Historia Monstrum:
The Bestiae of the Ancient World"
In the tumultuous era of the 1st Punic Wars, the world
witnessed not only the clash of mighty empires but also the emergence of beings
that defied all known understanding. 'Historia Monstrum: The Bestiae of the
Ancient World' chronicles these extraordinary creatures, blending the
meticulous observations of the great philosopher Aristotle with the fantastical
narratives of myth and legend. From the shadowy depths of Carthage's
Baal-worshiping cults to the soaring heights of Rome's technological marvels, this
compendium explores the myths, truths, and unknown horrors lurking beneath the
veneer of history.
Adversaries
The following are relatively mundane people that fullfill a
wide range of interactions:
Alchemist:
Creates powerful elixirs and explosives using ancient
alchemical knowledge, serving as a source of both healing and destruction.
Blacksmith/Armorer:
Supplies adventurers with advanced weapons and armor,
offering upgrades or modifications using ancient techniques.
Bounty Hunter:
Employed by rival factions to capture key individuals or
retrieve stolen technology, often leading to confrontations in urban or
wilderness settings.
City Police/Fireman:
Maintain law and order in urban areas, investigating
technology-related crimes and managing emergencies caused by ancient devices.
City Watch:
Patrol the streets and enforce curfews, often clashing with
adventurers who are exploring forbidden areas or engaging in illicit
activities. . They are often overworked
and underpaid, making them susceptible to bribery and corruption.
Cultist:
Worships ancient technologies as divine artifacts, willing
to go to extreme lengths to protect or acquire them.
Diviner/Magician:
Use ancient rituals and artifacts to predict the future or
manipulate technology, offering their services to adventurers seeking insight
or advantage.
Gang Member:
Belong to a criminal syndicate that controls black-market
technology trade, engaging in smuggling, extortion, and sabotage.
Herbalist/Poisoner:
Sells rare herbs and antidotes for technology-induced
ailments, but may also provide deadly poisons for those with darker intentions.
Informant/Spymaster:
Offers valuable intelligence on rival factions, ancient
ruins, or hidden technology caches, but their loyalty is often uncertain.
Legal Scholars:
Individuals who study and interpret the city's legal code.
They wield influence and power, using their knowledge to manipulate the law to
their advantage.
Mercenary:
Hired by rival factions to protect valuable sites or
eliminate threats, posing a formidable challenge to adventurers.
Nobleman Gang:
Elite criminals who use their wealth and influence to
control the city's underworld, engaging in high-stakes heists and political
manipulation. Wealthy and influential
members who live in luxury and wield considerable political power. They are
often at odds with each other, leading to intrigue and conflict.
Phalanx:
Form the backbone of city defenses, using advanced weaponry
and tactics to repel invaders and maintain order.
Pirate/Sailor:
Roams the seas in search of ancient shipwrecks and lost
technology, engaging in naval battles and plundering coastal settlements.
Priest:
Serve ancient
deities, offering blessings and curses to adventurers based on their actions
and beliefs.
Slave:
Forced to work in
dangerous technology mines or factories, sometimes rebelling against their
masters or seeking freedom.
Smuggler:
Acts as a source of illegal technology or contraband,
providing access to restricted goods and secrets for a price.
Soldier:
Part of the city-state's military, trained to use advanced
weaponry and tactics in defense of their homeland.
Street Performer/Busker:
Provides a cover for
clandestine meetings or information exchanges, using their performances to
distract or gather crowds.
Street Thugs:
Criminals and lowlifes who operate in the city's alleys and
backstreets. They are often employed by the corrupt officials and nobles to
carry out their dirty work.
Street Urchin/Thief-taker:
Guides adventurers through the city's underworld, offering
shortcuts and information in exchange for protection or a share of the spoils.
Tax Collector:
Enforces the city-state's tax laws, often using intimidation
and coercion to extract payments from citizens and adventurers.
Thief:
Specializes in stealing ancient artifacts and technology,
often leading to cat-and-mouse chases through ancient ruins or city streets.
Traveling Tinkerer:
Wanders the land in search of ancient artifacts and
technology, offering repairs and modifications to adventurers' equipment.
Animalia
Auroch
During the 1st Punic War, the aurochs, which were large,
wild cattle species, were still present in various parts of Europe, including
regions around the Mediterranean. However, their populations were likely
declining due to habitat loss, hunting, and competition with domesticated
livestock.
Bears
Bears would have been present in various regions around the
Mediterranean, including parts of Europe, North Africa, and the Middle East.
Their populations would have varied depending on the specific habitat and
environmental conditions of each region.
Boars
wild boar populations would have been relatively healthy and
widespread across Europe, North Africa, and parts of the Middle East. Boars
were a common game animal and would have been hunted for food and sport by both
commoners and nobility. The dense forests and rugged terrain of many regions
provided ideal habitats for boars, allowing them to thrive. While they faced
some pressure from hunting, their populations were likely stable overall during
this time, as they were well-adapted to the natural environments of the ancient
world.
Elephants
elephants would have been present in North Africa and parts
of the Middle East, but their populations would have been significantly smaller
than in earlier centuries. The use of elephants in warfare by the Carthaginians
and other ancient powers, such as the Seleucids, had led to a decline in wild
elephant populations due to capture and domestication.
Goats
Goats would have been present in various regions around the
Mediterranean, including Europe, North Africa, and the Middle East. Some common
species of goats found in these regions include:
Europe:
·
Wild Goat (Capra aegagrus): Found in mountainous
regions of Southern Europe, known for their agility and sure-footedness.
·
Ibex (Capra ibex): Found in the Alps and other
mountain ranges in Europe, known for their large, backward-curving horns.
North Africa:
·
Barbary Sheep (Ammotragus lervia): While not a
goat species, the Barbary sheep is a common ungulate found in North Africa,
known for its large, curved horns and shaggy coat.
Middle East:
·
Nubian Ibex (Capra nubiana): Found in
mountainous regions of the Middle East, known for their long, ridged horns and
distinctive beard.
·
Arabian Tahr (Arabitragus jayakari): Found in
the mountains of Oman and the United Arab Emirates, known for their
reddish-brown coat and backward-curving horns.
These goat species would have been an important source of
food, milk, and materials for ancient peoples in these regions. Their
populations would have been influenced by factors such as habitat availability,
predation, and human activities.
Hippotamus
hippopotamuses would have been present in parts of North
Africa, particularly along the Nile River in Egypt and possibly in other
regions with suitable habitat such as the Maghreb. Hippopotamuses are native to
Africa and are found in areas with rivers, lakes, and swamps. They are known
for their large size, aquatic lifestyle, and aggressive behavior.
Lions
lions would have been present in North Africa, particularly
in regions such as modern-day Libya, Tunisia, Algeria, and Morocco. They were
also found in parts of the Middle East, including areas of Egypt and the
Levant. Lions were revered in ancient times and were often hunted for sport and
as a display of bravery and power.
Rhinos
rhinoceroses would have been present in parts of North
Africa and the Middle East, although their populations would have been
relatively small and localized.
