered for
their control over fire. They often dwell in areas prone to wildfires or
volcanic activity, using their powers to control and direct the flames for the
benefit of the land.
Example Backgrounds:
·
Hermit: Living in seclusion, you have gained
profound insights into the natural world and its connection to the fey.
·
Outlander: Your life in the wilds has attuned
you to the rhythms of nature, making you a guardian of the land.
Fighter
Fighters in Adamar are practical warriors, often peasants
wielding tools like axes and shovels as weapons. They represent the common
folk’s determination to defend their homes and reclaim their rights, standing
as a bulwark against tyranny.
Arcane Archer (XGtE):
The Arcane Archer uses enchanted arrows and long-range
attacks to support the rebellion. They are the silent hunters and protectors,
using their magic-infused archery to strike from the shadows. These fighters could be foresters, hunters,
or rangers who have tapped into ancient fey magic. Their precision and magical
arrows disrupt enemy formations and take down key targets from afar, making
them invaluable to the rebel cause.
Battle Master (PHB):
The Battle Master is the tactician of the rebellion, using
cunning and strategy to outmaneuver the better-equipped noble forces. They
teach their comrades the art of war and lead them in coordinated attacks. Often former soldiers or mercenaries who have
joined the rebellion, Battle Masters train the peasants in various combat
techniques and organize them into effective fighting units. They use their
knowledge to turn the tide of battle in favor of the commoners.
Cavalier (XGtE):
It takes a special person to turn their back on the prestige
and power of their noble birth and those often end up as the leaders of the
rebellion. These fighters might be
former stable hands, minor nobility who have sided with the peasants, or
skilled riders who have trained their mounts for war. They lead charges against
the enemy and protect the vulnerable with their superior mounted combat skills.
Champion (PHB):
The Champion represents the quintessential hero of the
peasant rebellion, embodying the ideals of raw physical prowess and indomitable
spirit. They are the common folk who have risen to become legendary figures,
inspiring others with their exceptional combat skills and heroism. These fighters are often blacksmiths,
farmers, or local militia who have trained themselves to exceptional levels.
They rally their fellow peasants with their feats of strength and bravery,
becoming symbols of hope and resilience.
Echo Knight (EGtW):
Echo Knights manipulate time and space, which can symbolize
the disciplined, warlike nature of hobgoblins, representing a transformation
into a more militant and regimented species.
These fighters might have delved into forgotten magic or experienced
strange temporal anomalies. Their ability to summon echoes makes them versatile
and unpredictable warriors, turning the tide of battle with their temporal
duplications.
Eldritch Knight (PHB):
These fighters blend martial prowess with arcane magic.
Relics could be saintly weapons or armor that grant them additional necrotic or
divine abilities. These fighters might
also have been village shamans, hedge wizards. Their combination of sword and
sorcery makes them formidable opponents on the battlefield, adding a mystical
edge to the rebellion.
Rune Knight (TCoE):
The Rune Knight draws upon ancient runes and giant magic,
symbolizing those who have connected with the land's primal forces and the dwavern
trial masters. They use rune magic to bolster their strength and protect their
fellow rebels. These fighters could be blacksmiths, rune-carvers, or
individuals who have discovered old giant relics. Their rune-empowered
abilities allow them to grow, strength, and durability, becoming living
embodiments of the land's ancient power.
Example Backgrounds:
·
Soldier: Trained in the ways of war, you have
fought in battles and understand the discipline of a warrior.
·
Folk Hero: A defender of the common people, you
have risen to prominence through acts of valor and leadership.
Monk
In the world of Elderberry Tales, monks are spiritual
warriors, scholars, and guardians of ancient traditions. They draw their power
from rigorous training, meditation, and a deep connection to both the physical
and metaphysical worlds. Each monk subclass can find a unique role within this
setting, reflecting
Way of the Astral Self (TCoE)
These monks could be likened to the Carthusian Order, known
for their solitary and contemplative lifestyle. Their deep meditation and focus
on spiritual enlightenment reflect the introspective and mystical nature of the
Astral Self. These monks are usually
solitary practitioners who meditate deeply on their spiritual nature. They are
known for their wisdom and strength, often serving as guides or protectors in
times of great need. They often consider
the darkness infecting the land to be normal often making them heretics to both
the bastard’s forces and the rebellion.
Way of the Drunken Master (XGtE)
These monks can be likened to the Brethren of the Free
Spirit, a somewhat unorthodox and mystical group that emphasized personal
freedom and a direct connection to the divine. Their seemingly chaotic behavior
can be seen as a form of divine inspiration and unconventional wisdom. These monks often disguise themselves as
wandering vagrants or entertainers. They use their seemingly erratic behavior
to catch enemies off guard, making them effective in both combat and undercover
operations.
