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Monday, November 9, 2020

Post-apocalyptic Pro Wrestling - Part 1 - An Overview and the Factions

I had this crazy idea for a premise. Anybody remember into the badlands? It's essentially post-apocalyptic kung fu. Instead of martial arts, my idea is based on professional wrestling in a post-apocalyptic world. I even have a map of the old territories. 

Firstly the Map:


Using the old territory map as a basis but with a few tweaks.

The idea is that instead of going to war, they have champions that square off in the squared circle, winner takes all. Many of these champions have been mutated by radiation. some have innate psychic powers and some are just really skilled. However, their champions must be appeased as they are hired guns that go to the highest bidder.

The reason was for the invention of the Wrestling federations is because the rulers of the few remaining large settlements realized that humanity got really lucky to survive their last attempt to destroy themselves through war and they never wish for the human race to experience such a thing again. The leaders of various wrestling groups always unite against and destroy anyone who tries to switch back to more traditional means of warfare.

There are cults within the federations that mirror famous or popular wrestlers who also adopt the personas, mannerisms, etc. with the leaders all claiming to be the original (new champions continuing much like the Dread Pirate Roberts). The only weapons are found or discovered items like chairs, tree limbs, etc.

After all, he who has the belt, makes the rules:

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If a wrestler dies, they end up in essentially a cross between Hell and Valhalla where they have to wrestle their way back to life.

Only the best of the best succeed (and also explains why certain real-life people actually might be around hundreds of years later).

Failure means you get drafted by hell's legions (possibly in a cell).

It is possible to avoid this fate, with the right affiliation (see the voodoo wrestling below) or anomaly.  

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Now that the premise is settled, it's time to go into the factions.

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Atlantic Grand Prix Wrestling (Moncton/Halifax)


In this kingdom, every man, woman and child are exposed to the radiation caves of madness which gives them unbelievable regeneration qualities with the side effect of "quirky" sanity.

They are further supported by the elders of Foley and Funk whom are the nicest madmen you are probably going to meet.


It also is home to a hardcore "clown college" that are used as muscle.

  









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Canadian Athletics Production (Montreal)




Quebec is giant's territory. the radiation has given them gigantism and a distinct size advantage against the other territories.  Tool use and trickery are at a minimum as it is completely unneeded.





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Stampede Wrestling (Calgary)


Stampede territory are essentially the Starks of this universe. They have minimal radiation mutation, kinda small, but they are simply the best technicians in the world and they are very tough. They also team up well together and keep "hit lists" on the other territories. After all, they have a lot of Hart.

and you do not want to end up in their dungeon. <eg>.





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All-Star Wrestling (Vancouver)


All-Star Wrestling in the northwest corner of British Columbia, with its sizable Asian population, has mixed wrestling with Japanese Martial arts, Kung Fu and local tricks to produce a unique style all it's own.

It's based in the melting pot of Vancouver.

Stampeders and Dragons have this rivalry that causes no end of problems, which is only exasperated by their neighbors.  This often escalates by All-Star Wrestling bringing in new talent from Japan and China that have their own agendas.



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Pacific Northwest Wrestling (Portland)



Pacific North West wrestling has a unique quality: They are all Sasquatches. While not as big as the Quebec giants, they are still pretty big, shaggy, and sneaky.
They have a special relationship with Warlord Ventura as he often recruits them as additional muscle. They often get into fights with the dragons and the stampeders.  

While often mistaken for mutants, these fighters are actually literally a tribe of Bigfoots (Bigfeet?) that emerged from hiding after the old world was nuked halfway to oblivion. Their referee is a chupacabra, the very last of his species.




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American Wrestling Association (Minneapolis)




AWA territory is controlled by Warlord Ventura. He is known for having technically perfect, but rude champions whom can shoot with the best of them. He also has done a lot of conspiracy studies and seems to have a relationship with a lot of the stranger wild monsters spawned from the radiation.


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World Class Championship Wrestling (Dallas)

Dallas is one giant wrestling plantation controlled by Mr Dibese. His hand-picked henchmen are the Von Erichs, incredibly muscular champions with rumors of weather control thanks to their mutations.



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Continental Wrestling Association (Memphis)


Memphis is a New Camelot with a country twist. Let by the beloved Honky Tonk King, who takes care of his people, but is willing to do anything to keep his kingdom secure. His champions are considered knights and are just as dirty against their opponents. The Mouth of the South relays all royal proclamations so they are heard by all, and is rumored to be the kingdom's fixer.


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The South East Coast



The South East coast has recently merged together. The Crockett territories, Georgia and Florida have been restructured into an army that is infectious and claim to be bringing a New World Order that will claim the continent. Think Caeser's Legions with their new Rome being the ruins of Atlanta.



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In South Carolina, smack dab in the middle of N.W.O. territory, there are the Glammazons. A place where abandoned females end up being trained into a league of their own. They double as acrobatic assassins and are rumored to have a series of secret portals across the continent. They were founded by legendary wrestlers who is rumored that their symbol, the medusa, is a lot more spot on than most realize.

They have a working relationship with the N.W.O. where they have a tendency to steal belts (which are artifacts in this world) and bring them back for reatunement or disenchanting.

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Tri-state Wrestling area (Tulsa / New Orleans)


  New Orleans in particular area a pirate/voodoo kabal. A legion of undead classic sewn mouth voodoo zombie wrestlers take over Louisiana. They recruit from the dead and those who lose against them.

Influenced in part by the following:

“Voodoo wrestling” is a real thing and it's empowering women in the Congo




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Western States Sports (Armarillo)


Western States Sports is luchador territory. Besides their high flying action, they are really good at tracking down supernatural forces and making them submit They are also contrastingly, really good raiders as well creating kind of a robin hood feel to the territory.



This gives them serious conflict with Mr. Dibese and the voodoo wrestlers.


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World (Wide) Wrestling Federation (New York) 

This location is the branch office of the underworld.  "Mister Scratch", a charming yet shady dealmaker that likes to travel across the world and exchange either physical or "metaphysical" attributes of random people just for the kicks.  While varied in his appearance, the most common form is that of a thin man with a mustache in a business suit and a magician hat over his head.

It's hell on earth and where Mr. Scratch sends his contracts...eventually. :D


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ECW Territory (Philadelphia) 

Technically in the WWWF Territory, it is a resistance of extreme actions to slow them down. They put their bodies on the line that makes them crazy enough to do anything to stop them dead.  The small band of Dreamers and rebels (capitalization counts in that) who rally the free people of the Northeast against the World (Wide) Wrestling Federation. 

They are also considered the political arm for the CZW.  A terrorist organization that exists to harrass the wwwe and the nwo in particular.

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Next part - other characteristics, locations and strange events.

#fengshui #fengshui2 #gaming 


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