Scorpions
scorpions would have been present in various regions around
the Mediterranean, including North Africa, the Middle East, and Southern
Europe. Scorpions are highly adaptable arachnids that can thrive in a variety
of habitats, including deserts, forests, and grasslands. They are known for
their venomous sting, which they use to immobilize prey.
Snakes
Snakes would have been present in various regions around the
Mediterranean, including North Africa, the Middle East, and Southern Europe.
Some common species of snakes found in these regions include:
North Africa:
·
Egyptian Cobra (Naja haje): Found in Egypt and
other parts of North Africa, known for its distinctive hood and potent venom.
·
Saharan Horned Viper (Cerastes cerastes): Found
in desert regions, known for its horn-like scales above its eyes and
camouflaged appearance.
Middle East:
·
Levant Viper (Macrovipera lebetina): Found in
the Levant region, known for its large size and potent venom.
·
Palestine Saw-scaled Viper (Echis coloratus):
Found in Israel and neighboring countries, known for its saw-like scales and
hemotoxic venom.
Southern Europe:
·
European Adder (Vipera berus): Found in parts of
Europe including Italy, known for its distinctive zigzag pattern along its back
and relatively mild venom.
·
Mediterranean Cat Snake (Telescopus fallax):
Found in Southern Europe, known for its cat-like eyes and non-venomous nature.
While these snakes would have been present in their
respective regions, their populations would have varied depending on factors
such as habitat suitability, prey availability, and human activities.
Stags and Deer
stags and deer would have been present in various regions
around the Mediterranean, including Europe, North Africa, and the Middle East.
Some common species of deer found in these regions include:
Europe:
·
Red Deer (Cervus elaphus): Found throughout
Europe, including regions such as Italy and Spain. Red deer are known for their
large size and impressive antlers.
·
Roe Deer (Capreolus capreolus): Found in wooded
areas of Europe, known for their small size and distinctive white rump patch.
North Africa:
·
Barbary Red Deer (Cervus elaphus barbarus):
Found in North Africa, including regions such as Morocco and Algeria. Similar
to the European red deer but with some differences in size and antler shape.
Middle East:
·
Persian Fallow Deer (Dama mesopotamica): Found
in parts of the Middle East, known for their spotted coat and palmate antlers.
·
Arabian Gazelle (Gazella arabica): While not a
deer species, the Arabian gazelle is a common ungulate found in the Middle
East, known for its speed and agility.
These deer species would have been an important part of the
ecosystem in their respective regions, providing a source of food and materials
for ancient peoples. Their populations would have been influenced by factors
such as habitat availability, predation, and human activities.
Magnanimales
In this world, oversized animals exist because of a
combination of magical influences and natural selection. The magical energies
that flow through the world have caused certain species of animals to grow to
enormous sizes over time. This phenomenon is particularly prevalent in regions
where the magical energies are strongest, such as near ancient ley lines or
sites of powerful magical events.
Additionally, natural selection has played a role in the
development of oversized animals. In environments where large size provides a
significant advantage, such as in competition for food or mates, animals that
are born larger have a better chance of surviving and reproducing. Over
generations, this can lead to the evolution of larger and larger animals.
The presence of oversized animals adds an element of danger
and wonder to the world, providing unique challenges and opportunities for
adventurers.
The term coined for these creatures are Magnanimals, with
"magnus" meaning "large" and "anima" meaning
"animal." This term conveys the idea of animals that are larger than
usual or unusually large.
Beast of Bodmin Moor:
A legendary big cat said to roam the moors of Cornwall,
resembling a large, black panther.
Dire Bears:
Enormous bears that roam the forests of Germania, often
tamed and trained by giants for battle.
Dire Bulls:
The Calydonian Bull and the Cretan Bull are examples of
these monstrous creatures.
Dire Wolves:
Large, aggressive wolves that roam the forests of Germania,
often used by giants as hunting companions and war beasts.
Giant Spiders:
Enormous arachnids that dwell in the dark forests, spinning
webs to ensnare prey for their giant masters.
Giant Eagles:
Massive eagles trained by giants for aerial reconnaissance
and warfare, capable of carrying off smaller creatures.
Nemean Lion Packs:
Packs of Nemean Lions that roam the countryside, hunting in coordinated
groups. Their impenetrable hides make them nearly invulnerable to conventional
weapons.
Woolly Rhinoceros:
Large, horned creatures used as beasts of burden and war by
the giants.
Shades infused creatures
Alecto's Fury:
Alecto, one of the Furies, possess a lion, imbuing it with
supernatural strength and ferocity.
Cerberan Wolf:
Shades of particularly vicious wolves are possessed by
shades related to Cerberus, the three-headed hound of Hades. These possessed
wolves might be called "Cerberan Wolves," with glowing eyes and an
insatiable hunger for flesh.
Phlegethon's Charger:
Shades tied to the river of fire, Phlegethon, possess
horses, turning them into fiery steeds of destruction., with flames flickering
in their wake.
Stygian Serpent:
Shades of ancient serpents, particularly those associated
with the River Styx, could possess large constrictor snakes. These possessed
snakes might be called "Stygian Serpents," with a venomous bite and
an eerie, otherworldly appearance.
Tartarean Hound:
Shades of the underworld, particularly those condemned to
Tartarus, possess large, fierce dogs like Molossians. These possessed dogs are
known as "Tartarean Hounds," with heightened senses and a menacing
aura.
Aqua Dangers (aquarum pericula)
Scylla and Charybdis
These two legendary sea monsters are positioned in a narrow
strait, representing a navigational hazard.
Sea Serpents
Often found in open waters, these creatures are a danger to
ships and maritime trade.
Sirens
Located near rocky coastlines and islands, they lure sailors
to their doom with their enchanting songs.
Automation
Automations are not merely tools but a cornerstone of daily
life in the world of Greek Mechology, where machines have supplanted slave
labor in many societies, extending even into the realm of warfare. To classify
these marvels of engineering, the Greek Alphabet serves as the primary system:
·
Alpha: These are the prototypes, the first steps
into the realm of automation.
·
Beta: These are the first field-tested models,
refined from their alpha counterparts.
The progression continues through the Greek Alphabet, with
each subsequent letter indicating a more advanced and powerful model. Very few
reach the designation of Omega, reserved for the most exceptional and potent
automatons, some of which are even capable of challenging the divine.
Minor adjustments to these classifications are denoted by a
Roman numeral, indicating iterations and refinements. For example, Beta II
represents an improvement upon the initial Beta design, showcasing the ongoing
evolution and innovation in automaton technology.
Clockwork Archers:
Automatons equipped with bows and arrows, programmed to
provide ranged support in battle. They are highly accurate and deadly.
Clockwork Sentries:
Small, agile automatons used for patrolling the streets and
alleys. They are equipped with sensors and weapons to deal with any potential
threats
Colossus:
Huge, amphibious statues automated as guardians, using
ocean waters to reduce heat issues, with notable examples in Alexander, Athens,
Rhodes, and Rome.
Dolium Duarum Laminarum:
Barrels with rotating blades for tearing through infantry
in enclosed areas.