Way of the Four Elements (PHB)
These monks might resemble the Cistercian Order, who were
known for their deep connection to the land and their skill in transforming
natural landscapes through their labor. They are guardians of nature and
balance, mirroring the elemental powers of the subclass. These monks are usually found near powerful
natural formations or ley lines where the elemental forces are strong. They are
respected as protectors of the environment and can be called upon to deal with
natural disasters or elemental disturbances.
Way of the Kensei (XGtE)
Interpretation: These monks would be like the Knights
Templar, who were both monks and warriors. They combine spiritual discipline
with martial prowess, dedicating their lives to protecting the faithful and
upholding justice. These monks are
typically found in martial schools or as wandering swordsmen. They serve as
both warriors and philosophers, seeking to perfect their art and protect those
who cannot defend themselves. They also
are obsessed with commerce, which seems almost heretical to most monks.
Way of the Long Death (SCAG)
Monks of this path have a deep understanding of life and
death, aligning with the setting’s focus on the divine creator, the undead, and
the cycle of life. Relics could be
saintly remains that grant them power over death and enhance their martial
arts. These monks might be like the
Order of Hospitallers, who provided care for the sick and dying. Their close
relationship with death and the afterlife makes them natural caretakers of
those on the brink of death. These monks
are usually found in crypts or near ancient burial sites, studying the boundary
between life and death. They use their knowledge to instill fear in their
enemies and protect the sanctity of life.
Way of the Open Hand (PHB)
These monks would be akin to members of the Benedictine
Order, known for their dedication to prayer, manual labor, and teaching. They
are disciplined and focus on physical and spiritual training to maintain
balance and harmony. These monks are
often found in secluded monasteries where they train in physical and spiritual
disciplines. They are known for their ability to bring peace and justice
through non-lethal means, making them respected mediators and defenders of the
weak.
Way of Mercy (TCoE)
These monks act as both healers and bringers of death,
balancing the setting’s themes of divine intervention and the harsh realities
of the world. These monks would align
with the Order of Saint John, who were dedicated to hospital work and caring
for the sick. Their healing abilities and dedication to mercy reflect the
compassionate mission of this order. hese monks are often found traveling from
village to village, offering their healing skills to the needy. They are
revered as benevolent figures who bring relief in times of pain and suffering.
Way of Shadow (PHB)
These monks could be compared to Franciscan Friars who often
worked among the poor and downtrodden, sometimes in secretive or dangerous
circumstances. Their ability to move unseen and their dedication to helping the
marginalized aligns well with the shadowy nature of this subclass. These monks often serve as spies and scouts
for those resisting the Bastard's rule. They are trained in hidden monasteries
or secret societies, using their abilities to gather intelligence and strike
from the shadows when needed.
Example Backgrounds:
·
Acolyte: Your upbringing in a monastic community
has given you deep spiritual insights and discipline.
·
Sage: As a scholar, you have devoted your life
to studying the mysteries of the universe and the teachings of the Creator.
Paladin
In Elderberry Tales, Paladins can be depicted as champions
of the peasant rebellion, drawing strength from their oaths and divine
connection to fight against the corrupt nobility. Each Paladin subclass can
reflect different facets of the rebellion, from protectors and healers to
avengers and crusaders. Here’s how each subclass can fit into this setting:
Oath of the Ancients (PHB)
The Oath of the Ancients paladin is connected to the natural
world, drawing power from ancient and primal sources. They represent the
enduring spirit of the land and its people.
These paladins might be druids who have taken up arms, forest guardians,
or individuals blessed by the fey. Their abilities emphasize healing,
protection, and the power of nature, making them invaluable allies in the fight
for freedom.
Oath of Conquest (XGtE)
The Oath of Conquest paladin seeks to dominate and subjugate
their enemies, representing the iron will and martial prowess of the
rebellion’s most aggressive fighters. These paladins could be former
mercenaries, warlords, or individuals hardened by the struggle against the
nobles. Their abilities focus on fear, control, and relentless pursuit of
victory, making them intimidating leaders in battle.
Oath of the Crown (SCAG)
The Oath of the Crown paladin is dedicated to upholding law
and order, but in the context of the rebellion, they fight for the
establishment of a just and fair rule for the people. These paladins might be
former royal guards who have defected, community leaders advocating for a new
order, or idealists striving for a better society. Their abilities emphasize
leadership, protection, and inspiring their allies.