Golem Wardens:
Massive constructs of metal and steam, created to act as
guardians of important locations in Thebes. They are nearly invulnerable and
possess immense strength.
Myrmidons:
Man-sized automata designed to supplement infantry, armed
with retractable spears, shields, and chest weapons for ranged attacks.
Phalanx Automaton:
Modeled after a group of soldiers in a phalanx formation,
used for defense or offense, simulating the coordinated movements of a phalanx.
Mechanibestiae
This also includes Mechanibestiae (or
"Mechabestiae"): Constructs resembling animals, used for various
purposes in warfare.
Boar Automaton:
Resembling a mechanical boar, designed for ferocity and
resilience, used for hunting simulations or as a guard animal.
Bubos:
Small, clockwork owls designed as helpers and
apprentices, plated with a shiny substance to appear like gold.
Centipede:
Automations used for landing troops from sea and land,
equipped with Greek Fire spray and designed for beach invasions.
Lion Automaton:
Description: Resembling a mechanical lion, designed for
agility and speed, used for entertainment or intimidation.
Scarabs:
Dog-sized mechanical beetles invented in Alexandria, used
for warfare and mining operations for their digging capabilities.
Snake Automaton:
Resembling a mechanical serpent, designed for stealth and
surprise, used for guarding treasures or secret passages.
Tortoise Automaton:
Description: Resembling a testudo (tortoise) formation,
used for protection against ranged attacks, providing cover for other troops.
War Elephant Automaton:
Resembling a mechanical elephant, equipped with tusks or
other offensive capabilities, used for shock tactics or as a mobile platform
for archers or other troops.
Mythica Automation
Cerberus (Cerberus Mechanica):
• Inspiration:
Cerberus, the three-headed dog guarding the Underworld in Greek mythology.
• Design:
The Cerberus Mechanica could be designed as a multi-headed dog, with each head
capable of independent movement.
• Function:
The Cerberus Mechanica could be used as a guardian, placed at entrances or
gates to deter unauthorized entry.
Centaur (Centauro Mechanica):
• Inspiration:
Centaurs, creatures with the upper body of a human and the lower body of a
horse, known for their skill in archery and warfare.
• Design:
The Centauro Mechanica could be designed to resemble a centaur, with a humanoid
torso and a mechanical horse body.
• Function:
The Centauro Mechanica could be used as a cavalry unit or for reconnaissance,
combining the speed and agility of a horse with the intelligence and dexterity
of a human.
Chimera (Chimaera Mechanica):
• Inspiration:
The Chimera, a monstrous creature with the body of a lion, the head of a goat
arising from its back, and a tail that ended in a snake's head.
• Design:
The Chimaera Mechanica could be constructed to resemble the mythical Chimera,
with clockwork mechanisms enabling the movement of its various parts.
• Function:
The Chimaera Mechanica could be used as a symbol of power and intimidation,
placed in prominent locations to deter enemies or guard valuable assets.
Cyclops (Cyclops Mechanica):
• Inspiration:
The Cyclops, one-eyed giants from Greek mythology known for their strength and
craftsmanship.
• Design:
The Cyclops Mechanica could be designed as giant humanoid figures with a single
glowing eye, capable of immense strength and precision.
• Function:
The Cyclops Mechanica could be used for heavy labor or as siege engines,
wielding massive weapons or lifting heavy objects with ease.
Dragon (Dragon Mechanical)
·
Inspiration: Dragons, mythical creatures known
for their immense size, strength, and ability to breathe fire.
·
Design: The Steam-Powered Dragons would be
massive mechanical constructs resembling dragons, with steam vents along their
bodies and glowing furnace-like eyes. They would be adorned with ancient runes
and mechanical embellishments.
·
Function: These constructs would serve as siege
weapons, capable of destroying enemy fortifications with their steam-powered
fire breath. They would also be used to sow terror among enemy ranks, their
sheer size and ferocity intimidating foes into submission. In battle, they
would be formidable opponents, able to crush enemy soldiers and withstand
significant damage.
Gryphon (Gryphon Mechanica):
·
Inspiration: The Gryphon, a legendary creature
with the body of a lion and the head and wings of an eagle, symbolizing strength
and vigilance.
·
Design: The Gryphon Mechanica would resemble a
mechanical lion with wings and an eagle-like head, incorporating gears and
metal plating for a steampunk aesthetic.
·
Function: Gryphon Mechanicas could serve as
aerial guardians or scouts, patrolling the skies above cities or fortresses.
They might also be used as mounts for elite troops or as messengers in a world
where communication is limited. Their keen eyesight and ferocious nature would
make them formidable foes in combat, capable of diving down on enemies with
precision and power.
Harpy (Harpy Mechanica):
• Inspiration:
The Harpies, winged female creatures with the bodies of birds and the faces of
women, known for stealing food and carrying evildoers to the Erinyes.
• Design:
The Harpy Mechanica could be designed as bird-like creatures with mechanical
wings and humanoid faces, capable of flight and stealthy movements.
• Function:
The Harpy Mechanica could be used for reconnaissance or assassination, swooping
down on targets from above and carrying them away.
Hydra (Hydra Mechanica):
• Inspiration:
The Hydra, a serpent-like creature with multiple heads, capable of regenerating
heads that were cut off.
• Design:
The Hydra Mechanica could be constructed with multiple snake-like heads, each
capable of moving independently.
• Function:
The Hydra Mechanica could be used for surveillance or defense, with its
multiple heads providing a wide field of view and the ability to attack from
multiple angles.
Minotaur (Minotaurus Mechanica):
• Inspiration:
The Minotaur, a creature with the body of a man and the head of a bull,
imprisoned in the Labyrinth of Crete.
• Design:
The Minotaurus Mechanica could be designed to mimic the appearance of the
Minotaur, with clockwork components giving it a lifelike appearance.
• Function:
The Minotaurus Mechanica could be used as a guardian, placed in mazes or
labyrinthine structures to confuse and deter intruders.
Pegasus (Pegasus Mechanica):
• Inspiration:
Pegasus, the winged horse from Greek mythology.
• Design:
The Pegasus Mechanica could be designed with mechanical wings that allow it to
fly or hover.
• Function:
The Pegasus Mechanica could be used for aerial surveillance or transportation,
providing a swift means of travel.
Satyr (Satyr Mechanica):
• Inspiration:
Satyrs, creatures with the upper body of a man and the lower body of a goat,
known for their love of wine and revelry.
• Design:
The Satyr Mechanica could be designed to resemble a satyr, with goat-like legs
and a humanoid upper body.
• Function:
The Satyr Mechanica could be used for entertainment or as a companion,
providing music and merriment.
Sphinx (Sphinx Mechanica):
• Inspiration:
The Sphinx, a mythical creature with the body of a lion and the head of a
human, known for its riddles.
• Design:
The Sphinx Mechanica could be designed as a lion-like creature with a
human-like head, capable of posing riddles to challengers.
• Function:
The Sphinx Mechanica could be used as a guardian of knowledge or a test of wit,
challenging adventurers to solve its riddles to gain access to hidden knowledge
or treasures.