Oath of Devotion (PHB)
The Oath of Devotion paladin embodies the ideals of honor,
justice, and self-sacrifice. They are the noble protectors of the common folk,
dedicated to a pure and righteous cause.
These paladins could be former knights who have turned against the
corrupt nobles, village leaders who have taken up the mantle of defender, or
individuals inspired by the teachings of saintly figures. Their abilities focus
on protecting their allies and smiting evil.
Oath of Glory (MOoT / TCoE)
The Oath of Glory paladin seeks to achieve greatness and
inspire others through heroic deeds. They are the champions and paragons of the
rebellion, leading by example. These
paladins might be legendary heroes, local champions, or individuals inspired by
ancient tales of heroism. Their abilities focus on enhancing their own physical
capabilities and inspiring those around them, making them shining beacons of
hope.
Oath of Redemption (XGtE)
The Oath of Redemption paladin seeks to bring peace and
forgiveness, even in the midst of conflict. They are the healers and
peacemakers, striving to resolve conflicts with minimal bloodshed. These
paladins might be healers, mediators, or individuals seeking to atone for past
violence. Their abilities focus on healing, protection, and non-lethal
solutions, making them the moral compass of the rebellion.
Oath of Vengeance (PHB)
The Oath of Vengeance paladin is driven by a desire to
punish the wicked and avenge the wrongs done to the common folk. They are
relentless avengers, striking fear into the hearts of their enemies.These
paladins could be survivors of noble atrocities, former soldiers seeking
justice, or individuals fueled by personal loss. Their abilities focus on
pursuing and destroying their foes, making them fearsome combatants in the
rebellion.
Ranger
Rangers are former foresters and hunters, now turned outlaws
or defenders of the wilderness. They use their skills to survive and protect
the land, often operating from the shadows to avoid the Bastard’s forces.
Beast Master (PHB):
The Beast Master forms a bond with an animal companion,
using their skills and teamwork to protect and fight for the rebellion. They
represent the deep connection between the common folk and the natural world. These rangers could be shepherds, hunters, or
animal handlers who have forged a deep bond with their animal companions. Their
animal allies assist in scouting, combat, and guarding the rebel encampments,
making them invaluable assets.
Fey Wanderer (TCoE):
The Fey Wanderer has a connection to the Feywild, using
their enchanting abilities and fey magic to aid the rebellion. They represent
the whimsical and unpredictable nature of the fey, bringing a touch of
enchantment to the fight. They are most
likely from Freyton or the Highlands. These
rangers might be fey-touched individuals, storytellers, or those who have made
pacts with fey beings. Their ability to charm, confuse, and manipulate their
enemies adds a mystical element to the rebellion's tactics.
Hunter (PHB):
The Hunter specializes in tracking and taking down specific
targets, representing the elite marksmen and trackers of the rebellion. They
excel in various forms of combat, adapting their tactics to the needs of the
battlefield. These rangers might be
village hunters, trackers, or former soldiers who use their skills to hunt down
key targets and protect their allies. Their versatility in combat allows them
to face different threats and support the rebellion in numerous ways.
Monster Slayer (XGtE):
The Monster Slayer focuses on hunting down supernatural
threats, representing those who protect the rebellion from monstrous creatures
and dark magic. They are the bane of the nobility’s twisted experiments and
dark allies. These rangers could be
former monster hunters, scholars of the occult, or villagers who have taken up
arms against the creatures terrorizing their homes. Their specialized knowledge
and combat abilities make them essential for dealing with the nobles' unnatural
creations.
Swarmkeeper (TCoE):
The Swarmkeeper commands a swarm of creatures, using them to
harass and overwhelm their enemies. They represent the unity and strength in
numbers that the peasant rebellion embodies.
These rangers could be beekeepers, rat catchers, or individuals who have
formed a bond with a swarm of creatures. Their swarms provide both offensive
and defensive capabilities, allowing them to protect their allies and disrupt
their enemies. Goblins are particularly
common in this role.
Example Backgrounds:
·
Outlander: Your life in the wilderness has made
you a master of survival and tracking.
·
Folk Hero: Known for your efforts to protect the
land and its people, you are a symbol of resistance.
Rogue
Rogues in Adamar are cunning and resourceful, often turning
to banditry or subterfuge to survive. Whether as local black sheep or skilled
tradespeople with a shadowy past, they use their talents to navigate the
dangerous landscape.
Arcane Trickster (PHB)
These rogues would be akin to alchemists or hedge wizards
who have learned to blend stealth with magic. They might operate in the
shadows, using their arcane talents to support rebellions and undermine the
Bastard's forces. Humans who dabble in
arcane secrets and fey magic might transform into sylphs, gaining an ethereal
and magical presence that enhances their trickery and spellcasting.