Fabilca (mythic)
-
Going to put sentient mythical species here as
well (ex. Harpy couriers)
-
Also any shades infused bad guys
-
14. Temple
Guardian - Constructs imbued with magic to protect temples and artifacts.
Ancient Guardian Spirits: Spirits of ancient warriors who
protect sacred sites and tombs. They are incorporeal and can pass through
walls, making them difficult to evade.
Divine Guardians: These are individuals who have been merged
with the shades of lesser gods and goddesses, granting them powers related to
their domains. They are often tasked with protecting important sites and
individuals in Sparta.
Sand Elementals: Elemental beings formed from swirling
desert sands, able to reshape their bodies and engulf enemies.
Locus
Many of the different regions of Greek Mechology have their
own unique flora and fauna that provide their own opportunity and danger.
Britain
Black Dogs:
Phantom dogs said to roam the countryside, often associated
with death or disaster, but sometimes appearing as protectors or guides.
Celtic Dragons:
Serpentine dragons from Celtic mythology, associated with
wisdom and power, often guarding ancient treasures or sacred sites.
Cornish Knockers:
Mischievous spirits said to inhabit the mines of Cornwall,
known for their knocking sounds and their habit of leading miners astray.
Druidic Wicker Constructs:
Animated constructs made of wicker and imbued with Druidic
magic, used as guardians of sacred sites and groves.
Fomorians:
Ancient, monstrous beings from Irish mythology, often
depicted as hostile and demonic creatures with a single eye, a single arm, and
a single leg.
Faerie Lords and Ladies:
Powerful and capricious beings from the Faerie realm, known
for their enchanting beauty and their tendency to lead mortals astray.
Giant Wyrm of the White Mountains:
A colossal serpent said to dwell in the mist-covered peaks
of the White Mountains, rarely seen but feared by all who live nearby.
Selkies:
Shapeshifting creatures from Scottish and Irish folklore,
capable of transforming from seals to humans and back again.
Carthage
Carthage has long been the greatest threat to the current
period of stability and with the war between and Rome has only made things
worse over time.
Armies of Carthage
Baal's Chosen –
Elite warriors blessed by Baal, possessing enhanced strength
and resilience.
Balearic Slingers (or "Baleslingers"):
Expert slingers from the Balearic Islands, known for their
deadly accuracy.
Barca Legionnaires (or "Barcalegionnaires"):
Elite infantry units named after the Barcid family.
Melqart's Champion:
A warrior blessed by the god Melqart, wielding a magical
sword and shield, representing Carthage's divine favor in battle.
Mercenaries of Carthage
In Greek Mechology, the mercenaries of Carthage are a
diverse and formidable force, drawn from different regions and cultures across
the Mediterranean. Known for their skill in combat and adaptability,
Carthaginian mercenaries often include experienced warriors, such as
Celtiberian and Gallic mercenaries known for their ferocity in battle, Numidian
cavalry renowned for their speed and agility, and Balearic slingers prized for
their accuracy and range. These mercenaries are often well-equipped, with
access to advanced weaponry and armor, making them valuable assets in
Carthage's military campaigns. However, their loyalty can be fickle, as they
are primarily motivated by financial gain rather than allegiance to Carthage,
making them a potentially volatile element in the ancient world's conflicts.
Naval Quinqueremes (or "Navquinqueremes"):
Advanced warships equipped with powerful weaponry.
Numidian Cavalry (or "Numicavalry"):
Skilled horsemen from Numidia, adept at hit-and-run tactics.
Sacred Band Warriors (or "Sacredbanders"):
Highly trained infantry, accompanied by pet monsters.
War Elephant Cohorts (or "Elephantcohorts"):
Units of trained war elephants used for shock and
intimidation.
Monsters of Carthage
Ba'al's Fury:
A fiery demon-like creature, said to be a manifestation of
the god Ba'al's wrath, capable of hurling bolts of fire at its enemies.
Barca's Beast
A monstrous creation by Hannibal Barca, combining the
strength of a bull with the ferocity of a lion.
Bloodhounds of Moloch:
Giant, vicious dogs bred for war and sacrifice, used by the
Carthaginians to instill fear and hunt down enemies.
Chalybes Revenants:
Undead warriors raised from the dead by Carthaginian
necromancers, fighting with a relentless, unfeeling ferocity.
Cursed Corsairs
Pirates cursed by
Carthaginian sorcerers, doomed to sail the seas forever.
Dido's Shade:
The ghost of Queen Dido, founder of Carthage, wielding
ghostly powers to protect her city and allies.
Hannibal's Shadow:
A spectral entity that haunts the Roman soldiers, sowing
discord, fear, and confusion in their ranks.
Moloch's Minions:
Demonic creatures associated with the god Moloch, known for
their cruelty and savagery in battle.
Shadow Assassin –
Stealthy operatives trained in the arts of assassination,
using darkness to their advantage.
Suffet's Sentinel:
An animated statue imbued with the spirit of a Carthaginian
general, guarding important sites and leading troops into battle.
Tanit's Tempest:
A storm elemental, controlled by the goddess Tanit, used to
disrupt enemy fleets and coastal defenses.
Tyrian War Elephant:
These massive elephants are trained for battle, armored and
often bearing weapons on their backs, representing the feared war elephants of
Carthage's historical armies.
Egypt
Ammit:
A monstrous creature with the head of a crocodile, the body
of a lion, and the hindquarters of a hippopotamus, known as the "Devourer
of the Dead."
Bastet's Cat Guardians:
Enormous cats imbued with the power of the goddess Bastet,
known for their speed and agility.
Cursed Artifacts:
Items looted from
tombs and temples by Ptolemy I that now possess malevolent spirits or powers.
Eternal Crocodiles:
Massive, undead crocodiles that inhabit the Nile, said to be
servants of Ptolemy I, enforcing his will in the waters of Egypt.
Hathor's Bull Protectors:
Massive bulls associated with the goddess Hathor, known for
their strength and ferocity in battle.
Horus's Falcon Warriors:
Warriors blessed by the god Horus, capable of taking on the
form of falcons and wielding the power of the sun.
Khepri's Scarab Guardians:
Giant scarab beetles imbued with the power of the god
Khepri, known for their ability to roll the sun across the sky.
Mummified Servants:
The reanimated corpses of those who served Ptolemy I in
life, now cursed to continue their servitude in death.
Mummy:
Undead creatures preserved through ancient Egyptian funerary
practices, often reanimated to serve as guardians of tombs.
Nekhbet's Vulture Swarm:
A swarm of giant vultures associated with the goddess
Nekhbet, known for their keen eyesight and scavenging nature.
Osiris's Revenants:
Undead warriors imbued with the power of the god Osiris,
tasked with protecting the realm of the dead.
Saharan Sand Wraiths:
Ethereal beings that dwell in the desert sands, capable of
blending in with their surroundings and striking unseen.
Scarab Swarm:
A swarm of magical scarab beetles that can strip flesh from
bone in seconds, often used as a curse or as a weapon by sorcerers.
Sekhmet's Lioness Warriors:
Female warriors imbued with the power of the goddess
Sekhmet, known for their skill in combat and their thirst for blood.
Spectral Guardians:
Spirits of the dead invoked by Ptolemy I to protect his
tombs and treasures.
Sobek's Crocodiles:
Enormous crocodiles imbued with the power of the god Sobek,
known for their strength and ferocity.
Serpent of the Nile:
A massive serpent
that lurks in the waters of the Nile, known for its deadly venom and strength.
Sphinx:
A creature with the body of a lion and the head of a human,
often depicted as a guardian figure, known for posing riddles to travelers.
Udjat Golems:
Constructs imbued with magical powers, fashioned in the
likeness of the Udjat, the eye symbol associated with protection and healing.
Ephesus
Amazonian Hunters:
Skilled archers and warriors trained in the ways of the
hunt, employing stealth and precision in their attacks.
Artemis's Chosen:
Warriors blessed by the goddess Artemis, possessing enhanced
speed, agility, and tracking abilities, able to sense their prey from great
distances.
Artemis's Owls:
Giant owls trained to hunt and spy for the Amazons, swooping
down on unsuspecting foes with deadly talons.
Artemis's Stags:
Enormous, magical stags with antlers that glow with
moonlight, able to trample foes and leap great distances with ease.
Beast Tamers:
Handlers of exotic and dangerous beasts, using them both as
mounts and in combat to harry and distract enemies.
Lunar Serpents:
Serpentine creatures with scales that shimmer like
moonlight, capable of striking with blinding speed and venomous fangs.
Moon Hounds:
Ethereal hounds that hunt by the light of the moon, able to
track their prey for miles with unerring accuracy.
Moonlight Manticores:
Winged beasts with the body of a lion, the tail of a
scorpion, and the ability to blend into the night sky, launching surprise
attacks from above.
Moonlit Shades:
Ghostly warriors imbued with the power of the moon, able to
phase through solid objects and strike at their foes from unexpected angles.
Shadow Panthers:
Stealthy and elusive big cats that prowl the night, blending
seamlessly into the darkness before pouncing on their victims.
Gaul
Carnyx Spirits:
Spirits of ancient warriors who were buried with their
carnyx, a Celtic war trumpet. These spirits can animate their instruments,
using them to create powerful sonic attacks.
Cernunnos' Stags:
Enormous, mystical stags that serve as companions to the god
Cernunnos, capable of unleashing powerful nature magic.
Druidic Treants:
Treelike beings infused with Druidic magic, protecting the
sacred groves and forests of Gaul.
Gallic Boar-Beasts:
Massive, aggressive boars that roam the forests of Gaul,
feared for their size and strength.
Gaulish Werewolves (Loups-Garous):
Warriors cursed to transform into wolf-like creatures under
the light of the full moon, known for their ferocity in battle.
Merrow of the Loire:
Water-dwelling creatures resembling merfolk, said to inhabit
the rivers and lakes of Gaul, luring unsuspecting travelers to a watery grave.
Germania
Cave Trolls:
Massive, brutish creatures that dwell in caves and caverns,
often employed by giants as guards and enforcers.
Forest Giants:
Giants who have mastered the art of blending into the
forests, able to ambush enemies with deadly accuracy.
Frost Giants:
Giants with a mastery over cold magic, able to freeze
enemies with a touch and summon blizzards at will.
Giant Berserkers:
Giants who enter a frenzied state in battle, becoming even
more powerful and reckless in their attacks.
Giant Raiders:
Large, powerful giants who roam the land in search of
plunder, wielding massive clubs and wearing crude armor.
Ice Serpents:
Serpentine creatures that dwell in frozen lakes and rivers,
often used by giants to defend their territories.
Mammoth Riders:
Giants who have tamed woolly mammoths, using them as mounts
in battle, charging through enemy lines.
Thunder Beasts:
Large, elephantine creatures capable of generating
thunderous blasts with their trumpeting calls, used by giants as siege weapons.
Greece
Argos
Clockwork Spies:
These are small, insect-like automatons created by the Hydra
to gather information and spy on its enemies. They are difficult to detect and
can relay information back to the Hydra's forces.
Hydra Cultists: T
hese are followers of the Hydra who worship it as a god.
They are fanatical in their devotion and will stop at nothing to serve their
master.
Hydra Guardians:
These are the most loyal followers of the Hydra, chosen to
serve as its direct protectors. They are a mix of serpent and mechanical parts,
making them formidable in combat.
Hydra Heads:
These are the minions of the Hydra, sent out to do its
bidding. Each head is a separate entity, acting independently but always in
service to the Hydra's will.
Hydra Priests:
These are the religious leaders of Argos, tasked with
interpreting the will of the Hydra and ensuring that its demands are met.
Mechanical Serpents:
Created by the Hydra, these serpents are infused with
mechanical parts, making them more durable and deadly than their natural
counterparts.
Serpent Riders:
These are warriors who have tamed the mechanical serpents of
Argos and ride them into battle. They are fast and agile, able to strike
quickly and retreat just as fast.
Crete
Bull-Headed Ballistae:
Siege engines designed by the Minotaurs, capable of
launching massive bolts with incredible force, capable of punching through
enemy fortifications.
Bull-Rider Cavalry:
Skilled riders who mount powerful bulls trained for battle,
charging into enemy lines with unmatched speed and ferocity.
Horned Charioteers:
Skilled charioteers who use specially designed chariots
equipped with razor-sharp blades, charging into enemy ranks to devastating
effect.
Labyrinthine Defenders:
Minotaurs trained in defensive combat, using their shields
and spears to form an impenetrable wall against enemy assaults.
Minotaur Shock Troops:
Elite warriors armed with massive shields and battleaxes,
capable of breaking enemy lines with their sheer strength and ferocity.
Maze Stalkers:
Stealthy scouts and assassins who navigate the labyrinthine
passages of Crete to infiltrate enemy camps and gather intelligence.
Minotaur Technologists:
Engineers and inventors who develop advanced siege weapons
and defensive structures, keeping Crete safe from invasion.
Minotaur War Priests:
Clerics who serv the Minotaur gods, wielding divine magic to
bolster their allies and smite their enemies.
Stonehoof Giants:
Massive creatures bred by the Minotaurs for war, towering
over the battlefield and wielding enormous clubs with devastating effect.
Macedon
Divine Protectors:
Individuals who claim to be chosen by the gods to protect
Macedon. They are said to wield divine powers and are revered by the populace,
even if their claims are disputed.
Privateer Crews:
Sponsored by Macedon, these are groups of pirates and
raiders who harass enemy ships and coastal settlements. They are skilled
sailors and fierce fighters, making them a formidable force at sea.
Mount Olympia Guardians:
These are soldiers and warriors tasked with protecting
Mount Olympia, the claimed fortress of the gods. They are fiercely loyal to
Macedon and will fight to the death to defend their sacred duty.
Olympian Beasts:
Creatures that inhabit Mount Olympia and are claimed to
be the offspring or creations of the gods. They are used by Macedon as
guardians and shock troops, feared for their otherworldly powers and abilities.