Assassin (PHB)
These rogues could be compared to professional killers or
spies who were employed by nobles and rulers. In the context of the rebellion,
they might be elite agents targeting key figures in the Bastard's regime. Humans driven by vengeance and intense
training in lethal arts might transform into orcs, gaining physical strength
and ferocity to enhance their assassination capabilities.
Inquisitive (XGtE)
These rogues resemble medieval detectives or inquisitors who
seek out truth and uncover hidden threats. They might serve as investigators
within the rebellion, unearthing plots and exposing traitors. Humans who delve
deeply into the mysteries of their world and the workings of the rebellion
might transform into hobgoblins, gaining discipline and strategic insight.
Mastermind (SCAG / XGtE)
These rogues are akin to spymasters or political advisors
who manipulate events from behind the scenes. They use their intellect and
charisma to gather information and orchestrate the rebellion's plans. Humans who become deeply entrenched in
political intrigue and manipulation might transform into goblins, gaining
cunning and agility to further their schemes.
Phantom (TCoE)
These rogues are like mediums or necromancers who
communicate with the dead. In the rebellion, they might harness the power of
spirits to gain information or bolster their combat abilities. Humans who delve
into the mysteries of death and the spirit world might only start these studies
after they die and are transformed into living reliquaries, animated by the
souls of the dead and gaining ghostly powers.
Scout (XGtE)
These rogues are akin to rangers or scouts who operate on
the fringes of society, gathering intelligence and acting as the eyes and ears
of the rebellion. They excel in wilderness survival and guerrilla tactics. Humans who live close to nature and develop a
deep connection to the wilderness might transform into elves, gaining
heightened senses and agility. These
transformed elves often rub the fallen elves the wrong way.
Soulknife (TCoE)
These rogues might be seen as mystics or warriors who have
honed their mental powers to create psionic weapons. In the rebellion, they
serve as elite operatives using their unique abilities to strike at the heart
of the Bastard's forces. Humans who
channel their inner psionic energy might transform into undines, gaining
fluidity and psionic prowess that enhances their stealth and combat skills.
Swashbuckler (SCAG / XGtE)
These rogues resemble daring adventurers or privateers who
combine combat prowess with charm. They lead from the front, inspiring others,
and striking fear into their enemies with their audacity. Humans who embrace a
life of adventure and bravery might transform into halflings, gaining
nimbleness and luck that enhances their swashbuckling style.
Thief (PHB)
These rogues are akin to common thieves or outlaws who
survive through cunning and stealth. They might use their skills to steal from
the Bastard's coffers and supply the rebellion with necessary resources. Humans
who live a life of thievery and cunning might transform into goblins, gaining
agility and craftiness that enhances their larcenous talents.
Example Backgrounds:
·
Criminal: Your life of crime has honed your
skills in stealth and deception.
·
Charlatan: A master of disguise and trickery,
you navigate society’s fringes with ease.
Sorcerer
Sorcerers arrrive under unique cosmic circumstances, such as
a lucky moon or the seventh child of a seventh child. These individuals possess
innate magical abilities, often setting them apart as wise women or eccentric
figures within their communities.
Divine Soul (XGtE)
The Saint-Touched have been blessed by one of the great
Saints or by the divine creator, these sorcerers carry a piece of divine magic
within them. Seen as messengers or
champions of the divine, they are often involved in holy quests or battles
against the Bastard's corruption. The
divine influence could cause them to transform into sylphs, reflecting their
celestial or divine nature. Sylphs are air elementals with a connection to the
heavens, embodying the ethereal and otherworldly aspects of their divine
heritage.
Draconic Bloodline (PHB)
The Dragon-Blessed are sorcerers are descendants of ancient
dragons who once roamed Adamar. They carry the blood and power of these
majestic creatures. Often revered or
feared, they might be sought after for their knowledge of dragons or hunted by
those who see them as a threat. The
draconic influence could cause them to transform into salamanders, reflecting
their connection to elemental fire. Salamanders are born from flames, embodying
the fiery and destructive nature of their draconic bloodline.
Shadow Magic (XGtE)
The Shadowborn draw their power from the shadows and
darkness that encroach upon the land, perhaps from the influence of the
Bastard's dark magic.Feared and misunderstood, they might act as spies,
assassins, or guardians of dark secrets.
The dark magic could cause them to transform into orcs, reflecting their
connection to the shadows and the darker aspects of the world. Orcs in this
setting are peasants transformed to defend against noble betrayal, embodying
strength and resilience born from darkness.