Phalanx Warriors:
The backbone of Macedon's military, these soldiers are
trained in the use of the phalanx formation and are equipped with long spears
and large shields. They are disciplined and highly effective in combat.
Rival Faction Leaders:
Other commanders and leaders within Macedon who oppose
the ruling family and seek to claim power for themselves. They are a constant
threat to stability within the kingdom.
Snake Cultists:
Members of a rumored snake cult within the ruling family
of Macedon. While the existence of the cult is disputed, its members are said
to wield strange powers and have a fanatical devotion to their cause.
Snake Familiars:
Creatures associated with the rumored snake cult, these
snakes are said to be intelligent and capable of performing tasks for their
masters. They are used for espionage and sabotage.
Successor Commanders:
These are ambitious leaders who claim to be the
successors of Alexander the Great. They often lead their own factions within
Macedon, creating internal rivalries and power struggles.
Treaty-Bound Forces:
Soldiers and mercenaries who are limited by treaties but
still loyal to Macedon. They are used to bolster Macedon's military strength
while adhering to diplomatic agreements.
Sparta
Ares' Warhounds:
These are large, vicious dogs that have been infused with
the shade of Ares, the god of war. They are used by Sparta for hunting down
enemies and enforcing order in the city-state.
Demigod Champions:
These are individuals who have been merged with the shades
of specific gods and granted their powers. They are leaders and heroes of
Sparta, revered by the populace and feared by their enemies.
Divine Mounts:
These are creatures that serve as mounts for the demigods of
Sparta, infused with the power of the shades of gods. They are powerful and
often have abilities that mirror those of the gods they are associated with.
Herculean Brutes:
These are individuals who have been merged with the shade of
Hercules, granting them incredible strength and endurance. They are used as
shock troops by Sparta, capable of breaking through enemy lines with ease.
Leonidas' Lions:
These are elite warriors who have been merged with the shade
of Leonidas, the legendary king of Sparta. They are known for their courage and
ferocity in battle, often leading the charge against Sparta's enemies.
Shade Artillery:
These are siege weapons and war machines that have been
imbued with the power of the shades of gods. They are used by Sparta to lay
siege to enemy fortifications and bombard them into submission.
Shade Priests:
These are religious leaders of Sparta, tasked with
interpreting the will of the shades of the gods and ensuring that it is
followed by the populace. They are powerful spellcasters and advisors to the
rulers of Sparta.
Spartan Phalanx:
While not directly merged with shades, the Spartan phalanx
is a formidable fighting force, known for its discipline and skill in combat.
They are the backbone of Sparta's military and are fiercely loyal to the state.
Shade Warriors:
These are the elite soldiers of Sparta, merged with the
shades of gods like Hercules and Leonidas. They are incredibly strong, fast,
and skilled in combat, making them formidable opponents.
Thebes
Automaton Commanders:
Advanced automatons designed to lead Theban forces in
battle. They are equipped with tactical algorithms and are capable of making
split-second decisions in combat.
Automaton Guards:
These are mechanical soldiers created by Theban engineers to
maintain order in the city. They are humanoid in shape, armed with various
weapons, and are programmed to follow strict protocols.
Bronze Bulls:
Massive bulls made of bronze, used in Theban rituals and
parades as symbols of strength and power.
Innovation Seekers:
The Thebans have a group of elite soldiers tasked with
seeking out and retrieving ancient technologies and artifacts. They are
well-equipped and highly trained.
Steam Charioteers:
The Thebans have adapted their cavalry tradition to use
small steam-powered chariots in battle. These chariots are fast and heavily
armed, posing a significant threat on the battlefield.
Steam-Powered War Hounds:
Mechanical dogs used by the Thebans for scouting and
attacking enemies. They are fast, relentless, and equipped with sharp metal
jaws.
Steam Tanks:
Large, armored vehicles powered by steam engines, equipped
with heavy weaponry and used as mobile fortresses in battle.
Hyberborea
Ash Goblins:
Goblins that have adapted to the ashy environment, using it
to their advantage in combat and stealth.
Ember Wolves:
Wolves with fur that
burns like embers, hunting in packs and using fire to trap their prey.
Fire Giants:
Native to the volcanic region, these giants are skilled in
metallurgy and could pose a significant threat to intruders.
Fire Sprites:
Small, mischievous creatures that play with fire and could
lead travelers astray or cause trouble with their pranks.
Flame Serpents:
Serpentine creatures that dwell in the lava flows, striking
with fiery venom.
Lava Elementals:
Beings of living magma, these creatures could be found near
active volcanic areas, emerging to protect their territory.
Magma Golems:
Constructed from hardened magma, these golems could serve as
guardians of important locations or treasures.
Magma Wyrm:
A smaller, more agile relative of dragons, adapted to life
in the volcanic environment, with the ability to burrow through rock.
Phoenixes:
Creatures of fire and rebirth, phoenixes could be rare and
powerful allies or adversaries, depending on the circumstances.
Volcanic Dragon:
A powerful dragon with multiple heads, guarding the golden
apples. It could be a formidable adversary, especially if awakened from its
slumber.
Iberia
Balearic Slingers:
Human warriors from the Balearic Islands known for their
expert skill with slings, often using them to deadly effect in battle.
Celtiberian Druids:
Druidic priests from the Celtic and Iberian tribes, wielding
powerful nature magic and communing with spirits to protect their lands.
Cantabrian Earthshakers:
Giants native to the Cantabrian Mountains, renowned for
their strength and ability to cause seismic disturbances with their massive
footsteps.
Iberian Centaur Warriors:
Skilled in guerrilla warfare, these centaurs are formidable
cavalry units, using their speed and strength to outmaneuver and outflank
enemies.
Iberian Griffins:
Majestic creatures with the body of a lion and the head and
wings of an eagle, revered by the Iberian centaurs as symbols of strength and
courage.
Romanized Centaur Nobles:
Descendants of Roman and Iberian noble families, these
centaurs are well-educated and skilled in both diplomacy and combat, often
leading centaur troops into battle.
Lusitanian Chimera:
A mythical beast combining the features of a lion, goat, and
snake, adapted to the Iberian landscape, known for its ferocity and cunning.
Tartessian Golems:
Ancient constructs created by the Tartessian civilization,
powered by elemental magic and used as guardians of sacred sites.
Visigothic Vampires:
Nobles from the Visigothic tribes who have succumbed to the
curse of vampirism, using their powers to manipulate and control others.
Libya
Cursed Legionnaires:
Soldiers from failed conquests turned to stone by Medusa's
gaze, now animated as her loyal troops.
Desert Basilisks:
Lizard-like creatures with the ability to turn creatures to
stone with their gaze, albeit less potent than Medusa's own.
Gorgon Guards:
Elite warriors who claim to have gazed upon Medusa's face
and survived, wielding shields adorned with her likeness.
Medusa's Chosen:
Champions of Medusa, gifted with enhanced strength and
speed, as well as resistance to petrification.
Medusa's Eyes:
Floating, spectral eyes that serve as spies and scouts for
Medusa, able to petrify with a gaze.
Medusa's Raiders:
Nomadic warriors clad in desert robes and veils, skilled in
hit-and-run tactics and ambushes.
Sand Djinns:
Spirits of the desert, capable of granting wishes but often
twisting them to serve their own purposes.
Sand Hydras:
Multi-headed serpents that regenerate lost heads, making
them formidable opponents in battle.
Sandstalkers:
Humanoid creatures with camouflaged skin, able to blend
seamlessly into the desert terrain and ambush unsuspecting travelers.
Sand Manticores:
Lion-bodied creatures with scorpion tails and humanoid
faces, able to launch volleys of poisonous spines.
Sand Scorpions:
Enormous scorpions with venomous stingers, able to inject
paralyzing toxins into their prey.
Sand Wyrms:
Giant serpents that burrow through the desert sands, capable
of swallowing prey whole.
Viper Vultures:
Large birds of prey with serpentine bodies, able to strike
with venomous bites and talons.
Rome
Legions of War
Aquila Breakers (or "Aquilabreakers"):
Specialized units or
machines designed to breach enemy fortifications quickly.
Cybernetic Beasts (or "Cyberbeasts"):
Creatures augmented with cybernetic enhancements, controlled
by Rome for warfare.
Corvus Walkers (or "Corvuwalkers"):
Moving platforms equipped with corvi for naval warfare.
Legionary Automatons (or "Legionatons"):
Large, humanoid constructs armed with advanced weaponry.
Scorpio Towers (or "Scorpiotowers"):
Mobile towers equipped with ballistae for long-range
attacks.
Onager Drakes (or "Onadrakes"):
Mobile siege engines that launch heavy projectiles.
Tech-Enhanced Legionaries (or "Techlegionaries"):
Soldiers equipped with advanced weaponry and armor, making
them formidable foes.
Mt. Edna
Cyclopean Smiths:
Massive Cyclopes wielding hammers and anvils, capable of
crafting powerful weapons and armor infused with lightning and magma.
Cyclopean Warhounds:
Massive, three-headed dogs bred by the Cyclopes for war,
each head capable of breathing fire or lightning
Cyclopean Warlords:
Leaders among the Cyclopes, clad in armor forged from
lightning-struck metal and wielding weapons of immense power.
Forge Spirits:
Ethereal beings that aid the Cyclopes in their smithing,
able to manipulate fire and lightning to enhance their creations.
Lava Golems:
Constructs made of molten rock and lava, immune to fire and
capable of launching devastating magma attacks.
Lava Salamanders:
Small, agile creatures that can swim through lava and ambush
unsuspecting foes.
Magma Serpents:
Serpentine creatures that dwell in the lava flows, able to
swim through molten rock and strike with fiery fangs.
Magma Drakes:
Lesser dragons that dwell in the volcanic tunnels, their
scales as hard as rock and their breath weapon a stream of molten lava.
Molten Behemoths:
Enormous creatures made of living magma, able to reshape
their bodies and spew molten rock at their enemies.
Molten Hounds:
Fiery hounds that hunt in packs, their bodies wreathed in
flames that can ignite anything they touch.
Molten Spiders:
Arachnids that spin webs of magma, able to trap and
incinerate their prey.
Thunder Titans:
Giant beings infused with the power of lightning, able to
summon storms and hurl bolts of lightning at their foes. Giants empowered by the storms of Mt. Edna,
able to create shockwaves and thunderclaps with a stomp of their feet.
Volcanic Elementals:
Elemental beings born from the fires of Mt. Edna, able to
control lava and magma to devastating effect.
Scythia
Dracolisk Artillery:
Large, lizard-like creatures with the ability to breathe a
cone of acid, used as siege weapons to melt through enemy fortifications.
Drakon Chariots:
Chariots pulled by drakes, equipped with mounted archers or
warriors, providing fast and mobile firepower on the battlefield.
Drake Riders:
Warriors who have bonded with young dragons, riding them
into battle and using their fiery breath as a weapon against their enemies.
Dragonblood Archers:
Archers with enhanced accuracy and range, thanks to their
draconic heritage. Their arrows may be coated in a potent dragon's blood
poison.
Dragonkin Berserkers:
Warriors who can enter a berserk state, manifesting more
pronounced draconic features and gaining incredible strength and ferocity in
battle.
Dragonborne Warriors:
Elite warriors infused with draconic blood, granting them
enhanced strength, speed, and resilience. They may also have minor draconic
features such as scales or claws.
Dragonheart Shamans:
Mystical beings with the ability to commune with dragons,
using their knowledge and powers to aid Scythian forces in battle.
Dragonspawn Scouts:
Agile and stealthy scouts with minor dragon-like abilities,
such as enhanced senses and the ability to camouflage themselves.
Wyvern Cavalry:
Skilled riders mounted on wyverns, using the creatures'
aerial agility and venomous stings to devastating effect in battle.
Seleucid Empire
Here are some monsters that Antiochus III the Great may have
created or employed in his army:
Basilisk Siege Engines:
Enormous crossbow-like machines that launch bolts tipped
with basilisk venom, capable of destroying fortifications and causing havoc on
the battlefield.
Chimera Infantry:
Warriors infused with the essence of chimeras, granting them
enhanced strength, speed, and the ability to breathe fire.
Jinn Enforcers:
These are Jinn who act as enforcers of the city's laws and
the will of the ruling elite. They possess supernatural abilities and are
feared by the populace.
Jinn Sorcerers:
Powerful Jinn who have mastered the art of sorcery. They are
rare but incredibly dangerous, capable of wielding immense magical power.
Manticore Riders:
Skilled warriors riding manticores into battle, using the
creatures' agility and deadly spikes to devastating effect.
Ogre Shock Troops:
Large, brutish creatures wielding massive clubs, used to
break enemy lines and instill fear.
Bactra
Corpse Eaters:
Ghouls that have a taste for fresh corpses, they are drawn
to battlefields and graveyards where they can feast on the dead.
Ghoul Raiders:
Former shades who have deteriorated into ghouls, they roam
the ruins of ancient cities in search of prey. They are cunning and dangerous,
using their stealth and agility to surprise their victims.
Oxus River Leviathan:
A massive, serpentine creature that dwells in the Oxus
River. It is rumored to be able to swallow ships whole, making it a deadly
hazard for travelers.
Shadowy Stalkers:
Shades that have retained some semblance of their former
selves, they can manipulate shadows to conceal themselves and launch surprise
attacks.
Spectral Warriors:
Shades that have retained their martial skills, they are
formidable opponents in combat. They wield ancient weapons and armor, making
them a deadly threat.
Wraith Lords:
Powerful shades that have mastered necromantic magic, they
can raise the dead to fight for them and drain the life force of their enemies.
Babylon
Blossom Sirens:
Beautiful, but deadly, plants that lure unsuspecting victims
with their intoxicating scent. Once lured close, they attack with thorns and
vines.
Creeper Vines:
Vines that crawl along the ground and walls, seeking to
entangle and immobilize intruders. They can quickly overwhelm an unwary party.
Fungal Sporelings:
Small, mushroom-like creatures that release toxic spores
into the air. They can weaken and disorient intruders, making them easy targets
for other plant creatures.