Storm Sorcery (SCAG)
The Stormbringers arrived during a dark and stormy night, these
sorcerers wield the power of the weather.Revered in coastal regions or among
those who depend on the weather for their livelihood, they can be both
protectors and harbingers of doom. The
elemental influence could cause them to transform into undines, reflecting
their connection to water and the storm. Undines are water spirits, embodying
the fluid and tempestuous nature of their elemental powers.
Wild Magic (PHB)
The Chaos-Touched have been touched by the raw, untamed
magic of the feywild or the chaotic energies unleashed by the Bastard's reign. Unpredictable and often shunned, they can be
both a blessing and a curse to those around them. The chaotic nature of their magic could cause
them to transform into goblins, reflecting their unpredictable and mischievous
nature. Goblins in this setting are townsfolk transformed to fight using
treachery and magic, embodying the chaotic and capricious aspects of wild
magic.
Example Backgrounds:
·
Hermit: Your isolation has allowed you to
explore your magical talents without interference.
·
Noble: Born into a family with a history of
magical prowess, your powers are seen as a blessing and a responsibility.
Warlock
Warlocks make pacts with entities beyond the divine
creation, such as fey or daemons. These pacts grant them powerful abilities,
but also tie them to otherworldly forces that influence their fate.
The Archfey (PHB):
The Ancient Sylvan Lords:These are ancient, powerful fey
lords and ladies who once roamed the world freely but now reside in hidden
glades and enchanted forests. They embody the wild, untamed essence of nature
and magic. Warlocks with an Archfey
patron could transform into fey creatures like sylphs or elves. This
transformation could imbue them with fey-like grace and magical abilities,
reflecting the nature of their patron.
The Celestial (XGtE):
These are revered saints and holy figures who act as
intermediaries between the divine creator and the mortal realm. They offer
pacts to those who pledge to spread their divine message or fight against the
Bastard's corruption. Warlocks with a
Celestial patron might transform into celestial beings like living reliquaries.
This transformation could grant them radiant powers and a sense of divine
purpose.
The Fiend (PHB):
Instead of descending into the hell and abyss, these are
ambassidors of the Monstrum Daemons.
These wandering and secluded demons are always looking for
leverage. hey offer power in exchange
for the warlock's soul and service. They are most likely to be transformed into
hobgoblins or goblins.
The Genie (TCoE):
These represent the Elemental Sovereigns. These are ancient
elemental beings that embody the pure essence of their respective
elements—fire, water, earth, and air.
They are most likely to be transformed into the associated elemental
being as part of the deal.
The Hexblade (XGtE):
These are soldiers imbued with soul energy weapons from the
court of the bastard. However, some
heroes acquire such weapons to fight against such tyranny. These are most turned into goblins or living reliquaries
when they die, as their agreement rarely ends upon death.
The Undying (SCAG)
Those who make pacts with undying beings might find
themselves resistant to death and aging, becoming more like revenants or
liches, with a semblance of immortality and a connection to the realm of the
dead.Warlocks of the Undying seek to defy death, fitting the transformation
into an undead form like Living Reliquaries, who continue their existence
beyond death.
Example Backgrounds:
·
Charlatan: Your persuasive skills have helped
you negotiate a powerful pact.
·
Hermit: In your seclusion, you encountered a
powerful being that offered you a dark bargain.
Wizard
Wizards are scholars of magic, often learning their craft
from local mages. They serve practical roles in their communities, using their
knowledge to solve everyday problems and provide mystical services.
Abjuration (PHB):
Wizards specializing in protective magic are highly valued
in a world where dangers, both natural and supernatural, abound. They are
sought after for creating wards, protective barriers, and magical defenses for
villages and important individuals.
Divination (PHB):
Divination wizards play a crucial role in helping
communities prepare for the future. They foresee crop yields, predict weather
patterns, and warn of impending dangers, aiding in the survival and prosperity
of villages.
Enchantment (PHB):
Enchantment wizards use their magic to maintain order and
peace within communities. They could pacify conflicts, inspire loyalty, and
foster cooperation among villagers, ensuring harmonious living.
Evocation (PHB):
Evocation wizards would be essential for defense and
hunting. They create blasts of magical energy to fend off threats or assist in
hunting for food, providing a practical application of their magical abilities.
Transmutation (PHB):
Transmutation wizards are valued for their ability to
manipulate the elements and transform materials. They could help with
agriculture by improving soil quality or creating tools from common materials,
contributing to the advancement of society.
Example Backgrounds:
·
Sage: Your thirst for knowledge led you to study
the arcane arts extensively.
·
Acolyte: Raised in a religious institution, you
learned the ways of magic alongside your spiritual training.
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