Giant Flytraps:
Enormous plants with snapping jaws that they use to devour
prey. They can swallow a human whole, making them a deadly threat.
Overgrown Guardians:
Massive, animated plants that serve as the city's
protectors. They are strong and resilient, capable of crushing intruders with
their sheer size and strength.
Photosynthetic Stalkers:
Plants that can camouflage themselves to blend in with their
surroundings. They use this ability to ambush unsuspecting prey.
Pollen Drifters:
Plants that release clouds of pollen into the air, causing
allergic reactions and respiratory distress in intruders.
Root Burrowers:
Plants with the ability to burrow underground and emerge
beneath their prey. They use this tactic to surprise and ambush intruders,
dragging them beneath the earth.
Thorned Defenders:
Plants covered in sharp thorns that they use to defend
themselves. They can shoot these thorns at intruders from a distance, making
them dangerous adversaries.
Vine Lashers:
Agile plants with long, vine-like tendrils that they use to
ensnare and attack their prey. They can move quickly through the overgrown city
streets, making them difficult to evade.
Troy
Achilles's Fury:
A warrior infused with the wrath of Achilles, possessing
incredible speed and strength, capable of shrugging off most injuries.
Aeneas's Legion:
Elite soldiers empowered by the shade of Aeneas,
possessing heightened strength, speed, and tactical acumen.
Green-Tinted Spirits:
Ethereal entities with a slight green hue, possessing a
variety of abilities depending on the emotions and memories they embody.
Hippocampi Constructs:
Mechanical beasts infused with the souls of fallen
Trojans, combining the strength of machines with the ferocity of the undead.
Hoplite Revenants:
Undead soldiers clad in traditional hoplite armor,
wielding bronze weapons and shields, animated by the lingering rage of ancient
battles.
Poseidon's Wrath:
A colossal water elemental, imbued with the vengeful
spirit of Poseidon, capable of devastating floods and tidal waves.
Priam's Curse:
A malevolent spirit embodying the curse of King Priam,
capable of cursing individuals with misfortune and calamity.
Shade-Warriors:
Reanimated soldiers possessed by the shades of ancient
Trojan warriors, wielding spectral weapons and armor.
Spectral Charioteers:
Ghostly riders mounted on ethereal chariots, armed with
javelins and capable of swift and deadly charges.
Tempest Spirits:
Spirits of the sea imbued with the power of Poseidon,
capable of conjuring storms and controlling the waters to drown their enemies.
Trojan Phalanx:
An unyielding formation of spectral soldiers locked in a
phalanx, advancing relentlessly and impervious to most physical attacks.
Troy's Avenger:
A colossal construct resembling the Trojan Horse, filled
with the restless souls of fallen Trojans, capable of unleashing devastation
upon enemy fortifications.
Cults/Legacy
Olympia's Pets
Albanian Chimeras:
Born from her experiments with mixing different creatures,
these chimeras now inhabit the rugged terrain of Albania, their twisted forms a
testament to Olympias' dark powers.
Basilisks of the Balkans:
Created by Olympias in her bid for power, these monstrous
serpents with the power to petrify their victims are now found in the wilds of
the Balkans, particularly around Greece and Macedonia.
Epiran Echidna:
An ancient monster resurrected by Olympias, this creature
now lurks in the shadows of Epirus, giving birth to new monstrous creatures to
plague the land.
Macedonian Manticores:
Hybrid beasts created by Olympias, these manticores now roam
the mountains of Macedonia, preying on livestock and travelers.
The Pythagorean Brotherhood:
The Grand Geometer:
Leader of the Pythagorean Brotherhood, a master
mathematician and philosopher with profound mystical knowledge. Stat Block:
High-level spellcaster with abilities related to geometry and reality
manipulation.
The Geometric Golems:
Constructs created by the Pythagorean Brotherhood, imbued
with mystical geometric properties. Stat Block: Construct creature with
abilities to manipulate space and geometry.
The Mathemagicians:
Spellcasters trained by the Pythagorean Brotherhood, using
mathematically precise spells. Stat Block: Spellcasters with abilities related
to geometry and mathematics.
The Sacred Geometrists:
Priests and scholars of the Pythagorean Brotherhood,
wielding ancient geometric artifacts as weapons. Stat Block: Clerics with
abilities to channel divine energy through geometric symbols.
The Mystic Mathematicians:
Scholars of the Pythagorean Brotherhood, possessing
knowledge of arcane mathematics. Stat Block: Expert spellcasters with abilities
to manipulate probability and chance.
The Shadow Council:
The Grand Shadow:
Leader of the Shadow Council, a powerful sorcerer with
access to ancient artifacts and relics. Stat Block: High-level spellcaster with
abilities to manipulate shadows and control minds.
The Shadow Blades:
Elite assassins trained by the Shadow Council, experts in
stealth and assassination. Stat Block: Rogue-like abilities, high dexterity and
stealth.
The Shade Cultists:
Fanatical followers of the Shadow Council, skilled in dark
magic and rituals. Stat Block: Spellcasters with abilities to summon shadows
and curse their enemies.
The Shadow Enforcers:
Enormous, shadowy creatures created by the Shadow Council to
enforce their will. Stat Block: Large, shadowy humanoid with high strength and
resistance to physical attacks.
The Shadow Spies:
Masters of espionage and information gathering, skilled in
infiltration and sabotage. Stat Block: Rogue-like abilities, high charisma and
deception.
The Socratic Order:
The Grand Inquirer:
Leader of the Socratic Order, a master debater and
philosopher with unparalleled intellect. Stat Block: Genius strategist with
abilities to outsmart and outmaneuver enemies.
The Socratic Scholars:
Intellectuals and philosophers of the Order, wielding
knowledge as a weapon. Stat Block: Arcane spellcasters with abilities to cast
spells through sheer force of will.
The Questioning Sages:
Masters of dialectic and debate, able to confuse and
confound enemies with their arguments. Stat Block: Charismatic speakers with
abilities to manipulate minds and emotions.
The Skeptical Sages:
Doubters and skeptics of the Order, able to dispel illusions
and see through deception. Stat Block: Anti-magic specialists with abilities to
nullify magical effects.
The Dialogical Duelists:
Fighters trained in the art of philosophical combat, using
logic and reason to defeat their foes. Stat Block: Tactical warriors with
abilities to anticipate and counter enemy tactics.
Thespian Order
Some ancient Greek plays that could be great to emulate for
a group of actors turned vigilantes include:
Antigone
The theme of defying unjust laws and standing up for what is
right could resonate with the vigilantes' mission.
The Bacchae
The clash between order and chaos, represented by the god
Dionysus, could parallel the vigilantes' struggle against crime and corruption.
Medea
The intense emotions and actions of the titular character
could inspire dramatic and impactful role-playing.
The Oresteia
This trilogy deals with themes of justice, vengeance, and
the consequences of one's actions, which could provide a rich narrative
backdrop.
The Trojan Women
Themes of war, loss, and the plight of the innocent could
add depth to the vigilantes' motivations and challenges.
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